


| Note: The BYOND update system is broken. Delete the old lib and re-download. To do this, simply follow the steps below: > Navigate dir: My Documents > Navigate dir : BYOND > Navigate dir: lib > Navigate dir: aza > Delete dir: 'MedalLib' > Download MedalLib again. |
This library is a really simple plug'n'play library that you should just be able to 'include' in your game and make work without a single line of code.
If your game supports the BYOND Medals system, then this library will allow you to have a graphical effect and sound played to your players as they achieve a medal.
Currently, the library displays the effect only to the person who got the medal, a single sound file, with a single font.
Future features will include:
- Different Effects to Choose From
- A choice of different fonts and font sizes
- A choice of different sound effects
- Instructions on how to customise these features yourself!
This library also includes a very limited version of a new library coming out soon called AZA.MapTextLib, which will allow you to display text onto the map and screen.
runtime error: undefined variable /client/var/medals
proc name: award medal (/proc/award_medal)
source file: MedalLib.dm,72
usr: null
src: null
call stack:
award medal(Gamemakingdude (/client), Logged In! (/obj/screen/medal/loggedin))
Gamemakingdude (/client): New()
runtime error: undefined variable /client/var/client
proc name: award medal effect (/proc/award_medal_effect)
source file: MedalLib.dm,76
usr: null
src: null
call stack:
award medal effect(Gamemakingdude (/client), Logged In! (/obj/screen/medal/loggedin))
award medal(Gamemakingdude (/client), Logged In! (/obj/screen/medal/loggedin))