ID:118697
 
Applies to:Website
Status: Open

Issue hasn't been assigned a status value.
It's been said many times, but BYONDimes need to come back. Micropurchases are the way to go with video games.

I had planned to do one myself for Iccusion games, but a currency that works across all games on BYOND would be easier to sell. Not to mention BYOND would get paid also.

I know there were problems with it before, but here are a few suggestions to make it work this time around.

Only accept credit card and PayPal payments.
Only allow certain games (listed games for example) to accept them (aka BYOND members).
Only allow trusted developers to withdraw earned dimes off of BYOND (maybe a minimum withdraw limit).
I think BYOND Bucks© would be a great idea. I plan on having such micro-transactions as a major element in Paradise Falls, and my Unity project if that ever gets finished.

They could be useful for more than just in-game items. They could also be used to buy game subscriptions, or even BYOND memberships. This way there is only a single "Give us your money!" page, and then once an account is loaded with BYOND Bucks© it can be spent freely across the site and throughout all BYOND games, without having to worry about sending your credit card to strangers every time. This would also allow people to easily send gifts, and give them a lot more reason to do so. Assuming they're allowed to load an infinite amount onto their account at once, it probably means a much bigger income for BYOND, not even considering how much more they'll be spending for those in-game items.

As Aaiko mentioned, there needs to be some pretty hefty security on such systems. So some random game can't go stealing from everybody. The membership/subscription systems that are already in place could probably be applied for this, one way or another.
Then there's the issue of people making scam payments, which I have no solution for...
I would agree. But not just those forms of payment. Why not all the major credit cards?
the only issue with this feature is if it isnt blocked for games based on tv shows, movies or any thing copyrighted then those games are making money which is illegal, because thye dont pay fees to the people who hold the copyright, so if those games can be blocked from using this feature then by all means add it.

as a fangame developer i eventualy want to expand to an original game idear and this feature would make subscriptions alot easyer to setup.
Yurgeta wrote:
the only issue with this feature is if it isnt blocked for games based on tv shows, movies or any thing copyrighted then those games are making money which is illegal, because thye dont pay fees to the people who hold the copyright, so if those games can be blocked from using this feature then by all means add it.
as a fangame developer i eventualy want to expand to an original game idear and this feature would make subscriptions alot easyer to setup.

It would go along with the subscription system, which only games that don't have unauthorized copyrighted material in them can use.
I'd like to see an item mall option. While it could be set up, I feel byond already has some things in place that would make it easier to keep track of the player's info.

To me it's like a less expensive option.

You would : Buy some type of e-currency which then can be used in any game that has the features for it.

Byond itself may get a percenttage of this profit, while the person/ persons hosting might as well. I'm not fully sure how the subscription works but it's basically the same.

For instance Player A seems some cool looking items that they can only get with credits. Let's say credits come for a rate of 200 credits for 1 USD. Player A buys 10 USD worth of credits and purchases the items they want or features they want from the game.

I'm also not sure how much work would be involved but it might also be simpler to do a different approach.

Have game specific amounts of credits.

In response to Dariuc (#5)
Are you referring to some kind of DLC system?
In response to Dariuc (#5)
I think the idea is that instead of having a subscription system, have a system in which you can pay for individual things in game (a powerup, etc.) with real money. I think BYONDimes used to do this?
In response to Lummox JR (#6)
Lummox JR wrote:
Are you referring to some kind of DLC system?

No it's more :

The information would be stored in the member profile.
For instance if this e currency was called credits.

If someone bought 1000 credits, these credits could then be used in a game of their choosing, provided the creator has implemented features for objects that can only be obtained through credits. Or perhaps to unlock content that is otherwise restricted, like classes.etc.

In response to Dariuc (#5)
Kind of like BYONDimes .. although I don't think you could use them in game as such but I suppose you could use them for subscriptions..

BYONDimes were mainly used to buy content such as sources of icons from hubs created by a user.
In response to Dariuc (#5)
http://dragonnest.nexon.net/

check out the item mall link. This website has a setup like this for their game "Dragon's Nest"
In response to Dariuc (#5)
Uhh that is pretty game specific .. you can do that yourself without BYOND or the hub .. and that is the whole point of the upgrades..

So you don't rely on BYOND or the hub .. Creating a website with functions to allow subscriptions and in-game purchases is simple..

I really wish people would use MYSQL to save players and the etc this would make what you are asking for really really simple ... especially when adding the subscription to the user.
In response to Dariuc (#5)
I'm planning on looking into it. I'm familiar with setting up mysql and using it so I don't think it should be that difficult.
In response to A.T.H.K (#11)
A.T.H.K wrote:
Uhh that is pretty game specific .. you can do that yourself without BYOND or the hub .. and that is the whole point of the upgrades..
So you don't rely on BYOND or the hub .. Creating a website with functions to allow subscriptions and in-game purchases is simple..
I really wish people would use MYSQL to save players and the etc this would make what you are asking for really really simple ... especially when adding the subscription to the user.

It's game specific, but that company runs various games and either way it all goes back to them btw.
In response to Dariuc (#5)
Using MYSQL with BYOND is simple there is a library on it.

BYOND is not a major RPG creator :) BYOND is a tool set :)
In response to Dariuc (#5)
I'll check out the lib section then. Thanks.
In response to Dariuc (#5)
At first glance it seems much much more complicated than most of the simple save stuff.
In response to Dariuc (#5)
There are other demos/libs provided that prove a simpliar solution using the MYSQL lib by (Deadron ? or DanTom)

http://www.byond.com/forum/?command=top_search&text=mysql
In response to Dariuc (#5)
Dariuc I suggest using this http://www.byond.com/developer/Alathon/MySQL

It simplifies DanToms mysql lib a lot.
In response to Dariuc (#5)
I was in the process of downloading most of them and seeing what's what. I noticed that most of the older ones weren't commented very well but eh! Thanks. I'll most likely end up giving this one a try.
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