| Man. I can't wait until tomorrow now. New Game of Thrones. Love that show.
|
|
57 |
|
|
| ExPixel wrote: > The scroll bar doesn't really match the style of everything else around it. I like everything else …
|
|
54 |
|
|
| I completely forgot about this. I barely even use the interface components anymore (do everything on the map/screen …
|
|
2 |
|
|
| Made some progress on the mockup. Still not final, but here's where it's at so far.
|
|
11 |
|
|
| Jemai1 wrote: > Scheduled tournaments might give this game more players. It's a possibility once ranked games and all …
|
|
8 |
|
|
| Going to bump this. It is very important even more-so now that I'm working on smaller games. If the above posts were …
|
|
8 |
|
|
| Nickr5 wrote: > Just out of curiosity, what is the reason for this change? Probably so somebody can't make 20 "temp" …
|
|
14 |
|
|
| Gokussj99 wrote: > A site wide currency is useless since they are trying to give support for ditching the byond website …
|
|
49 |
|
|
| When somebody purchases a BYOND Membership through your hub referral (which I had no idea existed until the other day) …
|
|
7 |
|
|
| FIREking wrote: > Last time I tried a lot of the games, they didn't even work. I will give these another shot later …
|
|
7 |
|
|
| Filters of any kind would be nice. Be it for certain icons or for the entire screen. Ideally client-side.
|
|
24 |
|
|
| Well, was worth a try. When I get some free time, I want to make some game developing tools in HTML5 Javascript. Icon …
|
|
13 |
|
|
| Yes, the compiler requires Windows 7. The BYOND developers would be the only ones using it. Flash is Flash, it works …
|
|
6 |
|
|
| Bravo1 wrote: > wait wut? "(12/21/12 @ 12:00am) until the end of new year's day (01/01/13 @ 11:59pm)." Assuming CST, …
|
|
240 |
|
|
| Tom wrote: > I think showing the #plays/downloads (didn't we do this at one point? Can't remember now) would be nice to …
|
|
5 |
|
|
| Undefeated Saiyans wrote: > Yut Put wrote: > > I'm just going to screw BYOND and try an engine that isn't hated by the …
|
|
27 |
|
|
| Truseeker wrote: > Yeah that's what I was saying in my previous post. Although I didn't know about the Avengers movies …
|
|
14 |
|
|
| A.T.H.K wrote: > I understand that NEStagia or what errrr might be a "complete" game but what about teridal ? I still …
|
|
70 |
|
|
|
7 |
|
|
| EmpirezTeam wrote: > And he's apparently subscribed to Feval ( kind of ironic that the person he subscribed to is the …
|
|
66 |
|
|
|
10 |
|
|
| A.T.H.K wrote: > I believe it as C C# C++ one of those. I think it's Perl now that I look at it.
|
|
16 |
|
|
| Oasiscircle wrote: > If I get any more donations I will add a 4th place. (: I'd be willing to give $25 via PayPal or a …
|
|
727 |
|
|
| Good to know. I'm trying to make Feval compatible with the Flash client while I do some major updates to it. Looks like …
|
|
152 |
|
|
| Mastermen112 wrote: > I've never seen anyone that was "troll banned" before. I'm sure there's a more proper reason of …
|
|
10 |
|
|
|
4 |
|
|
| The server probably needed to be rebooted. It's been running for quite awhile. I went ahead and hard rebooted it, …
|
|
27 |
|
|
| Forum_account wrote: > Not to spark a huge discussion, but why were you trying to avoid soft coding it? I've seen lots …
|
|
7 |
|
|
| Bumping this to hopefully get it added/fixed.
|
|
9 |
|
|
| world.Connect() called when the server connects to the internet (people able to login) and world.Disconnect() called …
|
|
1 |
|
|
| I agree that this could be useful, especially for projects that can be hosted by anybody.
|
|
14 |
|
|
| Currently you can set everything to side-view by setting map_format, but you can't have only certain atoms obey these …
|
|
5 |
|
|
|
35 |
|
|
| Being able to flick images would be nice.
|
|
26 |
|
|
| Tom wrote: > ... I think we could add some css style for shadowing text (in fact I thought we had something already) …
|
|
46 |
|
|
|
36 |
|
|
|
5 |
|
|
|
18 |
|
|
|
25 |
|
|
| I'd like to second this. I assume the missile function just tells the client to do the missile and doesn't actually …
|
|
3 |
|
|
| I'm not even going to respond anymore. Haha. You guys clearly confused this to be a developer help post rather than a …
|
|
21 |
|
|
| KetchupKid wrote: > It looks great man. Do you create your interface images with pixel art or photoshop? Photoshop. A …
|
|
6 |
|
|
| Forum_account wrote: > The difference is that the properties of maptext will be exposed clumsily through vars like …
|
|
33 |
|
|
| They mentioned before about making a new file in Dream Maker for Flash interfaces (basically like the normal interface …
|
|
2 |
|
|
|
2 |
|
|
|
4 |
|
|
| Here's my (probably last) mockup of the games page with lighter borders, a darker orange, and other minor changes here …
|
|
58 |
|
|
| Here's my mockup with the white backgrounds like Tom likes. http://iccusion.com/byond/ games/ Edit: The white actually …
|
|
159 |
|
|
| Just curious why this isn't its own datum? Like a "textfield" datum with variables and functions like "AppendText()" to …
|
|
115 |
|
|
| Bravo1 wrote: > *selects to stop following the thread* > > Is it sad that 90% of my Byond updates come from this post …
|
|
291 |
|
|
May 1, 6:02 pm