So.. for quite some time(as of July 2010, actually.) I've been working on a new Naruto fangame. I worked on it for about 2, maybe 3, months, then went on a hiatus for about a year. It's called Naruto Shinobi Universe. Well anyways, NSU is an Naruto game thats staying very accurate to the series. Before adding anything, I do research to make sure I get everything as close as possible to the anime.
Here are a few visuals(outdated, check out the hub for up-to-date pictures)
Here is an Uchiha using Sasukes Mangekyou Sharingan, (which along with other mangs, will be very rare/difficult to obtain), I've made the bleeding eyes, as Mangekyou's incomplete version is hazardous to it's user. The eyes beside the player appear for 3 seconds, and are just for a little extra detail and to inform other players of the users Mangekyou.
Chibaku Tensai, my favorite skill so far, pulls out rocks/boulders from the grounds and pulls in all nearby players unincluding the user.
Chibaku Tensai at it's complete form, the boulders and rocks seen floating, fly towards the center of the Chibaku Tensai, expanding it in size and increasing the gravitational pull. In other words, the bigger it gets, the more difficult it becomes to escape it's wrath.
Here is the skill tree, this is definitely going to be changing a lot in the future, as many of these skills will not be part of the skill tree and will have to be obtained in other ways, for example, Sage Mode, and the previously explained Mangekyou Sharingan.
I plan on making combat balanced, a squad & solo based mission system, combining elements, secret techniques, highly interactive maps & areas and the most up-to-date skills as seen on the manga.
There's still much more ideas I have planned for this game, some which aren't part of any other Naruto game on BYOND to date but those are tba.
I'm looking for pixel artists and graphics/interface designers because so far progress on the game has been fairly slow as I'm a one man team handling everything. If you're interested, please email me at AbdelJNN@aim.com. I am also looking for suggestions and ideas to make this game come out on top, so I would love to hear some! I'm currently still on summer break so I've been working on this game over 6 hours a day, so I have time to add in any cool concepts that interest me :)
Also, alpha testing for the game is coming very soon, so stay tuned!
If you'd like to see a bit more information and few more in game visuals, please visit the hub here