Efficient way of creating clones? in Developer Help
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Hey, I've been messing around with clones and private testers have said it causes lag. Any suggestions on how to simplify/make it more efficient?
Multiple_Shadow_Clone(mob/M) set hidden = 1 if(!(M.isclone&&M.KO)) if(M.Clones<6) if(M.Chakra>=M.MC*0.3-M.Control/2) for(var/Jutsus/MultipleShadowCloneIcon/I in usr.Jutsus) if(!(usr.Cooldown("Multiple Shadow Clone",I.Cooldown*10))) M.Chakra-=M.MC*0.3-M.Control/2 M<<"Multple shadow clone jutsu!" view()<<sound('Clones.wav') M.Seals="" M.icon_state="" var/mob/NPC/Clone2/D=new(M.x,M.y,M.z) var/mob/NPC/Clone2/E=new(M.x,M.y,M.z) var/mob/NPC/Clone2/F=new(M.x,M.y,M.z) D.owner=M E.owner=M F.owner=M D.Move(locate(M.x+1,M.y,M.z)) E.Move(locate(M.x-1,M.y,M.z)) F.Move(locate(M.x,M.y+1,M.z)) new/obj/Smoke(M.loc) for(var/mob/NPC/A in oview(M)) if(A.owner==M) A.icon=M.icon A.overlays+=M.overlays A.isclone=1 A.Stamina=30 A.Chakra=M.MC*0.3 A.Strength=M.MSTR/0.75 A.owner=M A.Frozen=0 A.Ally=M.Ally
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