| Sorry for the inconveniences, everyone. I left my MacBook on a plane. Should be in the lost and found. I'll try getting …
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| Ah alright. Well good luck, I'm looking forward to the fix!
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| I'm glad you took the time for a review and all but not really a point to review a game that went on it's first alpha …
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| Just ignore it, don't get involved in drama and don't start it. If you're worried about your grammar then don't post …
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| Darkness59 wrote: > Great, One thing.. Pokeball = Auto Catch :\... I know its a demo and you probably made it that way, …
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| Darker Legends wrote: > Avainer1 wrote: > > He is learnning the art of getting laid? > > Probably after you do. damn …
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| I checked out Pokemon world online but the one thing that bored me where the static attacks, pokemon(in battle) and …
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| Yut Put wrote: > AbdelJN wrote: > > Be a little more open-minded man. I have like 3 accounts. Back when he used to …
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| this post = sex without intercourse.
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| Sweet thanks, worked like a charm:) Do you know how to also change the color for the name of the people who comment in …
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| fuck yes. best idea ever.
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| Megablaze wrote: > Stop taking L4D zombies as suggestions, this isn't a fan-game, same with energy sword, a beam sword …
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| Just got back from having no internet, thanks for the feedback guys, I'll try fixing it up a bit. Rugg wrote: > Random …
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| Don't get your hopes down. There's actually a few developers(including myself) who got a basic understanding of DM …
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| who's John Linaro? and definitely not, it's 100% from scratch.
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| We have a password mask, and multi-line toggle. But why not a 'number-only' toggle? This would be useful for using …
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| UPD4T3 wrote: > Yut Put wrote: > > UPD4T3 wrote: > > > Yut Put wrote: > > > > ILL JOIN!!!!!!!!! > > > > > > > > fuck …
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| I haven't played this in years but I'm definitely gonna give 2.0 a try.
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| yeah, but that sounds stupid. hm.. how about an original team based RPG, something similar to 'tales of' games? I was …
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| Zaoshi wrote: > If you have big map with a lot icons it doesn't lag when you walk around. > > Just try to split icon in …
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| Yeah I feel you clear your mind the next time you do it, and as for Mucinex, just make sure you're taking the liquid …
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| Lugia319 wrote: > > mob > proc > Kill_usr_User(mob/M in view) > M.Hp = 0 > M.DeathCheck() > usr.Kills ++ > > …
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| Ryuk25 wrote: > EnigmaticGallivanter wrote: > > Looks like a weird Disney cartoon body... > > The way he walks, sorta …
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| Legend of Eden or Tale of Ether.
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| Damn this game looks orgasmic.
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| It would be a pretty neat and useful feature if we could select an area of an icon then when lowering the alpha value, …
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| 490.1109<3333333 thank you!
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| Albro1 wrote: > It means you can use a big icon and define it's bounding box. Oh, I know that. That's what I've been …
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| Danbriggs wrote: > This is because the pixel movement was supposed to be used for projects that allowed movement spaces …
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| ... how do I submit my game btw?
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Jan 23 2012, 11:53 am
We are interested. Contact me at -gapbyond@live.com