Let live or die? in Design Philosophy
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Currently I am working on a castle style game, with a major difference being it is conituous. The difficulty ramps up as time progresses. There are still many things that need to be added, but many people are playing the game as I work on it. The last thing that will be added is an official 'END' to the game, my question aplies to how I should leave it until that happens.
The way I see it there are only 2 options.
-Currently the way I am balancing things is to have the difficulty ramp up such that anyone will die eventually, no matter what thier skill. This way players can try to keep improving thier time, as I keep adding more content on the end, and adjusting the difficulty allowing them to get to it.
-Many players have suggested on the forums that this is frustrating, it feels like you always lose. I've tried adding a summation congratulating them on thier time when they die. But what it seems like they want is the ability to, with enough skill survive indefinately.
The way I am currently handling things is what I feel like I personally would enjoy more, but maybe I'm wierd, what do others think?
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