SurviveThis! Beta 2 Release and hosting!
http://www.byond.com/games/Acebloke/SurviveThis?tab=live
Edit: It seems to be quite laggy, my apologies. It might improve later at night if UK internet is the problem, but I don't know. If for any reason the barrels don't regenerate you'll have to message here or page me and I'll reboot it.
The updates this time is:
Changes:
Fat and Fast Zombies have different coloured clothes to make them pretty.
Interface changes the focus from white to black.
Scavenging for ammo has been altered to allow a higher maximum number of bullets so players shouldn't run out so much.
Scavenging Scrap now gives a chance of collecting Metal (ex-scrap) or fuel (for flamethrowers, barrel traps).
- In conpensation, you are likely to get more of either when you successfully scav.
Slightly less Zombies each wave.
There are notably less starting ammo in the non-default, with the subs weapons getting 0.
Statpanel has been condensed slightly to take advantage of the space.
New Features:
Outside of the Americas region, Zombie populations will slide to different areas to find new bodies to eat. They will eventually round up into the Asia region which is the most central. Regional movement works as such:
- Africa > Middle East.
- Middle East > Africa, Europe if humans left in Africa, else > Asia
- Asia > Middle East, China, Europe if humans left, else stay
- China > Asia
- Europe > Middle East if humans left, else > America if humans left, else > Asia
- America > Europe
Capital City: Each Region now has a Capital city. This is marked by the most populous city by city proper and not necessarily political capitals or largest metropolitan cities.
- I decided to make Istanbul the Middle Eastern capital, even though its actually in Europe. If it was used as the European Capital, then Iran would have been the Middle Eastern Capital. My reasoning behind this is that Turkey is almost entirely Middle Eastern geographical wise (despite it being politically and culturally European). I'm pro EU assession of Turkey btw :p
- As I might have mentioned before, I included Russian weapons into the Asia region because its devoid of its own weapon design and manufacturers. For this, Russia remains "Asian", in the same way Turkey will stay "Middle Eastern" to help it out.
New Weapon: Broken Bottle. Not quite sure how this works, but I had a sound ready for it straight away. Stronger than your basic bat when battering with your v key.
New Weapon: Flamethrower! Limited range, uses fuel, decent damage.
Scrap scavenging now also provides fuel (see above).
Alternative years, currently only effects population figures. As well as 2009 there is 2000,1950 and 1900.
Body Builder Zombies: Twice as strong, twice as healthy.
Africa, Asia and Middle East have a different tiled floor for extra excitement.
Players hold guns! Yayyyy. One graphic for Pistols, One graphic for Assault Rifles, One graphic for Flamethrowers.
Barrel Traps: Traps on barrels, uses s as with bear traps. Uses 3 fuel instead of 3 metal. Click to explode.
Loot: Enemies may drop loot. Food, Metal or Ammo.
Subscribers:
New Weapon: If you didn't fancy the broken bottle, how about a Sword?
New Weapon: Super Flamethrower, better than the non-subscriber one.
Medals: 7 (Survived and Batters up not currently in game yet)
Ranking System now in based on medals.
Trapper: -1 Scrap/Fuel cost, +50% trap damage, +5 Scrap salvage. -5% Accuracy, -5% Food salvage, -5% Ammo salvage.
Posted by Acebloke on Friday, October 30, 2009 02:31PM
- 0 comments
(link)
/
Keywords:
development,
survivethis
(Edited on Friday, October 30, 2009 03:20PM)











Login to post a comment.