ID:99861
 
Ok, good news is there is another Wargames patch. Bad news is I'm 99% sure not everything is fixed. Some things I'm still working on, but I believe that this goes at least a step towards fixing some of it, especially the important stuff.

Also, AceMedalTable hasn't been updated yet, I'll get round to it sometime. A bit late results for July are as follows:

1) Kisioj: 101 points from 41 medals
2) Ganing: 69 points from 31 medals
3) Kozuma3: 66 points from 32 medals
4) Mastermatthew: 54 points from 26 medals
5) Nadrew: 48 points from 26 medals
6) Tetsuya: 46 points from 26 medals

* Fix: The Total Conversion medal would be incorrectly labelled as a Hard Medal ingame, when its actually Easy.
* Fix: When attacking another country, Coils would add defence from the attackers coils rather than the defenders, fixed.
* Fix: Issues regarding hosting meant that hosts relogging in would often have their host menus disabled. Should be fixed.
* Fix: Fixed bug where nuking wouldn't work.
* Fix/Change: Attempted fix of the still occuring problem regarding attacking. I've changed it so technically, every flag should display unless its your own.
- For the time being, you just have to take a guess on who might or might not be available to attack (sorry!).
* Change: Minor change on players online, PUN and SUBSCRIBER will be spaced out better.
* Change: Sea tiles have a new look, and particularly helps when identifying free sea tiles and those effected by oil rigs.
* Change: In the Medals ministry, when your mouse is over the icons, they display rough guides on how to aquire it
* New: The Command panel (the hud for buildings,units,research and other stuff) can now be displayed or hidden at will.
* New: Hosts now have the ability to 'jumpstart', the weaker command I used to trick a game into returning to normal play.
- This is for events where turns seemingly stop. By 'weaker' I mean it simply initiates a single tick, and not the clock that counts down each one.
- More serious issues regarding turn failure may mean that Jumpstart isn't strong enough, in this case I have to be contacted and I can use a stronger version which should work.
* New: Buildings now show, through help or through the bottom bar when mouse is over building; the number of people employed by it. Important for Employment rate.
* New: Select Nation Via List acts as a retro version of attacking, next to -Via ID it gives a rough list (note, not perfect yet) of countries who you should be able to attack.
Just so you know Xeal, I know not everything has been fixed. I'm trying :p
BUG: At the beginning of the game, you can't build anything, not even another government building. Seems like you're required to have a minimum of 3 Power to start building anything. But you start out with 1.

My workaround has been saving up 25k. Selling all towns and building some Government buildings.

Also, forest shouldn't not require power.
Gah, what the hell has happened there... must be a list problem. Gimme a minute.
Ok, that was too much work, it took me 5 tries to get it working properly over one line of code >.>

It should work now, (v120)
Awsome , are you ever going to add a save feature?
when can i expect an update~~~
*blows head off*

Don't know. Lol.

This one should work for now.
Bug: I'm punned, it shows me as unpunned in the attack list. I got attacked. I still get the "You are unable to attack because it is against United Nations rule while they are protecting you. To attack, use the un-PUN command."

I have no idea how this happened.
Bug: Jumpstart doesnt work.