ID:112665
 
Oh so soon! This is another short update, which I'm calling pre-E. Again, its not really a full update, but its enough important stuff that it isn't worth holding back.

Mainly, I'm making further improvements to combat and Barbarian AI in this one. Barbarians should not send billions of men to random squares after taking squares, preferring to stay where they are if not already busy plundering some other poor town or unit.

Perhaps more importantly, the Resources have been moved over to their own window. This kind of thing is what I'm in the middle of developing for the recoding of no.1, so its more of a cross over of features. Its much more handy, you can move it around, I've made them bigger so they can handle larger numbers and actually say what they are (before, the notes would disappear after your first tick to make room for the numbers). In addition, it lets you know how much time it takes to finish your research; and what your researching. This along with yesterdays feature shouldn't let you get away with not researching anything!

There have also been a few more updates, namely that of settlers, one being a fix to someone playing Conquest on their own for too long, and those that effect the startup of other players, see notes for full details of that.

Beta pre-E:

New Features:

* Empire Government now available as an Iron Age Research.
* Resource window seperates your resource count and gives you your research and points left in a handly closable window which you can reopen via the menu.

New Research:

* Empire: Iron Age research, allows new Government type.

Other Changes:

* Some more general interface changes, and added in commas to large numbers.
* More changes to Barbarian AI:
+ Smarter AI for low-food barbarian units.
+ Barbarian units created into town shouldn't fork itself into a random mountain square as if it was free roaming; staying on town or picking a more sensible target.
+ When presented with more than one target, the AI will pick one more randomly than before.

Bug Fixes:

* In Conquest Gamemode, starting up a second town before a second player logs in would automatically end the game, fixed.
* Settling new towns should remove startspots in the region, preventing new players from accidently landing on one.
* Grasslands would wrongly say they contain 1 wood, when they have already been changed to have 0 wood.