ID:81152
 
Just not yet. The thing with working on Wargames 2 is, there is still so much to do, you think "yeah, I'll just add that in to polish it up a bit" and you get distracted from your main goal.

Of what I've been doing in the last week, I've got:

Tracks, the first form of roads. They give a money bonus. Traders through land (which is another Beta D new feature) won't earn so much on their travels unless their track is supported by roads.

Battering Team: The first siege unit, this will give you a change of reducing the defence bonus of walled cities (another Beta D feature).

I've also worked on the AI players a bit, I'm not sure just how developed it will be when beta D is released, but it won't be as advanced as taking other cities. I need to finish working on its own town development, and then another for research, both features may not be out by the time I release, but AI towns that bother to build units to defend itself is.

My main priorities is now really just the alliance features, I've worked a little towards it but haven't finished.
Update: heh, its hilarious, I just redid some Alliance code that I did over a year ago >.> Oh well it needed improvement so it wasn't a wasted effort. Alliance reports are now coded in to Beta D. Getting closer to a release!