I dont know, but here is one problem. If you have acid rain as a proc, it wont work. But I know that your doing that so the player does not have that verb untill he finds that spellbook or whatever.
You should try making that spell into an item, like a spellbook or something. that way you can still have it as a verb in that category, and that verb will only come up when you have that item.
I dont know, but here is one problem. If you have acid rain as a proc, it wont work. But I know that your doing that so the player does not have that verb untill he finds that spellbook or whatever.
You should try making that spell into an item, like a spellbook or something. that way you can still have it as a verb in that category, and that verb will only come up when you have that item.
Actuall Ozark the mage teaches it to you by Click() proc.
I dont know, but here is one problem. If you have acid rain as a proc, it wont work. But I know that your doing that so the player does not have that verb untill he finds that spellbook or whatever.
You should try making that spell into an item, like a spellbook or something. that way you can still have it as a verb in that category, and that verb will only come up when you have that item.
Or you could just make it a verb under another mob, ie
mob/mage/verb/AcidRain()
then
src.verbs += /mob/mage/verb/AcidRain()
Remember, verbs is a tmp var, which means it doesnt save. Take a look at deadrons character saving library, it has an excellent example of how to save them
I dont know, but here is one problem. If you have acid rain as a proc, it wont work. But I know that your doing that so the player does not have that verb untill he finds that spellbook or whatever.
You should try making that spell into an item, like a spellbook or something. that way you can still have it as a verb in that category, and that verb will only come up when you have that item.
Or you could just make it a verb under another mob, ie
mob/mage/verb/AcidRain()
then
src.verbs += /mob/mage/verb/AcidRain()
Remember, verbs is a tmp var, which means it doesnt save. Take a look at deadrons character saving library, it has an excellent example of how to save them
Yes but instead you can make osark give the player a book or you dont even have to make an Icon for the book so its just is the words "Acid Rain" in your invintory. You could cast it there, or use the verb thats in the "Spell" Section
I would do this to my spells, but I cant figure out how to group items, so I use one "cast" verb in the "Battle" Category, and you equip the spells, and using vars and if statements, You can make one verb like me, but it would be better to figure out how to get those different spell verbs in there, I would use that if I knew how exactly
I dont know, but here is one problem. If you have acid rain as a proc, it wont work. But I know that your doing that so the player does not have that verb untill he finds that spellbook or whatever.
You should try making that spell into an item, like a spellbook or something. that way you can still have it as a verb in that category, and that verb will only come up when you have that item.
Or you could just make it a verb under another mob, ie
mob/mage/verb/AcidRain()
then
src.verbs += /mob/mage/verb/AcidRain()
Remember, verbs is a tmp var, which means it doesnt save. Take a look at deadrons character saving library, it has an excellent example of how to save them
Alathon
What about the category?
For the verb, just use set category = "Whatever"
mob/verb/Say(T as text)
set category = "Communication"
in the acid rain verb that you would get from the other mob as he explained (Wich hey, thats not a bad idea!) under that verb you would place
set category = "Spells"
This will categorize verbs in the statpanel, just aperently not procs.
on the proc acid rain, put this in the acid rain code:
set category = "Spells"
But thats for verbs so I dont know if it will work with a proc, but try it anyways P