dragging nothing in BYOND Discussion
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I finally jumped on the bandwagon and started playing with drag and drop. Nice, works well. Only one thing: if an atom gets deleted while I'm dragging it, the drag cursor remains and the drag procs still get called. Is this the intended behavior?
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It is intended, though I can't say we explicitly thought about the case of an object being deleted during the motion.
It should do everything the same but with the object being null in the calls to the client procs. That's all you observed, right?
--Dan