dragging nothing in BYOND Discussion
I finally jumped on the bandwagon and started playing with drag and drop. Nice, works well. Only one thing: if an atom gets deleted while I'm dragging it, the drag cursor remains and the drag procs still get called. Is this the intended behavior?
It should do everything the same but with the object being null in the calls to the client procs. That's all you observed, right?
Yep, which is all fine and dandy. The only minor issue is that the drag cursor remains, possibly giving the user the false impression that \he is still dragging something that exists.