Is there any better way to do this? in Developer Help
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Login() ..() density=0 world << "<b>[name]</b> has joined. (Faction: [Faction_Check()]) (Team: [Team_Check()])" spawn while(src) var/X var/Y for(var/NPC/soldier/P in s_group) if(P.leader) continue if(X>4) Y++ X=0 for(var/NPC/soldier/R in s_group) if(R.leader) walk_to(P,locate(R.x+X,R.y-Y,R.z),0,R.speed) sleep(01)
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Well, I spent a few hours trying to come up a way for units to walk in formations. This is all I've come up with.
I know there are ways it could be better, especially since there tends to be "gaps" in the formations instead of forming straight lines.
So, how?
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I don't know if it would help or not.
ts