Quake Effect in Developer Help
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Code:
mob proc Quake_Effect(mob/M,duration,strength=1) if(!M.client)return spawn(1) var/oldeye=M.client.eye var/x for(x=0;x<duration,x++) M.client.eye = get_steps(M,pick(NORTH,SOUTH,EAST,WEST),strength) sleep(1) M.client.eye=oldeye
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Problem description:
Gear Golem Effects System.dm:9:error: get_steps: undefined proc
any tips on how i should go about solving this error?
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