| I voted 2005, but in truth I can't remember those years well enough to peg down exactly when BYOND was at its prime for …
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| In the meantime, the past two weekends I've done two smaller games with teams of 3 and 4: An oculus rift, …
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113 |
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114 |
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| I've been adrift for years, collecting stray nex from would-be hoarders and ghastly encounters. With the space-wind in …
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| BYOND forums suffer from an unhealthy tendancy of stealing buzzword-filled sentences from (often) reputable sources, in …
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| Dariuc wrote: > Simply speaking up against the action itself in the first place, without going off half cocked is being …
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| The fact that you're referencing a 16% relative speedup means that you've 100% missed the point. Oh well.
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| This is relevant to my interests. I'm also looking forward to this.
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| I feel like you're not really asking a specific question here. What you describe as the 'best way', is what I'd …
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| Ironically, this 'debate' demonstrates quite well the necessity of proper peer review and emphasis on a well-explained, …
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| I find the most surprising thing here that almost 14% don't have Java installed. o.O
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| SuperAntx wrote: > I think $100 might be a bit high when considering BYOND's target audience as well as BYOND's …
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| You're essentially asking for a DM-sanctioned way to do bad programming.
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| I find it disappointing that you in one post both insult my knowledge of English while misspelling and misusing words …
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| Zaoshi wrote: > In real games networking and physics run at 20 FPS (differs from game to game but 20 is fine), while …
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| I feel this picture is relevant to the discussion at hand: On a more serious note, its quite hard to cook down …
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| Stephen001 wrote: > Ter13 wrote: > > Hell, I'd volunteer for said task if it were on Tom's list of things needing done …
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| A.T.H.K wrote: > Yes you can do that, but that could be a large project to list every single file as text. > > Why not …
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| Lummox JR wrote: > DD does not fork anything, but it at least should have a distinct port number for each telnet …
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| Supporting OpenID would certainly be a strong move towards providing a well-known, oft-expected authentication method …
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| A.T.H.K wrote: > this would be much better if it was handled by BYOND itself. How, exactly, would this be better if it …
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| I'm sorry to those whose comments I've just deleted. But you can continue on forever discussing the game and the …
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| This is a great suggestion for a way to do some of the asked-for client-side stuff, in a consistent and well-understood …
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| Dariuc wrote: > Sort of like the "go to" thing. > People swear it should never be used under any circumstance, simply …
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| Zaoshi wrote: > Personally I do not see any logical reason to use spaces. Visual presentation of code is important for …
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| DivineTraveller wrote: > Secret support for inner types (yep, it compiles): Yeah. Its too bad they're not actually …
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| Kaiochao wrote: > Also, I'd say that declaring a variable "var mob/L[]" without any kind of error is a bug not related …
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| Telling a compelling story is a great way to create something entertaining. Just look at Sword & Sworcery! I haven't …
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| NNAAAAHH wrote: > Could you rephrase that? I was enquiring whether the current policy is in place to prevent abuse. And …
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| Add an 'Expand tabs as spaces' option to Dream Maker.
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| As a counter-argument, I've recently seen a feature thread re-raised from ~8 months ago, with a bump. And I think thats …
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| IScet wrote: > Still do not get it exactly... in my example of code... for instance... how can I get look to simply run …
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| Just chipping in to say, nicely done and solid suggestion IMO.
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| I find the whole 'If your game is maxxing out a core, you're doing it wrong' pretty irrelevant. Theres no doubt that …
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| Kozuma3 wrote: > Alathon wrote: > > Kozuma3 wrote: > > > Be it from the internet or your BYOND files, it could contain …
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| Hicup wrote: > This isn't about world/New(), it's about datum/New() > I clarified it for you in my original post. The …
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| DarkCampainger wrote: > You can disable it by going to Build->Preferences for [project] and unselecting "Automatically …
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| Line numbers disappear when you compile from a DME
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| DM has chosen to do things via procedures attached to the special /list object; altering that now is a bit of a …
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Jul 6 2015, 2:05 pm