Alathon

Joined: Aug 2 2001

Funky Danish cookie

Shoutbox

Vivalas
Jul 6 2015, 2:05 pm
I can't say how thankful I am for your Alaparser lib for my MUD, it's exactly what I needed and otherwise saved me tons of hours of coding that can get better spent towards the fun things! Thanks a bunch, man!
IScet
Aug 6 2012, 7:04 am
Hey man... I am actually working on a MUD... A guy you have been helping has been helping me a little as well... I'm trying to do the same stuff he is... but not same game at all... as of now just trying to recreate the map system we both love and have it working with TELNET. I have tried using your parser and still cant get anything working... was wondering if you could help me.. I have also tried fooling around with AbyssDragon parser which I believe is the route to go but still having some trouble.. i have game working perfectly with my verbs in BYOND but can not understand this parser stuff :(

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I voted 2005, but in truth I can't remember those years well enough to peg down exactly when BYOND was at its prime for …
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In the meantime, the past two weekends I've done two smaller games with teams of 3 and 4: An oculus rift, …
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I've been adrift for years, collecting stray nex from would-be hoarders and ghastly encounters. With the space-wind in …
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BYOND forums suffer from an unhealthy tendancy of stealing buzzword-filled sentences from (often) reputable sources, in …
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Dariuc wrote: > Simply speaking up against the action itself in the first place, without going off half cocked is being …
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The fact that you're referencing a 16% relative speedup means that you've 100% missed the point. Oh well.
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This is relevant to my interests. I'm also looking forward to this.
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I feel like you're not really asking a specific question here. What you describe as the 'best way', is what I'd …
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Ironically, this 'debate' demonstrates quite well the necessity of proper peer review and emphasis on a well-explained, …
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I find the most surprising thing here that almost 14% don't have Java installed. o.O
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SuperAntx wrote: > I think $100 might be a bit high when considering BYOND's target audience as well as BYOND's …
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You're essentially asking for a DM-sanctioned way to do bad programming.
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I find it disappointing that you in one post both insult my knowledge of English while misspelling and misusing words …
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Zaoshi wrote: > In real games networking and physics run at 20 FPS (differs from game to game but 20 is fine), while …
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I feel this picture is relevant to the discussion at hand: On a more serious note, its quite hard to cook down …
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Stephen001 wrote: > Ter13 wrote: > > Hell, I'd volunteer for said task if it were on Tom's list of things needing done …
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A.T.H.K wrote: > Yes you can do that, but that could be a large project to list every single file as text. > > Why not …
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Lummox JR wrote: > DD does not fork anything, but it at least should have a distinct port number for each telnet …
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Supporting OpenID would certainly be a strong move towards providing a well-known, oft-expected authentication method …
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A.T.H.K wrote: > this would be much better if it was handled by BYOND itself. How, exactly, would this be better if it …
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I'm sorry to those whose comments I've just deleted. But you can continue on forever discussing the game and the …
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This is a great suggestion for a way to do some of the asked-for client-side stuff, in a consistent and well-understood …
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Dariuc wrote: > Sort of like the "go to" thing. > People swear it should never be used under any circumstance, simply …
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Zaoshi wrote: > Personally I do not see any logical reason to use spaces. Visual presentation of code is important for …
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DivineTraveller wrote: > Secret support for inner types (yep, it compiles): Yeah. Its too bad they're not actually …
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Kaiochao wrote: > Also, I'd say that declaring a variable "var mob/L[]" without any kind of error is a bug not related …
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Telling a compelling story is a great way to create something entertaining. Just look at Sword & Sworcery! I haven't …
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NNAAAAHH wrote: > Could you rephrase that? I was enquiring whether the current policy is in place to prevent abuse. And …
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Add an 'Expand tabs as spaces' option to Dream Maker.
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As a counter-argument, I've recently seen a feature thread re-raised from ~8 months ago, with a bump. And I think thats …
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IScet wrote: > Still do not get it exactly... in my example of code... for instance... how can I get look to simply run …
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Just chipping in to say, nicely done and solid suggestion IMO.
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I find the whole 'If your game is maxxing out a core, you're doing it wrong' pretty irrelevant. Theres no doubt that …
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Kozuma3 wrote: > Alathon wrote: > > Kozuma3 wrote: > > > Be it from the internet or your BYOND files, it could contain …
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Hicup wrote: > This isn't about world/New(), it's about datum/New() > I clarified it for you in my original post. The …
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DarkCampainger wrote: > You can disable it by going to Build->Preferences for [project] and unselecting "Automatically …
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Line numbers disappear when you compile from a DME
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DM has chosen to do things via procedures attached to the special /list object; altering that now is a bit of a …
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