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        <title>Albro1's site</title>
        <link>http://www.byond.com/members/Albro1</link>
        <description></description>
        <lastBuildDate>Thu, 23 May 2013 03:54:38 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>BYOND Video Tutorial series!</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=1247041</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=1247041</guid>
            <pubDate>Fri, 26 Apr 2013 03:37:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=1247041#comments</comments>
            
            <description>Hello everyone! I am starting a project of my own to make a video series covering the DM Guide.&lt;br&gt;
&lt;br&gt;
This is the first video, which covers the first half of the first chapter of the Guide.&lt;br&gt;
&lt;br&gt;
This alone tells me that this will be a long and arduous task, but I think it'll be pretty fun so long as I can get some feedback to keep me motivated :)&lt;br&gt;
&lt;br&gt;
It's 15 minutes long, and can be found here: &lt;a href=&quot;http://youtu.be/L7hZ_bd90b4&quot;&gt;http://youtu.be/L7hZ_bd90b4&lt;/a&gt;</description>
        </item>
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            <title>Livestreaming</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=1242208</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=1242208</guid>
            <pubDate>Sat, 20 Apr 2013 23:56:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=1242208#comments</comments>
            
            <description>Hey guys. I wanted some more practice with my tablet so I asked Yut Put if I could make something for Epic: Legend. I am livestreaming my creation of the main antagonist, &quot;Ryzal&quot;.&lt;br&gt;
&lt;a href=&quot;http://www.livestream.com/albro1&quot;&gt;http://www.livestream.com/albro1&lt;/a&gt;</description>
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            <title>My first tablet art</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=1239047</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=1239047</guid>
            <pubDate>Tue, 16 Apr 2013 23:54:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=1239047#comments</comments>
            
            <description>I just got a Wacom Bamboo Capture tablet about 4 hours ago, and this is some of what I have done so far lol.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://puu.sh/2Bu9i&quot;&gt;&lt;br&gt;
&lt;br&gt;
I'll upload more in a bit, hopefully.&lt;br&gt;
&lt;br&gt;
It definitely has its own learning curve, but I think I'm starting to get the hang of it.</description>
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            <title>Pixel-Accurate Combat</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=1231444</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=1231444</guid>
            <pubDate>Tue, 09 Apr 2013 00:16:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=1231444#comments</comments>
            
            <description>So this is just a small little post to get people's ideas on combat systems, specifically involving pixel movement. As for myself, the current idea I am running with is this:&lt;br&gt;
&lt;br&gt;
I created a &lt;tt&gt;/hitbox&lt;/tt&gt; datum with its &lt;tt&gt;parent_type&lt;/tt&gt; set to &lt;tt&gt;/obj&lt;/tt&gt;. I use the &lt;tt&gt;New()&lt;/tt&gt; proc for this object to place it exactly where I want it, and in this case it is a 16x16 box. The icon is set to null. This box is named a hitbox because its purpose is to detect hits. So I place it where I want it when the player punches, and if the box is overlapping a mob, then it returns that you hit them.&lt;br&gt;
&lt;br&gt;
My mob's &lt;tt&gt;bound_height&lt;/tt&gt; is reduced to allow some realistic overlapping on dense objects, so this obviously creates a problem with the hitbox system. To account for this, I created another box that is set to the same bounds as the mob, except with the correct height. I made this box move exactly with the mob.&lt;br&gt;
&lt;br&gt;
So in the end, the mob still acts normal while walking, and the hitboxes still function as they should. This was an idea that I came up with to make combat a bit more accurate.&lt;br&gt;
&lt;br&gt;
Anybody else have any interesting ideas they have tried, or are just in their head?</description>
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            <title>Wha...</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=1118302</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=1118302</guid>
            <pubDate>Wed, 09 Jan 2013 05:48:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=1118302#comments</comments>
            
            <description>&lt;img src=&quot;http://puu.sh/1Lvsc&quot;&gt;&lt;br&gt;
How is this I don't even...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
How am I &lt;i&gt;still&lt;/i&gt; on here?</description>
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            <title>Update</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=1042755</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=1042755</guid>
            <pubDate>Tue, 06 Nov 2012 20:35:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=1042755#comments</comments>
            
            <description>Hey guys, I know I've been gone for a while, but I came back and decided to fix this up. It could still use some improvements (Like choosing what target to attack), but I got it working for you guys. Hopefully I'll be doing some more to it over the next while.</description>
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            <title>Where I am inside another bounding box</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=935951</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=935951</guid>
            <pubDate>Fri, 17 Aug 2012 22:42:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=935951#comments</comments>
            
            <description>Hey guys. This may have to be a feature request, but I figured I'd post here to see how possible it is already. I'm working on making ramps in my sidescroller system (Yes, I know about FA's system. I'm making my own completely different from his for my own personal use.), and there's one thing that I need to advance. I need to see where I am inside another bounding box. I can use bounds_dist() to see how much I'm overlapping, but I can't figure out how high I am on the bounding box. If someone knows how, please do tell. Otherwise I'm going to make a feature request asking for a way to see where the bottom-left corner of my bounding box is in another atom's bounding box.</description>
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            <title>EYE and EDGE</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=893397</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=893397</guid>
            <pubDate>Fri, 27 Jul 2012 16:33:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=893397#comments</comments>
            
            <description>I'm wondering. Is there a way to &quot;combine&quot; EYE_PERSPECTIVE and EDGE_PERSPECTIVE?&lt;br&gt;
&lt;br&gt;
My reasons for this are because of how I am going to be handling cutscenes in my single player game. The player might not always be in the cutscene, but the client's eye would be there. Because of this, I am forced to use EYE_PERSPECTIVE so that the screen won't go black once you are out of view of your mob. However, for visual appeal, I want it to be able to behave like EDGE_PERSPECTIVE. Can this work somehow?</description>
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            <title>My bad - Ads</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=885441</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=885441</guid>
            <pubDate>Mon, 23 Jul 2012 15:04:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=885441#comments</comments>
            
            <description>I'm putting this here because no one would be notified of me editing my Ads. I mistakenly put the wrong MSN address, and it is fixed now. Those of you that were interested, please add the new MSN address found on the ads!</description>
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            <title>Standalone Fonts</title>
            <link>http://www.byond.com/members/Albro1?command=view_post&amp;post=883879</link>
            <guid>http://www.byond.com/members/Albro1?command=view_post&amp;post=883879</guid>
            <pubDate>Sun, 22 Jul 2012 18:38:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Albro1?command=view_comments&amp;post=883879#comments</comments>
            
            <description>Just need to ask: Will the standalone installer allow us to distribute custom fonts instead of having to rely on the defaults that everyone has?</description>
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