Alright guys, to be honest, I haven't done much since last time. Some of the code was frustrating, so I let my feelings simmer down for the past 2-3 days before resuming it. This hasn't been the best week for me either, so hopefully things will brighten up soon.
Now, down to business. If I am to finish this in time for submission, I will need someone to get me the overworld icons. Grass, trees, buildings(with opening/closing doors), etc. Pokemon fans should know what I am talking about.
With that in mind, I am really crossing my fingers, hoping that a BYOND update will be out soon that allows pixel-placement in the map editor. There is a very low chance that it will happen before the due date, but I shouldn't have a problem updating the map with better placement either.
Finally, I have a small update. I began trying to implement
Forum_account's
Pixel Movement library into the game. So far, the implementation works until I try to move with the arrow keys. After using a click-to-move method, I like the way it looks; I just cannot make it move. :/
Anyways, that is all for now.
Please comment if you can help with my icon situation.
http://www.byond.com/docs/notes/455.html
"A new set of "Nudge" commands has been added to the right-click menu for any object on the map. If you have an active object currently selected on the map, you can use the Shift+arrow keys to adjust pixel_x/y, and + or - to adjust pixel_z."
Also this is a site that has much of the Pokemon game sprites in it.
http://www.pokemonelite2000.com/sprites.html
I have some of those saves, which I could upload/send them in an archive for you. You wouldn't need to save all them manually that way. :)