ID:113452
 
Well guys, I got busy with what little time I had yesterday, and actually made some progress.

As of yesterday:

-Organized the Dropbox folder a bit better than it was.
-Added full commenting to all code files.
-Added code for all Generation 1 Pokémon.
-Added icons(Front, back, small) for all Pokémon.
-Received some turf icons from SqueakyReaper. Still need to figure out the best way to make these 16x16 turfs work with a world.icon_size of 32.
-Revamped some controls, including types(I am now using a datum for the types, it works much better) and abilities(Pretty much the same system as types).
-Worked in a new system: Pokébelt. It is being used to hold your "party" much more efficiently.



Now, for a question. Which Generation player base should I use? I am currently using the male Pokémon Black/White icon for testing purposes.
Testing out a world.icon_size of 16 now. The base looks more pixelated, but it shouldn't hurt anything.
What's wrong with changing world.icon_size to 16?

And as far as the player base goes, it'd depend what kind of graphics you're using. (Nothing extreme, I'm fine with 3rd-4th generation graphics used with a 4th-5th generation base.)

Edit: Just posted this right after you commented. Anyways, you can always edit the view to make it less-pixelated. Mine's kind of the same way.
Hmm...using an icon_size of 16 screws up collision detection in the Pixel Movement...
I could double the size of the turfs. It'd look more pixelated, but that'd make it 32x32.
It's fine, I solved it. It looks much better this way anyways. :P
Heh, alright. Keep at it.
with all these opinion openers, you could become a pick-up artist
Well, I am working the aesthetics to please the public. So...yeah.
Albro1 wrote:
Well, I am working the aesthetics to please the public. So...yeah.

I'd say you could be the next Asian Playboy, but i'm not sure if you're white.. or asian... your pic looks kinda like both =P
I'm white. Haha. Pure Caucasian.