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        <title>Alexander08's site</title>
        <link>http://www.byond.com/members/Alexander08</link>
        <description></description>
        <lastBuildDate>Thu, 23 May 2013 03:27:11 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>Weird BUG in debug.</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=1072747</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=1072747</guid>
            <pubDate>Sun, 02 Dec 2012 16:01:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=1072747#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
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&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
BUG: Failed &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; decode message 2,10&lt;br&gt;BUG: Network connection &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; Erosu mou shutting down due &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; read error. (1,1)&lt;br&gt;BUG: Failed &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; decode message 54,5&lt;br&gt;BUG: Network connection &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; The Slicer shutting down due &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; read error. (5,1)&lt;br&gt;BUG: Failed &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; decode message 11,4&lt;br&gt;BUG: Network connection &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; The Slicer shutting down due &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; read error. (2,1)&lt;br&gt;Segmentation fault
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&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
This is just a snippet from the debug file, but I am seeing this a lot. So much it engulfs the entire file.&lt;br&gt;
&lt;br&gt;
Could anyone help me figure out what the problem is? BYOND or my Game? or Maybe the host?..&lt;br&gt;
&lt;br&gt;</description>
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            <title>Problem with Movement</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=301185</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=301185</guid>
            <pubDate>Mon, 13 Feb 2012 00:34:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=301185#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I have no idea where this problem stems from, but the movement is glitching. I have a server up, as its hard to describe:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/Alexander08/PokemonOrigins&quot;&gt;http://www.byond.com/games/Alexander08/PokemonOrigins&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
My offline version works fine, with gliding movement. But when I upload to the server, this happens.&lt;br&gt;
&lt;br&gt;
I've check these vars, all are at their default value.&lt;br&gt;
&lt;br&gt;
step_size&lt;br&gt;
step_x&lt;br&gt;
step_y&lt;br&gt;
bound_height&lt;br&gt;
bound_width&lt;br&gt;
bound_y&lt;br&gt;
bound_x&lt;br&gt;
pixel_step_size&lt;br&gt;
bounds&lt;br&gt;
glide_size&lt;br&gt;</description>
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            <title>Failed to load map file</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=300394</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=300394</guid>
            <pubDate>Sun, 12 Feb 2012 20:36:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=300394#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
loading Origins.dme&lt;br&gt;loading Skin.dmf&lt;br&gt;loading Map.dmm&lt;br&gt;Map.dmm:3332:error: cannot find file&lt;br&gt;Map.dmm:3332:error: expected )&lt;br&gt;Failed &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; load map file C:\Users\Chris Klomp\Desktop\BYOND\Origins\Map.dmm.&lt;br&gt;&lt;br&gt;Origins.dmb - 2 errors, 0 warnings (double-click on an error &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; jump &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; it)
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&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
When I compile there is a problem with the map. I try to go to it, but it says there is a map error?&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Problem with Movement</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=154863</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=154863</guid>
            <pubDate>Mon, 28 Nov 2011 06:45:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=154863#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I have no idea where this problem stems from, but the movement is glitching. I have a server up, as its hard to describe:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/Alexander08/PokemonOrigins&quot;&gt;http://www.byond.com/games/Alexander08/PokemonOrigins&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
My offline version works fine, with gliding movement. But when I upload to the server, this happens.&lt;br&gt;
&lt;br&gt;
I've check these vars, all are at their default value.&lt;br&gt;
&lt;br&gt;
step_size&lt;br&gt;
step_x&lt;br&gt;
step_y&lt;br&gt;
bound_height&lt;br&gt;
bound_width&lt;br&gt;
bound_y&lt;br&gt;
bound_x&lt;br&gt;
pixel_step_size&lt;br&gt;
bounds&lt;br&gt;
glide_size&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Glitchy Movement?</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=138791</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=138791</guid>
            <pubDate>Sun, 20 Nov 2011 23:46:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=138791#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
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&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I just updated my game, but something that sticks out is that the movement for all mobs and objects is very..poppy. Instead of gliding nicely, with the icons movement state, it just pops the atom into the next space on the grid, sometimes flicking the first frame of the movement state.&lt;br&gt;
&lt;br&gt;
Was there some sort of update I missed?</description>
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            <title>Game Cutscenes</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=113717</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=113717</guid>
            <pubDate>Thu, 26 May 2011 04:34:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=113717#comments</comments>
            
            <description>Recently, I've been playing some games such as NEStalgia, and I noticed a lot of cut scenes within the game. So in my own game, Pokemon Origins, I tried to make a few of my own.&lt;br&gt;
&lt;br&gt;
My first thought was to use images so that only the person watching the cut scene could see what was going on. However, I found one problem.&lt;br&gt;
&lt;br&gt;
As long as the characters/objects within the scene don't move, I have no problem. But with the use of images, the movement of icon states does not show when you are moving the characters/objects within the scene.&lt;br&gt;
&lt;br&gt;
Does anyone have a solution or another way around this? I thought about swap maps, but it just seems rather extensive..&lt;br&gt;
&lt;br&gt;</description>
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            <title>Viz Media vs Funimation</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=111343</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=111343</guid>
            <pubDate>Wed, 30 Mar 2011 05:12:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=111343#comments</comments>
            
            <description>&lt;b&gt;&lt;u&gt;Funimation Media:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
Dragonball&lt;br&gt;
Dragonball GT&lt;br&gt;
Dragonabll Z&lt;br&gt;
Full Metal Alchemist&lt;br&gt;
One Peice&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Viz Media:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
Naruto&lt;br&gt;
Bleach&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Pokemon:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
4Kids Entertainment (1998â2006)&lt;br&gt;
Warner Bros. Animation (1999â2006)&lt;br&gt;
The PokÃ©mon Company (2006-Present)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Just a quick list of the more common games an animes throughout the BYOND site. Wonder how long it will take Viz Media to clue in. Luckily Pokemon most likely won't get a call from The Pokemon Company...&lt;br&gt;</description>
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            <title>Pokemon Origins: New Hub</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=109206</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=109206</guid>
            <pubDate>Mon, 07 Feb 2011 03:37:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=109206#comments</comments>
            
            <description>The new hub has been put up, changing ownership from Valen45, to me.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/Alexander08/PokemonOrigins&quot;&gt;Click Here!&lt;/a&gt;</description>
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            <title>DoS Attack</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=109195</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=109195</guid>
            <pubDate>Mon, 07 Feb 2011 01:30:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=109195#comments</comments>
            
            <description>So, I've made this post before, but deleted it. The comments were turned against me, and I just felt attacked.&lt;br&gt;
&lt;br&gt;
To explain the situation, I'll start by introducing myself. I am Alexander, and I work on a game called Pokemon Origins. Now, what happened was there was a player of the game who got banned named Kamu, age 14. He went off and whined to a friend of his, Visser Three. Visser Three then decided to attack the server, saying it would remain down as long as Kamu remained banned.&lt;br&gt;
&lt;br&gt;
At first, I did not believe him, as it could have been coincidence that the server had gone down when he claimed he had done it. However, it happened again, and again, each with a different host.&lt;br&gt;
&lt;br&gt;
Host Statments:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Shane says:&lt;/b&gt;&lt;br&gt;
Well. It wasn't just Origins. Everything was being slowed down, my browser said it was going to take 24 days to download a 44 mb file, and my download speed was 0.1 kb/s, and dropping. Which it's obviously never been. But, I also didn't notice any phantom logins.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Shane says:&lt;/b&gt;&lt;br&gt;
Well, another thing that I think might be an indication, I had closed the ports that I had forwarded for byond, the 2003, 2004, 2005 etc ports that I was hosting Origins on, and shortly after that all of that lag stopped.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Dipic says:&lt;/b&gt;&lt;br&gt;
Someone really dislikes your game, or Verizon is just happening to have issues.&lt;br&gt;
I can barely ping Google from my network.&lt;br&gt;
Feels like a DoS, but I don't know my way around the router to tell for sure, plus I'm going out.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Dipic says:&lt;/b&gt;&lt;br&gt;
My entire network is down, and it's not something internal causing it.&lt;br&gt;
It's either Verizon messing up&lt;br&gt;
or a DoS&lt;br&gt;
My router couldn't even be pinged from outside.&lt;br&gt;
Also, two of my friends locally have Verizon and they were uneffected.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Visser Three has been found to have experience pinging game's servers until they crash, but had in the past only targeted rips. He openly admitted to being the cause for the server being down, in a log showed here:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visser Three:&lt;/b&gt;&lt;br&gt;
Kamu doesn't know what's going on, so he is just going to talk like that.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Alexander:&lt;/b&gt;&lt;br&gt;
Alright, well thats some information that I can understand.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Alexander:&lt;/b&gt;&lt;br&gt;
Now what about you.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visser Three:&lt;/b&gt;&lt;br&gt;
Well, I caused [the crash] because of Kamu. We agreed [the argument] should die because you feel your better than everyone at everything and the fact Nen or whoever banned him.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Alexander:&lt;/b&gt;&lt;br&gt;
I agreed [the argument] should die because it was stupid. Kamu broke a rule, and there are conciquences for that.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visser Three:&lt;/b&gt;&lt;br&gt;
And for everything there is an opposite reaction, you ban him, your server dies.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
The reason I am posting this much information is because the last time I presented this to the BYOND community, Visser Three denied these actions, blaming the games construction rather than his own actions. The comments quickly turned against me and the game.&lt;br&gt;
&lt;br&gt;
I have approached BYOND and presented this information as well. They've suggested that it may have been the telnet verb. However, from what I understand that only effects the game itself, where as each host's connection was affected. I know they don't dwell in internal affairs of games, but this is rather pressing. I learned how easy it is to DoS attack a BYOND server. I know my game is not the first, but it is also not the last.&lt;br&gt;
&lt;br&gt;
So I please urge you to comment on the situation. Give any insight you want to present. Agree with me? Disagree with me? I want some input here people..&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
And if you've gotten this far through the blog post, kudos to you.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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            <title>Anime Games Future</title>
            <link>http://www.byond.com/members/Alexander08?command=view_post&amp;post=107730</link>
            <guid>http://www.byond.com/members/Alexander08?command=view_post&amp;post=107730</guid>
            <pubDate>Sat, 29 Jan 2011 02:27:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alexander08?command=view_comments&amp;post=107730#comments</comments>
            
            <description>Perhaps this has been answered somewhere else on the site, but there are many sources (mainly people sending around chain emails) stating that anime games will soon be disbanded from BYOND. It may not be today, but they will slowly be removed from the site all together.&lt;br&gt;
&lt;br&gt;
Now, I can understand where BYOND is coming from, that a plethora of anime (or fanbased) games would take over the sites content was not their original intention. However, thats what the site has lead to and is a big part of their success. People I know, who devote a lot of their time to these Anime games say they will quit BYOND all together if this happens.&lt;br&gt;
&lt;br&gt;
So my question is: How far will BYOND go? I work on a Pokemon game by the name of Pokemon Origins. However, if I know BYOND is going to limit the games appearance on the site, or worse, remove anime games altogether, then I'd like to know now.&lt;br&gt;
I don't want to be working on a game for another 2 months to find out inevitably that it will be removed from BYOND.&lt;br&gt;
&lt;br&gt;</description>
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