| RetroQuest combat/encounter system test.
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| So, this time last year I was working on an extremely retro RPG called RetroQuest, which featured an authentically …
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| Journey into a world before your wildest imagination.
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| Looking for a way to change the mouse cursor size - am I missing something?
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| I'm a bit unschooled when it comes to things like optimization. I have a game with a sort of side car to the …
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| Paying homage to graphical standards of yesteryear.
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| Changing from "inline" combat to random encounters with instanced battlefields/arenas was one of the big changes I made …
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| RetroQuest gets a considerable overhaul.
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| I have a slight weakness when it comes to planning, in that I tend to lose track of where in the month things are …
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| Working on filling in the low-level spells and wizard gear. Magical implements work like weapons as far as equipping …
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| So, my proof-of-concept world generator did nothing more than generate a ragged coastline around the continent, then …
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| After giving some previews of the chargen system to my friends, I found the ability to customize leg stance was kind of …
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| So, the first very early alpha testing of RetroQuest is going to start at the beginning of January. This is going to be …
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| No screenshots tonight. I'm in the middle of a push to make RetroQuest's interface more presentable/accessible, but …
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| In order to make a contribution to BYOND's catalog of games a little bit faster than I would with RetroQuest (and to …
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| Here's a quick screenshot of the tactical phase of combat in action: The tactical phase gives you a chance to look over …
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| I took down the RetroQuest wiki for now. The database still exists, so what work I've put into it isn't gone, but it's …
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| As some icons will not display properly in grids, I would suggest the option be extended to include displaying atoms by …
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| A couple of new screenshots and some combat musings.
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| RetroQuest is looking more retro all the time.
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| You know, I've been involved in BYOND off and on for more than a decade now... more off than on the past few years. I …
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| Some screen shots from and musings about my random world generator for RetroQuest.
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| From the beginning, I've been at a bit of a crossroads when it comes to design philosophy and RetroQuest. I have two …
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| So, one of the things I noticed while away from RQ was that I didn't find myself thinking about the game very often in …
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| It's weird coming back to a game after spending a few months with time to think about it and jot a few notes down about …
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| ...and my little netbook was in no shape for working on RetroQuest, on top of things in my life being pretty busy. I …
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| My limited development time is being divided between the combat/encounter system, and everything else. I find that …
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| I've got a monitor-induced headache so this is going to be uncharacteristically brief. My designs and plans for …
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| So, given that RetroQuest has some "actiony" elements (I wouldn't truly call it an action game, as it relies on …
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| ...but nobody's making you read it.
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| I'm making daily back-ups of the source files, which is something I've never done before... it's making me a little bit …
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| As much as it seemed like the combat instancing was going to add a ton of extra work, it ultimately simplifies a lot of …
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| The original specs for RetroQuest called for 16x16 icons blown up to 32x32. In the very original version of the game …
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| Tall, thick-legged PC with demon helm, armor, and polearm standing in the midst of the eight non-human companion types: …
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| Requesting the expansion of mob.sight to include "SEE_GROUP", which would be like SEE_SELF but applied to all mobs in …
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| So, the original RetroQuest tried to emulate Ultima III's "battlefield" system of combat, where random encounters …
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| Working on turning my frantic few hours of active game development into an actual game. This is how the character …
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| Well, the little spate of icon work I did last night was the most actual work on RetroQuest I've done in weeks, and it …
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| One, I've been a member of BYOND since 2001 under various keys, and was actually messing around with it as far back as …
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| Last thing I decided to do before going to bed was to tweak the base icon a little bit more. If nothing else, the …
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| Having a "pet" was never a part of the Ultima Trilogy. A party system was introduced in Ultima III, and all main series …
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| For various reasons, I haven't really done anything with the game since my first spate of posts about it, but... as has …
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| A completely blank, androgynous figure with no distinguishing characteristics is a man; the same figure in a dress is a …
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| So, here's a different view from the game: As I said, the dungeons are pretty boring right now. I'm using Shadowdarke's …
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| Remember when I said I wanted to snazz up the player icon a bit?
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| Spent four hours doing graphical and coding "proof of concept" on a revitalized retroquest. Snapshot of the results …
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| It's interesting to see that a BYOND game is having some mainstream success. Congratulations to Silk & company! I came …
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| I expect to get at least some head-scratching over the inclusion of both Vagabonds and Rogues as base character …
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| I mentioned Folk vs. Beasts in my last post. The reference is probably close to self-explanatory, but I'll elaborate …
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| On my lunch break, feel like sharing some more about the development of EL. :P The original version of Endless Lands …
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