It's weird coming back to a game after spending a few months with time to think about it and jot a few notes down about it but no time actually working with the code or testing it... I have a lot to do in terms of sorting out the things I had planned from the things I actually did before leaving.
It's not that the code is confusing or badly organized, it's just that after so much time spent in my head it's kind of jarring to look at it and go, "Wait, so I haven't actually been playing it with the new companion AI routines?"
At the same time I've got actual bill-paying work to do, and bills to pay, so I can't spend more than an hour or so on RetroQuest most days. Before the break that was plenty, but now I think that I'm going to need to find a whole day somewhere that I can just immerse myself back in it before I can get real progress.
One bright spot is that I played a *lot* of Terraria on my netbook--because it actually runs on my netbook--and it has opened my eyes about how to handle things like crafting and building. Simpler is definitely better here.