AlexandraErin

Joined: Oct 25 2008

I have lost my Ability Toucan.

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Setting maptext variables in the definition of a mob can break how the renderer paints areas, maybe?
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Allow fluid gliding when a movable leaves one turf and becomes part of vis_contents of an adjacent turf, or vice-versa, …
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Forgive me for rambling but I'm going to try to explain both what I want and why I want it, to make sure you understand …
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Distinguish between "this is being input" and "this has been sent" in verb argument procs.
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Another obscure parser feature that I'm not sure if it ever worked?
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Any chance we could get support for BGCOLOR or background-color on specific bits of text in the output element, labels, …
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Special variables used for argument expansion are misbehaving.
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A proc like client.Command() for bad verb arguments.
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Images have an appearance, which means they have their own invisibility var. As near as I can tell, this only comes …
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It is probably full of bugs that I was not able to catch when it was just me playing. I also lost my changelog, so I'm …
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Big thing I'm trying to finish now for the big update is the Wizard level progression to level 5; the next update is …
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Currently, it is possible to use client.screen as a "holder" for objects that a character has special access to, i.e., …
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Okay, so. The main reason it's been a week since the test server had anything new is that I've been spending a lot of …
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So, I have a game that might have its own niche appeal and a personal platform I can promote it from. I'm working to …
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I'm refraining from pushing updates to the test server until a BYOND version with the bug fixes I'm waiting on is live …
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Play It Now: http://www.realmlike.com New in version 0.0.5.0: Cleric level cap raised to 5. Clerics now have their own …
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I got bogged down in trying to chase interface bugs yesterday, but there is a fairly substantial update to RealmLike in …
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I got a lot of feedback from players, directly and indirectly. A lot of it had to do with making the controls and …
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RealmLike is my latest iteration on a procedurally generated retro dungeon crawler, blending deep character progression …
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Rogue like. MUD like. RealmLike. Bringing text-based graphics into the 21st century.
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So, for a while I've been feeling like the time is ripe to create a new version of Hedgerow Hall. BYOND's capabilities …
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So, this time last year I was working on an extremely retro RPG called RetroQuest, which featured an authentically …
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Looking for a way to change the mouse cursor size - am I missing something?
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I'm a bit unschooled when it comes to things like optimization. I have a game with a sort of side car to the …
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I have a slight weakness when it comes to planning, in that I tend to lose track of where in the month things are …
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Working on filling in the low-level spells and wizard gear. Magical implements work like weapons as far as equipping …
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So, my proof-of-concept world generator did nothing more than generate a ragged coastline around the continent, then …
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After giving some previews of the chargen system to my friends, I found the ability to customize leg stance was kind of …
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So, the first very early alpha testing of RetroQuest is going to start at the beginning of January. This is going to be …
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No screenshots tonight. I'm in the middle of a push to make RetroQuest's interface more presentable/accessible, but …
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In order to make a contribution to BYOND's catalog of games a little bit faster than I would with RetroQuest (and to …
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Here's a quick screenshot of the tactical phase of combat in action: The tactical phase gives you a chance to look over …
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I took down the RetroQuest wiki for now. The database still exists, so what work I've put into it isn't gone, but it's …
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As some icons will not display properly in grids, I would suggest the option be extended to include displaying atoms by …
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A couple of new screenshots and some combat musings.
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RetroQuest is looking more retro all the time.
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You know, I've been involved in BYOND off and on for more than a decade now... more off than on the past few years. I …
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Some screen shots from and musings about my random world generator for RetroQuest.
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From the beginning, I've been at a bit of a crossroads when it comes to design philosophy and RetroQuest. I have two …
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