AlexandraErin

Joined: Oct 25 2008

I have lost my Ability Toucan.

Subject
Replies
Date
Location
 
So, one of the things I noticed while away from RQ was that I didn't find myself thinking about the game very often in …
0
 
It's weird coming back to a game after spending a few months with time to think about it and jot a few notes down about …
0
 
...and my little netbook was in no shape for working on RetroQuest, on top of things in my life being pretty busy. I …
1
 
My limited development time is being divided between the combat/encounter system, and everything else. I find that …
6
 
I've got a monitor-induced headache so this is going to be uncharacteristically brief. My designs and plans for …
6
 
So, given that RetroQuest has some "actiony" elements (I wouldn't truly call it an action game, as it relies on …
3
 
...but nobody's making you read it.
1
 
I'm making daily back-ups of the source files, which is something I've never done before... it's making me a little bit …
11
 
As much as it seemed like the combat instancing was going to add a ton of extra work, it ultimately simplifies a lot of …
1
 
The original specs for RetroQuest called for 16x16 icons blown up to 32x32. In the very original version of the game …
14
 
Tall, thick-legged PC with demon helm, armor, and polearm standing in the midst of the eight non-human companion types: …
1
 
Requesting the expansion of mob.sight to include "SEE_GROUP", which would be like SEE_SELF but applied to all mobs in …
3
 
So, the original RetroQuest tried to emulate Ultima III's "battlefield" system of combat, where random encounters …
2
 
Working on turning my frantic few hours of active game development into an actual game. This is how the character …
6
 
Well, the little spate of icon work I did last night was the most actual work on RetroQuest I've done in weeks, and it …
0
 
One, I've been a member of BYOND since 2001 under various keys, and was actually messing around with it as far back as …
3
 
Last thing I decided to do before going to bed was to tweak the base icon a little bit more. If nothing else, the …
0
 
Having a "pet" was never a part of the Ultima Trilogy. A party system was introduced in Ultima III, and all main series …
5
 
For various reasons, I haven't really done anything with the game since my first spate of posts about it, but... as has …
3
 
A completely blank, androgynous figure with no distinguishing characteristics is a man; the same figure in a dress is a …
Page: 1 2 3
47
 
So, here's a different view from the game: As I said, the dungeons are pretty boring right now. I'm using Shadowdarke's …
5
 
Remember when I said I wanted to snazz up the player icon a bit?
1
 
Spent four hours doing graphical and coding "proof of concept" on a revitalized retroquest. Snapshot of the results …
5
 
It's interesting to see that a BYOND game is having some mainstream success. Congratulations to Silk & company! I came …
5
1
 
I expect to get at least some head-scratching over the inclusion of both Vagabonds and Rogues as base character …
2
 
I mentioned Folk vs. Beasts in my last post. The reference is probably close to self-explanatory, but I'll elaborate …
0
 
On my lunch break, feel like sharing some more about the development of EL. :P The original version of Endless Lands …
0
 
A while back, while laid up with a cold (and even more so with cold medicine) I started work on a new version of …
5
Page: 1 2