AlexandraErin

Joined: Oct 25 2008

I have lost my Ability Toucan.

Posts Posts and comments
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6
 
Yeah, I'm going to second that suggestion. If you want to get fancy with it, make a generic character type that would …
15
 
Oh, I would use the heck out of Z-level joining and it would obviate a lot of the work I'm doing. It would make my game …
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I think it should work as it does? Deleting an object has nothing to do with what lists it is on or not on; Removing an …
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Please feel free to resolve this one as redundant. The fully functioning argument-foo in 1417 does the trick.
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Yeah, command_text doesn't work, especially when there's multiple arguments and the text one *might* not be the last …
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I was the first or second person to sign up for the Patreon. I'm also making money on Patreon every month, so I got a …
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A proc like client.Command() for bad verb arguments.
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New: Fixed a bug that would intermittently prevent movement between maps, some monsters will now use stealth when they …
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Images have an appearance, which means they have their own invisibility var. As near as I can tell, this only comes …
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Whoa. How'd you get it to show you the future? Is that DM?
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I don't bug them, they don't bug me.
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Big thing I'm trying to finish now for the big update is the Wizard level progression to level 5; the next update is …
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That's a fair point. This is a feature I would like for my own purposes for multiple reasons, and I thought I'd try …
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Okay, so. The main reason it's been a week since the test server had anything new is that I've been spending a lot of …
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To be clear, Godsring, when someone says that your actions may not be correct, they are not casting aspersions on your …
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Seconded so hard.
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So, I have a game that might have its own niche appeal and a personal platform I can promote it from. I'm working to …
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I'm refraining from pushing updates to the test server until a BYOND version with the bug fixes I'm waiting on is live …
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0.0.5.3 Additions: * New town shop: Magic Item Shop. Escape ropes and portable holes have been moved to it, along with …
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I got bogged down in trying to chase interface bugs yesterday, but there is a fairly substantial update to RealmLike in …
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Well, I never really stopped, I just keep running into issues that make the games spiral out of control before they're …
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Thank you, but I'm good.
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Rogue like. MUD like. RealmLike. Bringing text-based graphics into the 21st century.
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I'm posting development updates in the game forum http://www.byond.com/forum/ Hedgemistress/HedgerowHall, for those who …
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I like games that give you a variety of valid approaches to problem solving. I like a high-adrenaline challenge …
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I never really stop tinkering with this stuff, even if that's all it is these days.
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So, this time last year I was working on an extremely retro RPG called RetroQuest, which featured an authentically …
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It's not a contradiction at all. "Your goal shouldn't be to make money" isn't the same thing as "try not to make any …
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BeignetLover, I think maybe instead of trying to devise a whole ecology and psychology of the world and hope it …
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