ok i want to make a mob that u can't attack at all. how would i do that? i'm thinking i need a Var for that but i don't know.
That all depends on how you handle attacks in your game. If all your mobs had a proc "get_hit()," for example, you could simply override the proc for that mob. Or if you're going off of "Click()," simply override that for the mob.
That all depends on how you handle attacks in your game. If all your mobs had a proc "get_hit()," for example, you could simply override the proc for that mob. Or if you're going off of "Click()," simply override that for the mob.
How do you define an attack?