The Dragonball Quest
NOTE: THERE ARE NO SCREENSHOTS BECAUSE:It occured that there was a iconner that was FIRED on our team that sent us a ripped Alliance Gaming tree icon. I was notified that we should take the screenshots off until we fix that icon. Also another reason for it was due to the fact that many people rip icons from screenshots.
Its a new original game by Star Club Productions, featuring many many features we have not seen in any byond game.
Anyone else know about that game?
* Each race has two special abilities that are unique to their race.
Beam System (Note: Beam Struggle Base State is not finished)
* Beam Struggle system, hit a combination of macros before your opponent to try and add more power into your beam and destroy your opponent!
* Unique text & sounds for every beam!
* Many unique beam attack's never before featured in any BYOND game!
Hand to Hand Combat System
* A unique combo system with many different combination's to use
What to expect?
* Unique training featuring sparring, boulder smashing, ki deflection, and more! (The Dragonball Quest will not feature a level system, We are trying to stay as realistic to the show than ever before!
* Amazing mid-air combat system, take the fight into the skies, hopefully it'll help you take advantage!
* Very detailed and difficult quests to strengthen your character.
* Destructible Enviroments
Iconning
Return of the Dead has been working extremely hard on the game's base icon's states, many unique and detailed states include
* Flying (Take off, Landing, Hover, in-air combat, Actual flying)
* Unique Beam Shooting/Charging states for every beam!
* Different sparring stances for more realistic combat!
* As well as tons of secret states we would like to surprise you with once the game is released =)
Training should be fun, they should be like mini-games as I've heard everywhere. Therefore, I plan on having each training method like a mini-game. Some of the training methods will include:
- Boulder Smashing; Attempt to break rocks as they fly at you with increasing speeds, for every rock that hits you you'll take damage to your Battle Power and could possibly get injured. (This training will increase your character's Battle Power, Strength, and Resilience)
- Mountain Dash; The player shall run up a mountain avoiding any boulders or anything that may come falling down at them, if they are hit they'll take damage to their Battle power and possibly fall of the mountain. (This training will increase your character's Speed, Stamina, and Strength)
- Sparring; Good old fashion fighting, No explanation needed. (This training will increase all stats randomly)
- Gravity Training; No explanation necessary, you can lift weights, do push ups, and spar to increase this training speed. You could possibly die from this training. (This training will increase all stats randomly)
- Ki Deflection; Deflect ki blasts as they speed at your character. (This training will increase Ki, Ki Defence, and Ki Mastery)
The learning of Techniques will be very unique, As you continue using your skills you master them more and more, once you master a technique you can teach that technique to a player that has the right requirements.
(ex; Ssfreza finally masters the Kamehameha technique. As freza continuously uses the technique with me watching/studying him I learn how to execute the technique, with more and more uses of the technique I begin to get better at it and am able to control the beam's movements or speed it up.)
Its a new original game by Star Club Productions, featuring many many features we have not seen in any byond game.
Anyone else know about that game?
* Each race has two special abilities that are unique to their race.
Beam System (Note: Beam Struggle Base State is not finished)
* Beam Struggle system, hit a combination of macros before your opponent to try and add more power into your beam and destroy your opponent!
* Unique text & sounds for every beam!
* Many unique beam attack's never before featured in any BYOND game!
Hand to Hand Combat System
* A unique combo system with many different combination's to use
What to expect?
* Unique training featuring sparring, boulder smashing, ki deflection, and more! (The Dragonball Quest will not feature a level system, We are trying to stay as realistic to the show than ever before!
* Amazing mid-air combat system, take the fight into the skies, hopefully it'll help you take advantage!
* Very detailed and difficult quests to strengthen your character.
* Destructible Enviroments
Iconning
Return of the Dead has been working extremely hard on the game's base icon's states, many unique and detailed states include
* Flying (Take off, Landing, Hover, in-air combat, Actual flying)
* Unique Beam Shooting/Charging states for every beam!
* Different sparring stances for more realistic combat!
* As well as tons of secret states we would like to surprise you with once the game is released =)
Training should be fun, they should be like mini-games as I've heard everywhere. Therefore, I plan on having each training method like a mini-game. Some of the training methods will include:
- Boulder Smashing; Attempt to break rocks as they fly at you with increasing speeds, for every rock that hits you you'll take damage to your Battle Power and could possibly get injured. (This training will increase your character's Battle Power, Strength, and Resilience)
- Mountain Dash; The player shall run up a mountain avoiding any boulders or anything that may come falling down at them, if they are hit they'll take damage to their Battle power and possibly fall of the mountain. (This training will increase your character's Speed, Stamina, and Strength)
- Sparring; Good old fashion fighting, No explanation needed. (This training will increase all stats randomly)
- Gravity Training; No explanation necessary, you can lift weights, do push ups, and spar to increase this training speed. You could possibly die from this training. (This training will increase all stats randomly)
- Ki Deflection; Deflect ki blasts as they speed at your character. (This training will increase Ki, Ki Defence, and Ki Mastery)
The learning of Techniques will be very unique, As you continue using your skills you master them more and more, once you master a technique you can teach that technique to a player that has the right requirements.
(ex; Ssfreza finally masters the Kamehameha technique. As freza continuously uses the technique with me watching/studying him I learn how to execute the technique, with more and more uses of the technique I begin to get better at it and am able to control the beam's movements or speed it up.)
Posted by Alihafezi on Saturday, July 04, 2009 10:49PM
- 13 comments
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(Edited on Saturday, July 04, 2009 11:20PM)


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#13 Riku 123q:
Fail.
Sunday, July 05, 2009 10:21PM
#12 Alihafezi:
Riku 123q wrote:
> Lol You can't copyright anything but the programming.
> The Pixel Art is Akira Toriyoma's basicly.
> >_<
Then thats just great!
Sunday, July 05, 2009 10:18PM
#11 Riku 123q:
Lol You can't copyright anything but the programming.
The Pixel Art is Akira Toriyoma's basicly.
>_<
Sunday, July 05, 2009 10:16PM
#10 Alihafezi:
Foomer wrote:
> > Also another reason for it was due to the fact that many people rip icons from screenshots.
>
> If you're worried about that, I hope you don't ever plan on letting people play your game, in which case they'd actually see those graphics. Cuz you know, first chance they get to see them, they're going to rip 'em!
We dont have copyright claims yet.
Sunday, July 05, 2009 09:32PM
#9 Foomer:
> Also another reason for it was due to the fact that many people rip icons from screenshots.
If you're worried about that, I hope you don't ever plan on letting people play your game, in which case they'd actually see those graphics. Cuz you know, first chance they get to see them, they're going to rip 'em!
Sunday, July 05, 2009 07:44PM
#8 Alihafezi:
DivineTraveller wrote:
> s/he/they then. I don't see many people's 'production' keys to be composed of more than one person, typically, so I said he.
they already have, I have seen a teaser of te game, great graphics, a drag and drop teqnique system
Sunday, July 05, 2009 02:39PM
#7 DivineTraveller:
s/he/they then. I don't see many people's 'production' keys to be composed of more than one person, typically, so I said he.
Sunday, July 05, 2009 02:22PM
#6 Alihafezi:
DivineTraveller wrote:
> It'll be nice if he can live up to what he said will exist, yeah.
Its not my game, its star club productions
Sunday, July 05, 2009 02:21PM
#5 DivineTraveller:
It'll be nice if he can live up to what he said will exist, yeah.
Sunday, July 05, 2009 12:01PM
#4 Riku 123q:
Pretty nice game. ;\
Saturday, July 04, 2009 11:29PM
#3 Riku 123q:
No, I'm Good.
You should've just posted it when you had all features in..
Saturday, July 04, 2009 11:27PM
#2 Alihafezi:
Riku 123q wrote:
> Fail, How about you list the actual features.
Dear god, would you back off? And I added features, it just took awhile to type it all in!
Saturday, July 04, 2009 11:14PM
#1 Riku 123q:
Fail, How about you list the actual features.
Saturday, July 04, 2009 11:11PM