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        <title>Alitron123's site</title>
        <link>http://www.byond.com/members/Alitron123</link>
        <description></description>
        <lastBuildDate>Sun, 19 May 2013 18:41:47 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Update v0.2</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=874716</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=874716</guid>
            <pubDate>Tue, 17 Jul 2012 12:02:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=874716#comments</comments>
            
            <description>A couple of changes and fixes have been made:&lt;br&gt;
&lt;br&gt;
- Added medals and medal icons. Not very impressive icons though.&lt;br&gt;
- Interface has been remade, since it was terrible.&lt;br&gt;
- Fixed a bug related to false guesses count.&lt;br&gt;
- Fixed the bug causing red rectangle borders appearing over the canvas if the round ends while the drawer was drawing a rectangle.&lt;br&gt;
- Fixed the point receiving messages.&lt;br&gt;
- A couple of medals were given without meeting it's actual requirements. I will be clearing all the medals soon.&lt;br&gt;
- Fixed vote skip.&lt;br&gt;
- Round is now immediately skipped on log out if you are the drawer.&lt;br&gt;
- False guesses are now displayed correctly.&lt;br&gt;
&lt;br&gt;
Please report the bugs if you come across any.</description>
        </item>
                <item>
            <title>Turfs</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=841097</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=841097</guid>
            <pubDate>Fri, 29 Jun 2012 05:52:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=841097#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        Createa()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;.create2&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/n = winget(usr, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window3.button6&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;is-checked&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/g = winget(usr, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window3.button7&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;is-checked&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(n == TRUE)&lt;br&gt;                world.maxz+=1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/p = world.maxz&lt;br&gt;                usr.createdz=p&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!istype(A, /turf/ground))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.z == p)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/turf/ground(A.loc)&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;//  world &amp;lt;&amp;lt; T&lt;/span&gt;&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;A MADE&amp;quot;&lt;/span&gt;&lt;br&gt;                winset(usr, null, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window3.is-visible=false&amp;quot;&lt;/span&gt;)&lt;br&gt;                winset(usr, null, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window1.is-visible=true&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(g == TRUE)&lt;br&gt;                world.maxz+=1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/p = world.maxz&lt;br&gt;                usr.createdz=p&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!istype(T, /turf/ground2))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(T.z == p)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/turf/ground2(locate(T.x, T.y, T.z))&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;B MADE&amp;quot;&lt;/span&gt;&lt;br&gt;                winset(usr, null, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window3.is-visible=false&amp;quot;&lt;/span&gt;)&lt;br&gt;                winset(usr, null, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window1.is-visible=true&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Well, the code is supposed to get where either one of two radios are checked, then it creates a new maxz and is supposed to create a turf of specific type on each normal turf in the new z level.&lt;br&gt;
The world turf var = /turf. The game lags and doesn't create anything, even if I set the maxx/maxy to 10 or a lower value.&lt;br&gt;
Any idea?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Straight line</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=835505</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=835505</guid>
            <pubDate>Tue, 26 Jun 2012 07:09:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=835505#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I am trying to create a certain verb, which activates your ability of creating a straight line, by clicking on one tile and then clicking on another, which creates a line with correct slope(if there is a certain library that demonstrates this, please link me to it).&lt;br&gt;
I attempted it using the straight line equation:&lt;br&gt;
y=mx+b&lt;br&gt;
The slope wasn't a problem either&lt;br&gt;
m = (y1 - y2)/(x1 - x2)&lt;br&gt;
But here I come to an end, no idea what to do next. I would appreciate any help.&lt;br&gt;</description>
        </item>
                <item>
            <title>Label text</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=834603</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=834603</guid>
            <pubDate>Mon, 25 Jun 2012 20:50:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=834603#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/players=list()&lt;br&gt;mob&lt;br&gt;    Login()&lt;br&gt;        players += usr.ckey&lt;br&gt;        winset(world, null, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;default.label2.text='&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[length(players)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
The game is supposed to calculate the length of the players on a player's login and winset a certain label's text to such. I am pretty sure that the window ID and the label ID are right.&lt;br&gt;
Yet it remains the same.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Null mob</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=833865</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=833865</guid>
            <pubDate>Mon, 25 Jun 2012 16:22:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=833865#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/V &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(V.ckey == M)&lt;br&gt;                        V &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color = blue&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[A.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is your word.&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;gameLOG.output2&amp;quot;&lt;/span&gt;)&lt;br&gt;                        drawing = V.ckey&lt;br&gt;                        world &amp;lt;&amp;lt; output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color = blue&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[V.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is going to draw!&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;gameLOG.output2&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/Blank/C &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                            V.coloring = V.defaultcc&lt;br&gt;                            V.DrawOn(C)&lt;br&gt;                            V.coloring = V.defaultcolor&lt;br&gt;                            started = 1&lt;br&gt;                            processing=0
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
On initiating the proc that contains the above, it gives me the following error:&lt;br&gt;
{&lt;br&gt;
runtime error: Cannot read null.coloring&lt;br&gt;
proc name: DrawOn (/mob/proc/DrawOn)&lt;br&gt;
}&lt;br&gt;
&lt;br&gt;
and&lt;br&gt;
&lt;br&gt;
{&lt;br&gt;
runtime error: Cannot read null.coloring&lt;br&gt;
proc name: DrawOn (/mob/proc/DrawOn)&lt;br&gt;
usr: null&lt;br&gt;
src: Alitron123 (/mob)&lt;br&gt;
call stack:&lt;br&gt;
Alitron123 (/mob): DrawOn(Blank (1,1,1) (/turf/Blank))&lt;br&gt;
: NewRound()&lt;br&gt;
: NewRound()&lt;br&gt;
: New()&lt;br&gt;
}&lt;br&gt;
This proc uses the DrawOn() command on all turfs.&lt;br&gt;
The DrawOn() command uses the blend function to change the color of the turf to the mob's coloring var.&lt;br&gt;
Apparently it takes the mob as null. Any explanation?&lt;br&gt;</description>
        </item>
                <item>
            <title>Little loop problem</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=822149</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=822149</guid>
            <pubDate>Tue, 19 Jun 2012 00:15:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=822149#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/currentc=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#FFFFFF&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        Flood()&lt;br&gt;            &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/O = src.currentc&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/G = icon(src.icon)&lt;br&gt;            src.icon = G.Blend(usr.coloring, ICON_OVERLAY)&lt;br&gt;            src.icon = G&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/Blank/N = locate(src.x+1, src.y, src.z)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/Blank/Z = locate(src.x, src.y+1, src.z)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/Blank/X = locate(src.x-1, src.y, src.z)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/Blank/Y = locate(src.x, src.y-1, src.z)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(N)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(N.currentc == O)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/F = icon(N.icon)&lt;br&gt;                    N.icon = F.Blend(usr.coloring, ICON_OVERLAY)&lt;br&gt;                    N.icon = F&lt;br&gt;                    N.Flood()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Z)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Z.currentc == O)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/F = icon(Z.icon)&lt;br&gt;                    Z.icon = F.Blend(usr.coloring, ICON_OVERLAY)&lt;br&gt;                    Z.icon = F&lt;br&gt;                    Z.Flood()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(X)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(X.currentc == O)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/F = icon(X.icon)&lt;br&gt;                    X.icon = F.Blend(usr.coloring, ICON_OVERLAY)&lt;br&gt;                    X.icon = F&lt;br&gt;                    X.Flood()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Y)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Y.currentc == O)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/F = icon(Y.icon)&lt;br&gt;                    Y.icon = F.Blend(usr.coloring, ICON_OVERLAY)&lt;br&gt;                    Y.icon = F&lt;br&gt;                    Y.Flood()&lt;br&gt;            
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Basically what happens here is that a certain turf gets it's color change through the blend command, and it changes the colors of the surrounding turfs if they have the same color.&lt;br&gt;
This ends up with a straight line going right or if I place a spawn() before each part, it is extremely slow.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Pick path</title>
            <link>http://www.byond.com/members/Alitron123?command=view_post&amp;post=820774</link>
            <guid>http://www.byond.com/members/Alitron123?command=view_post&amp;post=820774</guid>
            <pubDate>Mon, 18 Jun 2012 03:03:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Alitron123?command=view_comments&amp;post=820774#comments</comments>
            
            <description>Hello!&lt;br&gt;
&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
words&lt;br&gt;    TestA&lt;br&gt;    TestB&lt;br&gt;    TestC&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        PickWord()&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/g = pick(typesof(/words))&lt;br&gt;            usr &amp;lt;&amp;lt; g
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I am trying to make it so a certain verb/proc picks at random a path. In the code above, I want it to pick from either TestA, TestB or TestC and display it to the user(the list I am going to create is going to be extremely huge).&lt;br&gt;</description>
        </item>
            
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