Rent-A-War, thoughts? in Design Philosophy
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Appologies if this doesn't belong in this section (Edit: and it was), since it's only concepts right now. Lots of reading ahead (Don't worry, this book has pictures):
http://rentasoldier.blogspot.com/
A little side project I've slowly been building up over time. I've been putting together ideas and laying down concept art on this site over the past few weeks, getting input here and there, and I think I'm all set to make it a little more public and maybe get some fresh ideas.
I'm not a programmer, so this isn't exactly going in to heavy development any time soon. As of now I'm not really pushing to get this in production, just getting ideas, the look and feel, and some of the in-game basics (environments, base, etc) down. Also interested in hearin' if this is something you guys would like to see out on BYOND and maybe where it can improve.
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It would be fun on BYOND, but I think with your artwork and game play ideas it would shine so much more in a 3-D world.
I'm a programmer, although I think this type of game is above my skill level. I've never tried to tackle any in-depth game. My only work is Freeze Tag HideAway, and if you look, you can tell its not exactly in-depth. If you ever decide to make it, and you think I could help, just e-mail me at ketchupkidkyle@gmail.com
Well I wish you good luck with your game, and keep us posted on updates!