ID:43308
 


Official site here

The game starts off with your and three other players on a roof top behind a locked door. A nearby table is stocked with a selection of weapons, ammo and health packs. In the map we played, the first room had molotov cocktails, submachine guns, pistols and shotguns. Each player can equip a health pack, molotov cocktail, handgun and primary weapon: I went with the submachine gun.

Staying true to the zombie formula, your ammo is very limited, so survival isn't as much about clearing a room as getting through it.

After stocking up we unlocked the door, made our way down a set of stairs and were immediately attacked by a dozen or so zombies. The zombies in the game are a nice mix of the ambling Dawn of the Dead variety and the liquid fast 28 Days Later breed. The dead tend to stand around, mill in corners or, at times, crouch in pockets of shadow. Initially when they spot you they seem slow, turning to track you, but most of them got fast once they lock on and either run at you or, on occasion, actually leap across a room at you.

-Kotaku


I'm thrilled.
I've been waiting since it was first announced! I wonder if we can set up a BYOND Group.

Only thing I'm worried about is griefers. However, I read that friendly fire is inverse-based, so the closer you are to dieing, the less damage ff does. Hopefully it won't be too bad. Maybe we can just pick them up and throw them to the zombies...

Still can't wait :D
A BYOND group sounds like an excellent idea, but then there's the issue of whom will be on which port (the PC version, or the Xbox 360 version). Either way, though, this game is going to be an epic masterpiece for zombie fans.