I don't know what you've been trying to do, but lists are preserved in savefiles.
Unless you're talking about libraries such as dmp_reader and Popisfizzy's version, neither of which saves objects within lists properly into .dmm files since they want to stick to the pre-existing standards so darn much.
New() List = list("Lol, testing for BYOND features post.") mob/verb Check() for(var/A in List) world << A Save() var/savefile/F = new("Saves/[src.ckey].sav") Write(F) usr << "Your character has been saved."
Run that snippet, click Check verb. Save and close game. Remove the mob/New() bit and run again. Click Check again only to find out it now sends null to the world.
Unless you're talking about libraries such as dmp_reader and Popisfizzy's version, neither of which saves objects within lists properly into .dmm files since they want to stick to the pre-existing standards so darn much.