Better way of doing this. in Developer Help
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client/Move() mob.Run() ..()
mob/proc/Run() var/time = world.realtime if(lastmove>time*10) icon_state="run" move_delay=3 lastmove += time spawn(14) lastmove-=time if(lastmove<time*8) icon_state="" move_delay=7
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The game sort of freezes for like a split second when I change direction, so there has to be a better way.
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