client.tick_lag in BYOND Discussion
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Could there be a client.tick_lag value for commands only? Setting world.tick_lag to a value like 0.5 speeds up all the icon animations for the entire game. I would just like the client to be able to send more than one command per tick so I can implement features like "super speed running mode" without having to make walking slow as heck for everybody.
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That would be great to have.