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#2 Killerchai:  

Data i love the ducation post i belive its true im trying to get my teachers on it but the school goes against downloads

Monday, November 16, 2009 12:31PM

#1 Lonewolf2123:  

data instead of banning my key from your pager you should have done something about the admin who made a second AI when i was the AI at the start of the round and still alive also tell Upsilon_77 he could respond to my message that i sent to his pager and Upsilon_77 banned my key from his pager two

Sunday, October 18, 2009 11:34AM
(Edited on Sunday, October 18, 2009 12:24PM)

 

 

You're doing it wrong: Moderation

You're doing it wrong: Moderation


Welcome to my first and hopefully not last edition of “you’re doing it wrong”. The subject of this edition is moderation.

We all come in contact with moderators every day. Perhaps it’s in a game you frequent; perhaps you’re on BYOND Staff’s Most Wanted list. Perhaps it’s the supervisor at your work, your teachers at school or the police officer that keeps writing you tickets.

The first question we have to ask ourselves is: what is a moderator?

1. What is a moderator?

This question seems simple enough to answer. Many of you consider a moderator to be a middleman, a person that sits above the players and below the developers/hosts. Moderators are there to keep the players in check, and get their orders from developers or hosts in the form of “rules”.

What I find odd is that a lot of people nowadays consider a moderator to be “above” a player. Players have to take orders from moderators, and they damn well comply with it lest they get the boot. This is not the case.

I think a proper definition of a moderator is “a person who mediates disputes and attempts to avoid violence”, as kindly given by Google when searched for the definition of one. This definition however does not seem to matter on BYOND; people still consider moderators to be above players, and moderators tend to rely on their powers more often than they should.

This brings us to our second question.

2. How should a moderator behave?

We’ve established that a moderator is there to avoid violence and acts a mediator between disputes, but what does this mean for us?

For a lot of people, this seems to mean that if a dispute of enough magnitude occurs, a moderator is free to mute the channel the argument occurs on or to simply mute both offenders if the argument is deemed to go “too far”.

However what people seem to be forgetting here is that they’re moderators. Anyone with a “mute” verb can resolve a dispute that way, but is it the proper course of action? I’ve found that not to be the case.

Generally if an argument is resolved through a mute, the result of this is that anyone who is affected by the mute tends to get pissed off through some degree. The ones that were participating in the argument – especially the ones that didn’t get their latest counter-argument through – tend to be so mad for the abruption that they seek other means of voicing their opinion. The result is that either they try to bypass the mute somehow, or they harass the local administrators until they’re banned or they can speak again. This may well lead into another argument, one with the administrators!

The best course of action during an argument is to sit back and watch as it develops. If you deem that it has gone too far, you should first ask for both parties to stop the discussion. This should be done in a polite manner. Not being polite could worsen things by bringing the moderator into the conflict, but you need to remain in the background.

Another mistake that is often made is by saying that the argument has to stop immediately, that is, that any future messages related to the argument will be punished by a mute. If you choose that, you’re just as worse off as a mute. Instead it is better to wait for the argument to die down, which should happen within a minute or two. If it doesn’t, only then should you turn over to your “mute” verb.

3. When should I use my verbs?

Another question that may pop up is one of verb usage. When should you use your verbs? To tell you the truth, you should try to make sure you never have to use them. Unfortunately, things don’t tend to always swing in your way.

One of the things a moderator must be good at is to alter the behavior of players through words alone. A moderator should be respected enough that players will stop their bad behavior even if the moderator only types “stop” in the chat.

Although some players will not listen to moderators’ requests to stop, it is always important to state them in the off-chance that the recipient does not belong in that group. A moderator should always take the opportunity not to waste a verb on someone, no matter what they may have done in the past to deserve it.

A typical moderators’ arsenal consists of the following verbs:
  • Kick
  • Ban
  • Mute
  • Jail
  • Warn
The “warn” verb should – though not present in many games – send a “formal warning” to a player. It doesn’t necessarily need to exist, since you can warn players over the chat. However in some cases it may be helpful to use a different font color to send out warnings. The “warn” verb, even if it’s just a request on a chat channel, should be heeded by players. You should always try to warn a player first before moving over to any other action.
Note that there is a difference between a warn verb and a warning over the chat channel. With a warn verb, there would be a special font and there may be a record of the warning. You should always try to warn over the chat channel before sending out an official warning using the “warn” verb.

The “kick” verb forcibly ejects a player from the server. The player can return, but being removed sends them a clear message that they should stop.
You should use the “kick” verb only when you want to send a serious warning to a player who is being unresponsive to your “stop” requests and warns.
This verb is probably one of the most abused. You want to send a clear message to a player, but you don’t have a special font in your game or a “warn” verb. So what do you do? You kick them. If not used properly or on the wrong people, this verb can have an adverse effect, causing the recipient to instead get more troublesome for you to handle.

The “jail” verb is used to remove a player from the game. The player may still have the ability to chat, but they can no longer interact with the game. The last thing you’ll want to use is a verb like this, since it prevents a player from playing and encourages arguments. In some cases, it may be handy to use this, for instance when a player is abusing a bug or harassing a player.
Over-usage of this verb could lead to players starting a lot of arguments over the global chat channel, and could cause players to leave your game forever.

The “mute” verb is used to prevent a player from having arguments with one another. This command is primarily used to stop arguments going on over the global chat channel, but a lot of people forget the power of a simple “mute” verb: it not only blocks people from the global channel, but from any local channels as well.
The mute verb should not be taken lightly. If possible, developers should add the option to mute players only on specific channels (i.e. mute them on the “ooc” channel but allow them to use the “say” verb to chat in IC).
Over-usage of the mute verb can lead to disastrous results. Players are not only prone to leave, but a lot of players may resort to taking their matters out within the game itself. If you fully mute a player on both the global and local channels, the result of the mute might be that the player starts to grief other players for the sake of getting enough attention.

Finally, there is the “ban” verb. In some games, it essentially jails you and prevents you from talking. In most, it prevents you from joining the server altogether. This is your most powerful tool, and it should not be abused. The ban verb should only be used if a player is so excessively uncontrollable that there is no reason to keep them around. If a player is banned they will almost definitely leave your game, or they will try to bypass the ban using whichever methods are available. In the latter case, be prepared to look for players with a similar behavior to the player you banned, but don’t chase that thought around too much or you might end up banning valid players.

4. Conclusion

The conclusion we can make from all of this is that a moderator is not there simply to enforce the game rules, but has a much bigger role: the moderator should stay in the background if a discussion arises (if there are multiple moderators, at least one of them should take a back seat in order to do their job), they should use their verbs sparingly and rely mostly on words, but especially a moderator should steer the behavior of the users they’re moderating so that problems are avoided.

A game with poor moderators usually has a very large ban list, and you will often see players getting punished for things. Good moderation can make your game much better, and will help you so much more since the ban list will be virtually empty (and so will the amount of people you have to watch if they try to bypass a ban).

I hope that this article has helped you to realize your job as a developer to pick the right moderators, and your job as a moderator in overall. But I hope most of all that this article will cause me to see better moderators in games, which see their jobs as how they should be, and not as some kind of elevated privilege or rogue cop.

Posted by Android Data on Sunday, August 30, 2009 06:02AM - 10 comments / Members say: yea +3, nay -1

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#10 Rushnut:  

I find the greatest problem is the misconception that a Moderator is an Administrator.
And Administrator is someone who IS above players, in the eyes of the game owner, even if not nesseccarily fair (I.e. G/Owners Best mates).

On a DBZ rip, there are "Administrators", they are FALSE admins, they are the people who should be classed as Moderators and not Overly Powerfull Douche's who like to flex there ePen0r a bit too much.

Great Article Data.

Wednesday, November 18, 2009 03:07AM

#9 Foomer:  

I personally feel that the most overlooked aspect of being a moderator is the need to be NICE, as you pointed out. Moderation "should be done in a polite manner". A lot of moderators tend to feel that they need to be the stoic enforcer of the rules, when really this is only the case if someone is being outright abusive and refuses to behave.

On the topic of game design, I'm a believer in the idea that if the person doesn't know they're being punished, they won't retaliate. For example, when a muted player receives no sign that they've been muted, and they can still see themselves talking, but to everyone else, they're silent. When everyone starts ignoring you, arguments end very quickly. If a mute has a relatively short timer attached, they may simply never realize that they were muted.

Sunday, August 30, 2009 04:57PM

#8 SuperAntx:  

I'm not a very big fan of jails. If a player is being dumb enough to deserve some time in a jail, he might as well be booted.

What about when two people enter the jail? Do you really want to deal with all the error checking and verb management for those who enter?

Sunday, August 30, 2009 02:38PM

#7 Stupot:  

I prefer the two tiered approach.

GMs (Game Masters) have all the power in the world, but their main duty is to fix things that moderators can't and to collectively pick moderators.

Moderators can do what has been discussed, mute, ban, boot, etc. Their verbs can only be used to punish players, and not advance themselves or other players in the game.

GMs, although they have the powers to moderate/punish, should rarely have to. If they find themselves moderating, then they probably need to add some moderators (and possibly get rid of mods who aren't doing their job). GMs truly are above players, but, as I said, shouldn't be actually moderating.

The single point of failure in this system is that if you have shitty GMs, everything else on down is going to be shitty. However, it makes the choice of moderators less of an issue, as they are replaceable and know it.

Sunday, August 30, 2009 02:04PM

#6 Toadfish:  

> I don't really agree, since I'm far too lenient myself (perhaps because someone has been lenient to me in the past).
> A moderator should of course follow up on his warnings, but I tend to take the extra step and try to get a players' mind off of the situation rather than just banning them on the spot.

Of course, I am not saying a moderator should not be forgiving or lenient. Rather I'm saying he should stick to his methods and follow up his warnings without much overhead. That is, if a player disregards a warning that I've made sure he's noticed and understood, I wouldn't think twice before muting / kicking / banning him.

I think the leniency is really dependant on who is in your community. In BYOND, a lenient attitude is necessary towards bans due to a large percent of the audience being immature, and below 14 years of age. However, there exists more than one kind of leniency. I do not, in general, believe in leniency expressed through means of taking an extra step to remedy the situation - if someone is unable to comply with the rules, I won't let him break them. If he later apologizes, however, I am lenient enough to forgive him.

Although the "peaceful solution" moderation you're talking about is very appealing in concept, in my own experience I find it is impractical -- the degree you respect your rules, is the degree your players will.

> The advantage of a kick is that it forces a player out of the server for "a while". I don't think it matters if that "a while" lasts the 10 seconds needed to reconnect or 20 minutes.
> Sure, 20 minutes will allow a player to cool down. But I see a kick more as an alternative to a warn verb: it tells the player you mean business, and if you intend to continue playing, you better shape up. Setting it to 20 minutes might be adverse since the player might try to bypass that.

Hmm. I agree with you that a kick is like a more intense form of warning, but I believe you will find that a suspension of 20 minutes is substantially more effective than just a disconnection from the server. "Kicking" someone from a server for a very short period of time does not have much impact - this too I state from experience - because it tends to be treated like any disconnection from the server would be. If you reach a point where you truly need to kick a player, then he is probably doing something he really shouldn't - otherwise you could just warn him - and then suspending him for more than just 10 seconds is necessary to allow him to reflect on the warning you give him. I don't think 10 seconds of reconnecting can do the same.

Sunday, August 30, 2009 01:11PM

#5 Android Data:  

Dark-Millenia wrote:
> I don't think most games play the mod card right. By that I mean they emphasize who the mod is and that they are a player in the physical game world it self. Some times that tempts the more devious players to get on the mods good side and corrupt them so they can spin willy nilly through the game with no consequences.

It is crucial however that moderators are separate than players, and actually considered "higher" than players. However moderators should take a back seat to any events currently going on, or refuse to moderate at all.

If a moderator is directly involved with an event, s/he should not act because their opinion will be biased. Instead, you need multiple moderators so a second one can</me> take a back seat even if the first one is actively involved.

> Personally I think the use of verbs that would mask the identity of a mod in like OOC or a mod whisper verb would do well if implemented right.

I don't agree. Moderators need to be known by the players. You just have to pick the right ones; the ones that can't be corrupted simply by players trying to get on their good side. Moderators need to be neutral or refuse to use their powers at all.

Sunday, August 30, 2009 12:24PM

#4 Riku 123q:  

Err back when I was a Moderator for this Pokemon Game, I didn't really use my verbs.

I tried to solve most arguements by simply talking it out, gave several warnings, then if they didn't comply I had the grounds to mute them.

How bans were handled is basically like this. You'd get several warnings from me, New player or veteran,then if you didn't comply you would get small reprimands. Boots. Mutes, Removal of ability to move for about 5 minutes. And I'd record each and every reprimand I gave you in microsoft word processor.
After you got a certain amount of each you'd get a Ban. I always gave bans for days,hours, maybe a week or two. I never permanently banned unless what you did was absolutely horrible.


Most of the time I tried to talk it out, I generally almost NEVER used my verbs. I used my verbs maybe like 4 times and the game was out for like 1 year and a half.

Moderators are not supposed to use there powers with every(I think barely ever) situation, they are supposed to keep the atmosphere of the game a kind and welcoming one. Help players with problems, Things like that.

I was head of Public Relations back then. Nowadays they just make GM LVL 1-5 then Head Gm and so on.

So yesh.

-Riku 123q

Sunday, August 30, 2009 11:51AM

#3 Dark-Millenia:  

On a lot of games I've played many mods tend to take their power to god status which annoys me.

I don't think most games play the mod card right. By that I mean they emphasize who the mod is and that they are a player in the physical game world it self. Some times that tempts the more devious players to get on the mods good side and corrupt them so they can spin willy nilly through the game with no consequences.

Personally I think the use of verbs that would mask the identity of a mod in like OOC or a mod whisper verb would do well if implemented right.

Sunday, August 30, 2009 08:13AM

#2 Android Data:  

Toadfish wrote:
> + It is helpful to keep in mind, that a moderator is there to keep tabs on people and things that the game itself cannot automatically. For this reason a moderator, when "on duty", is not a person but rather part of the system - and should keep that in mind. Banning someone because he had a personal dispute with you over e-mail or MSN is not what a moderator should do, because your e-mail and MSN are not actual parts of the game.

That is correct; a moderator shouldn't take his personal feelings toward someone in the game. I thought it goes without saying, but thanks for bringing it up anyway.

> + I hold the opinion that a moderator should act as silently as possible, without too much overhead. That is, a well-worded warning should suffice to solve most things - and if it doesn't, instead of consistently trying to remedy the situation, do exactly as the warning says and kick/mute/jail/ban the offending player. This complies with the above comment about moderators being part of the system.

I don't really agree, since I'm far too lenient myself (perhaps because someone has been lenient to me in the past).

A moderator should of course follow up on his warnings, but I tend to take the extra step and try to get a players' mind off of the situation rather than just banning them on the spot.

> + The "kick" verb is usually more useful when it takes the form of a brief ban. Usually, it is to be used when a player needs to cool down a little, and a suspension - a kick - of 20 minutes is just the snake oil he needs.

The advantage of a kick is that it forces a player out of the server for "a while". I don't think it matters if that "a while" lasts the 10 seconds needed to reconnect or 20 minutes.

Sure, 20 minutes will allow a player to cool down. But I see a kick more as an alternative to a warn verb: it tells the player you mean business, and if you intend to continue playing, you better shape up. Setting it to 20 minutes might be adverse since the player might try to bypass that.

Sunday, August 30, 2009 06:41AM

#1 Toadfish:  

I have a few comments to make - let me know what you think:

+ It is helpful to keep in mind, that a moderator is there to keep tabs on people and things that the game itself cannot automatically. For this reason a moderator, when "on duty", is not a person but rather part of the system - and should keep that in mind. Banning someone because he had a personal dispute with you over e-mail or MSN is not what a moderator should do, because your e-mail and MSN are not actual parts of the game.
+ I hold the opinion that a moderator should act as silently as possible, without too much overhead. That is, a well-worded warning should suffice to solve most things - and if it doesn't, instead of consistently trying to remedy the situation, do exactly as the warning says and kick/mute/jail/ban the offending player. This complies with the above comment about moderators being part of the system.
+ The "kick" verb is usually more useful when it takes the form of a brief ban. Usually, it is to be used when a player needs to cool down a little, and a suspension - a kick - of 20 minutes is just the snake oil he needs.

Sunday, August 30, 2009 06:30AM