Although it's always nice to know that at least somebody reads these posts, it would be even nicer if the forum would actually live, and I'm hoping that it'll eventually be as much used as the Developer Forum is today.
In order to do this - and in order to cut back on yet even more Anime games that have been submitted, I have come up with a solution: let's disable the submission of games to this guild!
All game submission are now to take place on this forum where submissions can be discussed, and hopefully approved. It kills two birds with one stone: not only does it get rid of the random Anime submissions, but it also advertises your game a little more and allows you or others to look up why your game was approved or rejected on this guild.
I hope that the desired effect will be reached and that the forum will spring back into life if people are forced to use the Submissions board. Also, we can finally rest from the Anime submissions because frankly I don't think "they" can even reach the Submission forum without thinking twice about which guild to submit their creation to.
The second item on the list is the change in ranks. The ranks were really weird, with everyone having a default rank of "Dungeon Master" and "Commanders" being in charge. (Aren't Dungeon Masters above Commanders? Apparently not.)
The ranks have been changed to the following (special thanks to Foomer for coming up with most of the names):
- Lords of the Realm were called Commanders before but are now called a Lord of the Realm and control the entire BYOND RPG guild, helping to make policies and submission guidelines and make posts like these for the benefit of RPGs.
- Dungeon Masters were previously called Game Masters and assist the Lords That Be by enforcing policies and giving helpful advice. They have a lot of power in the guild.
- Special Rank: Serjeant Painter. It has the same privileges as Dungeon Masters but the rank is assigned to Foomer for his contributions in lay-out and the original rank specification. Thank you Foomer!
- Currently unused: those with the rank of Groom of the Stool have the honor of adding games to the hub and managing game submissions.
- Guards are moderators of the forum. Currently nobody is a guard. Hopefully that will change when the guild becomes more popular.
- Adventurers is the new default rank. You may freely submit blog posts (although you can't submit games to the guild). Note that you don't need to be a BYOND Member to post on the forums, so anyone may submit their games to this guild and talk about RPG games.
- Peasants don't do very much. If you did something bad, you might become one yourself, and be unable to submit blog posts or review games. Best not make the Dungeon Masters angry!
I hope that everyone understands the new ranks and why the change in structure was made. I hope that the new guideline will help to defer Anime to Anime and bring new life to the guild.
The last item on the list is the poll. It's been there for quite some time now, and not making a new one isn't going to help this guild to become more active.
The result of the last poll, "Which era and theme do you like the most?" is unfortunately for myself "Fantasy", with maybe a bit of Medieval on the side.
Personally, I like science fiction games the most, because they border closely to reality and allow even the most stubborn minds (like mine) to experience the world in full detail. But to each his own, I guess.
But enough about that old poll, let's bring in the new: What kind of experience system do you like?
The choices are as follows:
- Level-based is the most basic. You start hitting the pbag a million times or kill a bunch of players, and through killing you gain experience. Once you have reached a limit, you "level up" giving you a random boost in stats and making you a little stronger.
- Skill-based gives you more choice. Instead of leveling up only one value, depending on what you're doing in the game you can level up specific skills. Some players will be higher in skill than another making an unique combination of traits. Occasionally games use the collective value of all skills to generate a level--in this case it's still a skill-based system.
- Free-form systems are complex to work with. A free-form system allows you to pick traits which come in the form of advantages and disadvantages. Advantages cause you to lose points while disadvantages give you points. In most cases the excess points that you have are turned into skill points and a cash-in based approach is then used. This system allows the most control, but is the most difficult to set up and understand because of all the different traits and skills, and the relations between them.
- Cash-In systems work by allowing you to gain points instead of levels after you've gained enough experience. Afterwards you can use the points to increase skills, "cashing in" on your work.
I don't plan on having this poll open forever, so cast your vote today!
I apologize for the wall of text and the lack of images. Have a very safe day.
