ID:93004
 
Keywords: review
Space Station 13 by Exadv1
Stay alive inside Space Station 13
26550 fans · Created Feb 16 2003

Simple features such as the vending machines increase immersion and give you something to do if you need to wait.


Welcome to SS13

Welcome to the world of Space Station 13. After years of idle development, the game is finally underway towards a golden era.


I finally found out where the disposal units lead!
Space Station 13 once started out as a small test suite created by Exadv1 where he was experimenting with an atmospherics system on BYOND. Over time project "cellautomata" turned into the Space Station 13 as we know it.

Complex systems such as this were added to the game, leading to a "space station simulator" that allows you to experience what it's like to live on a space station. Unfortunately the creation of a realistically portrayed game like this has spawned the unrealistic habit of grief, where players ruin the game for each other and perform all sorts of weird actions that don't even relate to their job at all.

The game is very popular, ranging from 30 to 70 players on busy days.

The Game(play)

The game is set in rounds and various game modes ensure that every round will be very different from any other, though they usually end in chaos due to the sheer amount of players stacked onto a single server (see also: cabin fever). At the end of each round a shuttle arrives to take away the survivors, and there are various medals to be earned during the course of the game.

When you join the game you're assigned to a job which has specific duties you should perform, but you're left in charge of your own destiny. The beauty about SS13 is that you can make your own choices and do whatever you want. The downside is that a lot of people make choices that involve your character getting hurt in some way. However it's pretty much guaranteed that every round will be unique, even if it's just unique ways of dying.


Having fun dressed up as a wizard in the cargo hold.


The controls of the game are easy enough to learn, though this is probably biased since I've played the game longer that I'd care to count. Luckily for newcomers there is a wiki available that explains a lot about the game. One of the aspects that make the game even more fun is to be able to find all sorts of new things and discover how they work.

There are at least two servers online to allow for a reasonable distribution of players. Newcomers might be better off joining a server with only a handful of players though, since it's much easier to learn about the various features without being disturbed too much.

The game has a lot of features (mess with the atmospheric system, create your own robots, role-play as a sentient computer, be the station chef and prepare food, run around as a clown amusing others, mop the floor and laugh at the unfortunate souls that slip on them, and a lot more) that make for a truly unique experience every time you join a round.

For gameplay I'm giving a score of 7 out of 10. The new development team has really done a lot of work on the game, and it's improved drastically to the point where you can barely recognise it's the same game if you look at an older version. The sheer amount of features ensures you'll never be bored, and although things like griefers can ruin your mood it's something which can be avoided most of the time.

Presentation

Looks



You quickly forget you're in a BYOND game when dynamic area lighting becomes second nature.


The graphics used to look bland and people were quickly put off by them. The pixel artists that have joined development have done a great amount of work remaking the artwork, and this shows from the second you connect to the game. The graphics look amazing, and although the player icon still only faces south, it doesn't seem to affect the game at all.

Unfortunately, the interface leaves much to be desired. Because the game is so old, browser screens are still used for most of the objects you'll use in the game. Some of these windows tend to refresh every second, which can get annoying for some windows. Luckily, it doesn't distract too much from the game and you'll be paying more attention to what happens near you than to care about an ugly computer printout anyway.

Sounds

SS13 uses a lot of sounds, and I mean a lot. Any other BYOND game would be blown right out of the water.

There's background noises and ambiance depending on which area you're in, random announcements and noises are played to increase immersion and full use is made of the 3D sounds that were available since BYOND 3.5 to produce a variety of sounds depending on actions taken by you or others.

From knocking someone over the head with a toolbox to opening doors and putting an item in your backpack, there are sounds for nearly every possible action which says a lot given the freedom available. Eating and drinking has multiple sound effects so you don't get bored listening to those and there's even a clown job who has special shoes that make weird noises whenever he or she walks about the station.

Presentation Score

Overall the presentation is top notch, but needs improvement. I'm giving this a rating of 5.5 out of 10, putting it to a close 6. The only thing that would put anyone off from playing this game is the lack of a good-looking window and the blackness they have to endure as they're being strangled to death by a security officer.


Ordering items from the supply station.


Originality

This is truly an original game. The story is original, the artwork is original and although there were some problems with the source-code being leaked this ultimately resolved itself. Even the sounds appear to be original though verifying this would be difficult.

Every so often a bunch of new features are added and even with the new development team it continues to remain original and to the point.

However for all their originality the storyline doesn't add up (a company filled with wizards? tourists aboard a multi-billion dollar space station?) and although this doesn't affect the game by much I think I should cut off a point from originality.

That leaves us with a score of 7 out of 10.

Overall Score

For this review (at least) I'm adhering that the overall score = the general impression of the game, which is actually what the review tools say I should think on it.

We come to two fatal flaws: the community and the administration.

The Community

There are two sides to the community: those that favor role-playing, and those that favor action.

Those that favor role-playing can be very strict if they're administrating since you need to play by their rule book, which can get pretty one-sided.

Those that favor action can be difficult to deal with, as they're a more aggressive species. You don't know if they're going to club you over the head and throw you out of an airlock or work together with you.

As it stands the people in charge are considered a mix of the two bent slightly towards the action-oriented game-play. They allow role-playing and introduce features to make it popular, but they'll also allow people acting on their own and not conforming to what an ordinary person would do on a space station (such as stealing the captain's hat, for example, which would be looked down upon by role-players).

The Administration

The administration of the game is another interesting aspect.

There are a few main servers which you can join. However the role-player groups (and on occasion also the purely action-oriented groups) tend to stay out of these servers and form their own groups. They host their own servers and have their own administration.

Exadv1 appears to be in charge, as he controls the hub entry. However he allows other servers to coexist which allows every group to do what they like to do: role-players can run their own servers with role-play oriented features and action-oriented players can have servers of their own. You aren't forced to adhere to one specific administration.

The administration is divided yet manageable. If you don't like the way things are run, you can hop onto another server and do things another way, even if that means losing some functionality and graphics over it.

The Overall Score

As I said, the overall score will be my general impression of the game. I'm giving it a score of 4 out of 10. The administration and community has merit if it shapes up, and for now you'll be able to freely play, but this can change at any time due to the unstable nature of the community.

Overall the game is interesting to check out and play, but you shouldn't get too involved or you might get caught in all the drama surrounding it.

Overall score: 4 out of 10.


In space, no-one can hear you scream. Especially if someone is about to change your molecular structure.
Good work, I personaly thought the new graphics made it worse but thats only my opinion.
Pretty solid review, I'd say.

Space Station 13 is incredible in terms of stimulative capacity, but one thing it's never really had is incentive for players to do much more than goof off. If you're a Goon, that's great, as finding new and fascinating ways to goof off is more often than not their mission statement. Goonstation 13 is there for a reason.

If there were more incentives to play the game "properly," and hard coded penalties against the opposite, no doubt you wouldn't see so much griefing. However, at the same time, this would really undermine some of the magic behind the game.
The graphics appear to have been updated on everything except for the perpetually butt-ugly people.
Vexonater wrote:
The graphics appear to have been updated on everything except for the perpetually butt-ugly people.

They are characteristically butt-ugly. The woman are men with boob lines on their clothes.
The overall score shouldn't be less than the others, it should be an average of them. Other than that, it looks like a thorough review.
I really am going to have to disagree with the 4 out of 10 for overall. You really give the impression that it was awarded out of spite and little else.
I have not tried to play the game in awhile but seeing how right at this moment theres 118 players between the several servers up 64 in one of them then maybe I should give it another try.
Fugsnarf wrote:
The overall score shouldn't be less than the others, it should be an average of them.

Not according to BYOND Staff! They claim that the Overall score should be how the game 'feels' in general.
Overall should take everything you reviewed in the game, sum it up, conclude the review, then show an average rating on the game as a whole. Naturally the overall rating would be an average of everything you've already reviewed. That would give this game about a 6 due to your other ratings. If what you say is true, I would definitely not agree with the BYOND Staff there.
Personally, I'd say overall score is a bit of compromise between the two. Start with an average of the technical aspects (gameplay, presentation, originality) and then "fudge" the average based off of how you feel about the game overall.

The main trouble is that too many readers will come by, ignore all the other scores, see "overall 4/10" and figure that's the only score worth looking at. If you totally disregard your other scores, so will they. That's not a BYOND standard, that's an Internet usability standard.
My issue is that you spend a whole bunch of time talking about the positives, and very little on the negatives. It's apparent that you weighed the game community very heavily in the overall score, but you spend very little time actually saying why this is such a major issue as to take a game that you otherwise like a whole lot and make it only worthy of a 4/10
Generally on game reviews you see an overall score which -is- nothing more than an average of the other scores. This is why most people would only look at that score. It gives them the general impression of what the author feels about the game as a whole, and that includes everything else that he rated in the review, thus the average.
Or we could talk about the game that was reviewed.
...eh? In the review, it seemed as if you enjoyed the game, but "4 out of 10" is a pretty shoddy score. Please make up your mind, or elaborate on why you disliked it.


Throughout the entire review I thought you were going to give it a 7 or 8 out of ten, but instead you gave it an overall score that was rather low, which contradicts what you've said about the game itself.

You also have to put things to scale; you're reviewing a BYOND game here. We're pretty much the indie games of the indie game industry. There aren't that many good, popular games on BYOND (there are many good games on BYOND, but nobody plays them, I still don't know why.) and by giving this one a bad overall score, you're probably going to turn some people off from it. Less people playing one of the better BYOND games isn't a very good thing.

Rather funny that you gave the game a 4/10 because everyone made fun of you.

The game itself is good. They just don't like you. :V
Your review was well thought out and quite accurate, however your overall score of 4/10 is pretty weak.

Considering the last time SS13 was reviewed, it was given an overall score of 5/10 without any graphical overhaul, twice the lag, and less than half the features it has now.
It's cute that he can rate everything highly about the game and then give the overall less than any of the three other ratings he put in.

Pretty obvious the real problem here is someone is butt hurt about the entire community hating them.

Here's how I rate your review

Content || 2 /10
Presentation |||| 4 /10
Originality ||| 3 /10
Overall | 1 /10
Troll Below Me
v
Great game, horrible admins
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