RP Unlimited by AnthonyHawkina
Come create or join various Role-playing worlds, in this versatile and secure system.
1665 fans · Created Dec 28 2009
What is RP Unlimited?

Welcome to RP Unlimited, Where you Imagination take root into worlds of
Fantasy. This is a text based system that lets you design a setting, a world, as
you want it to display to the community of Byond. Using tools and your own
imagination this opens the door for everything from Freeform open role-playing
where anything goes to more set and complex table top gaming. Trying to open the
door for most users but having a system to let guest come into view your stories
before taking part in them. Trying to offer a more secure environment for hosts
and players to enjoy there story.

So what does RP Unlimited offer?
  • A hierarchy of administrative levels: This lets you as host set up who you want to run what.
  • Split Sections: Keeps the out of character and in character content separate to make it easier top focus.
  • Music Sharing: Use the Jukebox tool to bring sound to your world and share music in play list fashion.
  • GM Tools: This lets you make Dice Rolls, and other tool uses with out should the server. This can be used to help you set up the story with out the whole world knowing.
  • Player Commands: Keeping spam down in character with giving special commands only to those playing on your server, like posting in character, use of tools like Dice, a Timer, Voting, and Playing Music.
  • Multiple Characters: This lets you as a Player use more then one character with a multiple character assignment, each acting and able to be used like your default character.
  • File Sending and Picture Sharing: Designed to let you keep in touch with those on the server and keep them up to date, this also lets you send images to the whole server if sharing maps or those creations, or if needed a single image to another user to show stuff with out everyone seeing it.
  • Integrated Help Guide: Having trouble understanding the system this will help you learn the commands.
  • And much more...

So come join us as part of RP Unlimited. Either enjoy the servers already
being hosted or share you own ideas and dreams with us. Thank you, for looking
into the system and I hope you enjoy it.


RP Unlimited share features basic characters, PCs & NPCs for more in-game control on per-character approval, derivatives for different image versions of the same character, and for the first time ever in a RPU system sorting & auto-sorting, as well as character groups to logically group characters together!

Have a built-in logging system that allows players to select the date of previous logs to the very beginning of time itself, without clogging the server with excessive use of memory as for each player they only load one date's worth of logs at a time! Face icons show up correctly for your IC posts and Omitted posts as well. Manage each of individual dates through the logical file system that easily allows you to delete both only a day's worth of logs as well as an entire month's, without interfering with the server while it's even running.

In replace of the previous Primary Character, there's now a more dynamic Active Character that allows you to switch between different characters on your list, in order to have quick commands and button for a character you use at a particular time more than others.

With the new WhisperBox system, you can privately chat with other players without missing the posts in the OOC Window.

As per requested as well, a new Looking for RP status pings you whenever a post is made publicly to the IC Window to let you know when there's activity going on in the RP.

There is no longer a worry about resizing images to meet the 50.1 KiB cap placed on the FIs (Face Icons), as when you upload one it automatically scales down (or up if smaller) to the 50x50 proportions that RPU uses. Even when you upload a 5 MiB picture, it'll be saved likely as low as 5 KiB on your save file, saving the toll even moreso than the former cap for the server and other players loading your character list!
Note: Temporarily disabled due to a cache error.


Please make sure your servers are up to date as they fix past bug problems and other issues.

RP Unlimited v2.0
(AnthonyHawkina, Darth_Chaos7)
+ Room System: The IC system now works with separate rooms that either allows for Personal Rooms, that are limited by the max number of personal rooms a player can make set by a Head Admin, or a GM Room, not governed by this limit. Rooms can be passworded to keep out those from abusing the system, and if passworded can be also set as private (only when passworded as a motivation to abuse this as much) in order for some situations to not be logged by the Log System (see above).

(Darth_Chaos7, AnthonyHawkina, Asellia, Lloyd Ishtar)
+ Map System: A new map system that allows a head administrator to create a world map and add onto the tiles. Players can move around on the map with given markers that they can change the color of. Each tile has a description that can be viewed by double-clicking it, providing relevant information the Head Admin has set for that area. [Due to limitations of Byond for now, however, only one map can be loaded at a time. Even with the library, creating a map with another one having been loaded in the past makes it unable to input less max xs/ys without it still be the same as the previous map's, creating excess tiles.]

* RPU-ES (Core) V2.0: Complete rewrite of the entire game system and code that continues off from RP Unlimited v1.5.4B. The core system has been stripped of the world status tab (event coordinator system, weather system, clock system), NPCs/PCs, primary character, left with one default title background. These systems will still be in the full version of RPU, but not in RPU Lite. RPU-ES (Core) v2.0 and RPU Lite v2.0 are now refined down to a little over 1 MB in resources thanks to this. This also further adds the ability of independence of plugin systems such as the world status system, tools, etc. and any future features. Lastly it adds a more universal core system between RPU, RPU (Customized), RPU Lite, Eternal Saga, etc. for consistency and manageability.
Note: RPU-ES (Core) 2.0 and any games/systems that use this are not backward compatible, and if upgrading to the new Core, it's recommended you manually transfer all world info data instead of copying the saves, and have a temporary server open for players to remember and recreate their character lists. The RPU-ES (Core) development team does not take liability for any problems arising from using outdated save files.
(See the RPU-ES (Core) Change Log for the 99% of the updates and changes, such as the new character systems.)
+ New sorting and auto-sorting commands added for PCs/NPCs built upon the core's sorting systems. PCs can be sorted by name, ID, age, gender, species, height, or weight.
+ PCs/NPCs can now be toggled so that a server can use the basic Characters instead at the disgression of the Host / Head Admin(s). Disabling them changes aspects of the skin, such as the menu, macros, and the buttons.
+ NPCs now also have a full picture value that can be displayed to others by double-clicking on another person's NPC.
+ Approved and unapproved PCs are now differentiated by being on two separate lists in the Players Online tab.
+ The PC System now has a new height/weight system that fixes old height bugs as well as automatically converts to the other units, such as if you input an imperial unit, it'll convert it to SI metric units that'll show up on the character sheet as well. This allows for better international support and so that people no longer have to manually input both values.
+ New settings in the Music System to turn off any future music, change music volume, and enable/disable song repeat.
+ Offsets have been added to the the Tool System, as well as the results display now being more confined and legible on one line.
* NPCs are now only for moderators by default for miscellaneous, most likely nameless characters such as shopkeepers, etc. With the PC System more refined, this allows for a more integrated approval-based system as opposed to just using the forums.

RPU-ES (Core) v2.0
+ Looking for RP status added that makes it so any IC posts within your scope ping for your attention.

(AnthonyHawkina, Darth_Chaos7)
+ Active Character System: Allows for shortcuts to RPing one specific character that may be more often used than others in a given situation. The Active Character panel has a button that can be used for direct access to the characters commands, and its image set to the character's icon. The 'black box' next is a label set for displaying the character's name. The shortcut commands include what was originally the 'primary character', but the main difference being the dynamic ability to switch between active characters.
+ Log System: All components now are logged built-in. Logs are saved with a cache of the icons so that icons used in IC can be seen in the logs; the logs are also saved in the format of [year]-[month]/[year]-[month]-[day] to make simpler to load and for administrators to delete older logs. In the Logs window, you can select the appropriate year, month and day for the for logs. Only the available options will show. You can view the IC, OOC, or both logs in the case of needed context. Login messages won't show on IC so that for those reading back on the IC messages, will only need what's relevant to IC.

(Lloyd Ishtar)
+ New User Guide: A separate guide from the Help Guide has been added as a means to get new players started, whereas the Help Guide will be used more as a detailed reference.

(Lloyd Ishtar, AnthonyHawkina)
+ WhisperBox System: The whisper verb now works as a separate WhisperBox instead of on OOC, making it more intuitive to whisper either people, such as Administrators discussing the approval of characters without wanting it be unnecessarily discussed over OOC.

* Complete rewrite of the entire game system and code that continues off from RP Unlimited v1.5.4B. The core system has been stripped of the world status tab (event coordinator system, weather system, clock system), NPCs/PCs, primary character, and left with one default title background. These systems will still be in the full version of RPU, but not in RPU Lite. RPU-ES (Core) v2.0 and RPU Lite v2.0 are now refined down to a little over 1 MB in resources thanks to this. This also further adds the ability of independence of plugin systems such as the world status system, tools, etc., any future features, and for potential future spin-offs of other outside developers basing upon this core system. Lastly it adds a more universal core system between RPU, RPU (Customized), RPU Lite, Eternal Saga, etc. for consistency, manageability, and importantly portability between bug fixes in the core aspect of the systems itself.
Note: RPU-ES (Core) 2.0 and any games/systems that use this are not backward compatible with RPU 1.5.4B, ES 0.6, etc. & less. If upgrading to the new Core, it's recommended you manually transfer all world info data instead of copying the saves, and have a temporary server open for players to remember and recreate their character lists. The RPU-ES (Core) development team does not take liability for any problems arising from using outdated save files.
Note 2: As of 2.0, the Help Guide has yet to be finished and does not work for the time being.
+ Subscriptions: Now as a means for the community to help with future development and help clean up the game hubs, hosts and servers are now based upon an approval system. For a server to be approved, the host has to be A) A subscriber to the game, B) Given approval by one of the administrators of the game (Hosts can always talk with one of the administrators who will be glad to help on this), or C) One of the developers to the game.
+ Shell servers can now be easier to use if a game administrator uses the approve server command, allowing the person to log on the server with hosting commands regardless of being on the host computer or not. It supports only one Byond key at a time, and once a host has logged it, no new hosts (except for the original) can be made for the duration of the server uptime to avoid abuse (use Head Admins).

Note: This is currently not valid for the public testing of the beta release.
+ Character Groups added (supports multiple open simultaneously).
+ Character Group & Character Sorting added.
+ Character Group & Character Auto-Sorting and an auto-sorting setting added to allow for disabling of it.
+ Sorting by Name and ID option added (for Groups and Characters).
+ Derivative Character System: Allows the ability to have multiple versions of the same character with different icons/pictures. This helps for organization reasons,a s well as future manageability in the case of PCs in RPU/ES (meaning not having to create multiple PCs for what's all really the same character, such as in stats and information fields).
+ Book/Guide System: All books and guides now use a universal book system that works based on a template window, which is created for a player-by-player basis when one loads the book/guide based on save files. This puts a lot less of a memory (RAM) load on the server and shares it more distributed through the clients.
+ Custom Books/Guides: Due to being able to use one universal book system, it enables the ability for head administrators to create their own books and guides for the server that players can view. This places less of a dependency on the forum in case of it corrupting, and also means the ability of using the same book save file for multiple servers instead of having to create from scratch on the forums.
+ Identify Server option which identifies the game name, game version, core version, server name, your computer information (key, name, IP, and computer address), and the server's current player/mod rankings.
+ Autosave and saving upon world shutdown now supports automatically saving all the players' saves. Backing up the world in turn backs up all of the players' saves.
+ Autosave frequency option now added to allow a head administrator change how frequent world autosaves in number of minutes.
+ Game-dependent TOS upon first startup added from Eternal Saga. With this, 'contractually', no one can be excused of not reading/confirming to rules. Declining boots you from the server for you.
+ Added a 'remove character id' command for Head Admins for whatever need it may have.
+ Added Moderator Commands to characters that allow the ability to fix several kinds of bugs/errors that may occur, especially stemming from when porting a player's save file from server to another:
Display ID is useful for the ID commands below.
Set ID initializes the ID as if it were new in case in that situation you don't want to remove the previous ID from the list (such as if there's an ID conflict with another character, you wouldn't want the other character's ID removed from the main list).
Change ID changes it as it were already used, so it attempts to remove the previous ID from the main list as well as give a new one.
Fix Owner fixes the character's owner in a situation possibly when a player leaves the server during a sorting (not likely as it does the changes to a temporary list of characters) or when creating a character, which prevents them from accessing their character as if it were their own.
Fix Char Owner for derivatives in a similar situation, except where it fails to recognize which character it's a derivative from.
+ Moderators and above now have access to some of another character's commands, specifically when changing values to allow direct when a player has inappropriate material for their character.
+ Add/Remove Forum Owner verb now added for Head Administrators.
+ World Info and all other book-based code now has a built-in page number system.
+ Added 'RP Disabled' mode when setting the RP mode, moreso for plugins in the future.
+ Added a 'Last Project Update' field in Core Credits
+ Added new options for the Player View Mode: Tabbed is now Tabbed (Classic) (always shows all groups and derivatives of the player), Tabbed (Toggle) as default which allows for toggling of groups and character derivative lists, Personal List switched to Personal List (Classic) (see Tabbed (Classic)), Personal List (Toggle) (see Tabbed (Toggle).
* The Players Online tab has been revamped for more intuitiveness and separating players easier.
* Every input verb now has a 'null' option added to it, which more directly adds a 'Cancel' button to any input option, allowing for backing out more simply, even when accidentally hitting a ban verb.
* Thanks to the need to reduce the size of face icons due to the Active Character's button's image not being able to be resized upon runtime, all new character icons are automatically resized down to 50x50 as per normal use of RPU, meaning there is no longer a size cap on icons or a worry of uploading too much data since it'll be saved as the reduced proportions (remember to be sure that face icons are cropped as a square, where both the width and height match, or else they will be forcefully stretched or squished).
Note: Due to an unfixable bug right now that requires other players to relog to see a scaled face icon's picture correctly, this is temporarily disabled and reverted back to the 50.1 KB limit until a solution is found.
* Numerous typos across the code and verbs were fixed.
* Fixed various HTML inconsistencies (Namely closing tags) to make it more consistent and therefore more efficient in its decoding. This fixes the bug where text color in a a character's action 'trickles down' to the next post.
* Save file hierarchy has been changed for better organized: saves/administration, saves/players, backup/administration backup/players.
* Code-ban, server bans, and boots now checked first before everything else upon player startup.
* Player systems and variables rearranged (code-wise) for more efficiency sake.
* Load-up code is now faster thanks to more efficient processing.
* Completely revamped every administrator verb and proc for efficiency.
* Dead/old commented-out code removed to further reduce resource sizes.
* Completely revamped the World Info and Color Guide for manageability on the development end.
* Color selecting and list options revamped for efficiency of potentially 3 times faster and slimmer.
* Due to security concerns in the outputs, as well as consideration for sense in terms of character information, characters no longer support direct html formatting.
* All book-based systems and windows (except for the forum once again) by default now support a space-based background.
* Rearranged the 'ConvertTime()' proc for slightly more accuracy for Current OOC Time and admin logs.
* Server OOC Time and Server Running Time moved to the Players Online tab to allow it to be more universally used without the world status tab (e.g. in RPU Lite).
* Toggle Character List is now a list option instead of a switch option.
* 'Classic' Character Lists display Groups all opened, whereas 'Tabbed' and 'Personal List' don't.
* '-----Characters-----' is now a double-clickable button for sorting options.
* Players Online stat panel revamped and reorganized both for efficiency and display purposes.
* Player rankings rearranged for better sense: Host, Limited Mod/Mod/Admin/Head Admin, Developer Ranking, Player/Guest
* Players can now be under more than one developer ranking.
* Clickable mobs switched to a new 'Player Commands' button.
* World Info admin commands are compacted to one 'world info commands' verb.
* 'set npcs/pcs' switched to 'set max characters' to better help admins know what it does.

RP Unlimited v1.5.4B
+ Added ability to remove people from bootlist.
+ Added Quick Boot, Boots without use of bootlist block.
- Devourer cheat removed by request
- Removed Herobrine

RP Unlimited v1.5.3B
+ New macros for the About/Credit window and Change Log window.
* Fixed the versioning system so it's less confusing. E.G. '1.52B' to '1.5.2B'.
* 'Refixed' the 'Moo' cheat with the correct coding.
* Major grammar and spelling checks throughout all the cheats.
- Removed Herobrine

(Lloyd Ishtar)
+ New 'most colorful of exits' cheat added.

RP Unlimited v1.5.2B
* Fixed the Autosave system so it should work.
* Added encoding for custom cheats to prevent HTML input.
* Fixed and removed the time log before the hidden weapon cheat.
* Added some missed lines on the previous change log for 1.5B.
* Fixed the muffin button cheat.

RP Unlimited v1.5.1B
* Custom cheat targets fixed to have no entry cancel out of input.
* 'Moo' cheat now has the intended sound file that it was meant to contain.

RP Unlimited v1.5B
+ World Status stat tab added. (To turn its display off, use the Show/Hide World Status command)
+ World Status/Chapter added.
+ World/Realm and Region system added, which in turn each region can have a timeoffset based on the IC global time, and individual weather features.
+ Server OOC Clock system added.
+ Autosave system and setting added. It autosaves the world every hour if left on.
+ IC Clock system added. (Allows for the Gregorian Calendar system, or a custom system.)
+ Event Coordinator system added that works in sync with the IC and OOC Clock systems.
+ Admin logs now have OOC time added.
+ Weather Machine system added (Weather Machine [Automatic] that changes with each IC day, Presets, Custom).
+ Weather Forecast system added that presets for the set amount of days and changes with each IC day to the next item on the Forecast. If the forecast week ends, it creates a new one automatically.
+ Weather Machine system works with the added preset climates.
+ Official change logs added!
* Cheats now have a custom option.
* Cheats were revamped code-wise to be a lot more efficient.
- Player time removed do to inconsistencies and inability to get it to work right.

(Lloyd Ishtar)
+ Added 'Moo' and 'Devourer' cheats.

+ Added Muffin Button cheat.
* Boot system changed to have more consequence.

RP Unlimited v1.4B
+ Server Reboot command added
+ Tags added for RPU Developers and Contributors
+ Black Listing system for denying permissions and Lockouts
+ White Listing system for auto approval and Lockouts
+ Passwording system for server
+ Open Server setting for no approval servers
+ Save file restructuring
* Enabled Forum to be controlled remotely
* Forum now have link Icons
* Player Character and Non-Player Characters Defined
* World Info is now multi-paged.
* Help Guide is now multi-paged.
* Color Guide is now multi-paged.
* OOC fixed
* Administrative Tools Improved
* Major Clean-up of commands
* Cheat system fixed
* Music box updated with player based listing and Gamemaster list.
* Identifier in help menu.
.. more stuff I probably forgot.

About Donations

Hey everyone,

About the donations in the past, I have the Paypal but the donation button is still not working. So if you would like to help with the development of RP Unlimited and Eternal Saga.

Now if you would like to help through Paypal send donations or gifts through Paypal to ( )

Being I would like to do more with the systems and possibly making a final version of Eternal saga public hosting if we get enough support. I just wanted to put this out their to see what we can get for help. Thank you for you support and please enjoy RP Unlimited.

-Anthony Hawkina
So I have added Darth Chaos7 to the coding team, he is now working on future updates starting with 1.5 Beta. This should give some more ideas as we started transferring some of the more wide ranged enhancements we been working on to RPU so the hosts and story owners can use this in their story designs.
Hey everyone,

About the donations in the past, I have the Paypal but the donation button is still not working. So if you would like to help with the development of RP Unlimited and Eternal Saga.

Now if you would like to help through Paypal send donations or gifts through Paypal to ( )

Being I would like to do more with the systems and possibly making a final version of Eternal saga public hosting if we get enough support. I just wanted to put this out their to see what we can get for help. Thank you for you support and please enjoy RP Unlimited.

-Anthony Hawkina
So Being I had some questions, the new project we are working on is here.

I will be hosting some stuff for the time being, so stop in and see what is up.
Hey everyone,

Good news!

We are working on RP Unlimited 2.0 now, to bring new features and better runtime to everyone. In short we are re-coding the whole whole thing, being Darth is a much better coder then me and cutting out a lot of the needless code with shiny new code. (Mostly a lot of the repeated code so most of you wouldn't notice this.)

Being how much people love change, I am going to release version 1.5.4B today being the last update for a while and added a few requests Darth over looked. This will also link to the custom section. Being that is for older versions and long story short we will be updating the current hub to be 2.0.

I will give more updates on this as we go, being already the character list will have a grouping function, and Darth got the sorting function for characters working. So no more messy character lists. Being how this is being worked we will be working out the kinks slowly for a public release soon.

As promised, here is the links for RP Unlimited and RP Unlimited (Custom) hub downloads.

(Normal Hub)

(Custom Hub)

Now while in the future I am planning a mandatory update for RP Unlimited 1.5.4 to RP Unlimited 2.0 being the complete overhaul and improving the hub. I will not be forcing any update on the custom hub. If your looking for a server that moved the custom hub. Here is the link.
Hey Everyone,

I released an update on a lot of stuff. My ideas for RP Unlimited, future updates, and otherwise how you can help.

Please take a look.
Heyo Everyone,

So RPU Lite was officially released last Saturday on the RPU Custom hub, so I'm sorry that I haven't got around to saying so until now. With RPU Lite released, I'd like people to try it out at least and give any suggestions. Please check out the change log on the Help (Core) menu for a full list of what's new, and some need-to-know information of some things to consider with 2.0
Hey everyone,

Thought I would note, being we are still working on RPU. Being in truth, I haven't had much time out of the coding to do much. Mostly we have some lag being college and school is back in so a lot of the team is busy.

I thought I would use this point to note we are taking your input. Being today we are looking into the room system again and trying to get a better PC system up for future use. Wanting to make RP Unlimited better all around I hope the updates can get out before Christmas. Being it has been a long while since we had anything big, save for the weather system.

As always for shameless plugs, if you would like to know what is up in the future or see what we are working on. You can find the development team working here ( )
Being ES is still the testing hub, we have been working with plans to advance the system. Hopefully this will all work out in the end. Thanks for your support and please Donate.
Hey Everyone,

I been working on stuff and looking to get some new updates in. But otherwise fixing the general look of the hub. Hopefully you like the new look as I have some new Icons and Banner up. I hope with makes the game more appealing to people looking through the hubs.
Hey Everyone,

With this being an early post for tomorrow. If you saw the April Fools Joke this year. We are sorry for who it offended. No, we are not so arrogant to think we have the best server ever and we are not bringing Zantelga back. This was the normal approach to this, being the factor of these terms is normally used to insult the server so we used it.

In apology we are releasing a demo version of Eternal Saga to give people an idea of possibly hosting it in the future. This is not able to be hosted publicly and more to get out the issues with resources and that. Hopefully this will give people an idea of what we are doing and take the time to play with all the stuff we added in. I will update this from time to time trying to fix bugs.

Keep in mind this is Alpha, we know there is bug and it is not complete in the slightest. It is more a demo for idea complied into a working version. Thanks for the support and everything. Eternal_Saga0_5_Demo_.html

Because of 4Shared needing you to sign up to download, I shifted to Mediafire, hopefully this works out better for everyone.
In response to AnthonyHawkina (#9)
Just updating that I have been working on the system, and hope to have more working points for the updates. If you would like to place comments on what you think of the new system. Please feel free to message me about it, hopefully I can get everything in order before a public beta.
O.k. an update for everyone following the ES/RPU updates.

Currently I have worked out a lot of bugs in the old set up. Well hopefully. If not well then I will still be working on them.

What the rest of the team is doing is as follows. Darth is still working on the 2.0 ES/RPU joint recode and hopefully it will be ready soon. This should get out all those spelling errors and other cosmetic problems you keep going on about.

Lloyd is working on the whisper system right now trying to get up a private whisper window for whisper conversations without having to click every time. This will also not disrupt RP being it will be apart on a dragable window more in messenger style. Thought for it getting into the next beta release is on hold as he is having computer problems and I have not got his end of this.

Finally what will be in the next update, I revamped the music system. It now have base for volume, repeat, and set so these setting will effect when you play to world. This also allowing plays to turn on the play to world setting on a personal level. So they will not be disrupted by music or pages.

Status have more to work with now then just a pretty name. AFK, Busy, and Sleeping will now not only block music from being played while there up. But the audio sounds from pages. This being you can stay on a server to get logs but not have people paging you and waking you up at 3 in the morning. Hopefully this helps some owners and hosts with there tasks.

Also added a new status, looking for RP. This will page you when people post in RP. Allowing you to look away for a while and play a game while you wait for role-playing to start. This also will help you know when on low member or 'dead' servers when the group gets on to RP. This should make it easier to keep track of everything.

Finally, I am trying to get the bugs out of the room system now. This will allow you to make sectioned off are areas to the RP. These hopefully will have passwords and so on. Though this is still in the works. This should allow players to have more control over where they RP and clean up the mess of posts on larger servers. Note Admins will have the admin window to see all post still. So don't think this will let you break rules.

So I should have another beta for players to look at soon. I will release it once I get everything running. Otherwise we might be set back as talks about completely rebuilding the forum for ES is up. This sadly will kill backwards compatibility will the older version forum but should integrate the forum to work with your administration levels and hopefully 90% of the forum errors. I been helping Lloyd work out the bugs in the old forum code for a long time now, it probably finally time we just restart from the beginning with a better coded set up.

Well thanks for those that keep up with this.

-Anthony Hawkina
In response to AnthonyHawkina (#11)
Sounds awesome, Thanks for working so much on it..!
O.k. so good new and bad news...

First the good news, everything is almost set for a 0.6 alpha test and I have set for public hosting this time. Hopefully this means that you will get to show off everything with your ideas soon enough.

Bad News, After last checks the hosting size was about a good 280 MB for the zip. This is not allowing distribution to be easy. All the art, music, and code going into this is making it a lot larger then what I thought. This isn't a big thing except for the factor of well. Distribution. Being Byond only give me a total of 20MB and the other sites are about the same. Being this I am thinking of releasing this as a torrent download for everyone. If you would support that.

Otherwise I will input directions for player level as well so your not downloading a ton of resources and that. This should work on other levels but hopefully this works out. I will release something probably today before the room system is complete for early lookers. Then when room and map is worked out, and official beta thing.

(P.S. Will try and fix the file size... so messing with that.)
Well, Hawk old friend, I'd like to congratulate you. Since it's inception, RPU has remained on the front page and is always chock full of people who've come to share their stories and build new ones with others. Keep up the great work, and hopefully there will come a point where we both have free time and I have the opportunity to play a part in another grand adventure with you.
Oh I plan on it, Being coding right now. But working with the Team to bring a new horizon to another story that will shape the age. This time with less god-modding rumors.
Removed the download because of a critical error was reported and we will have another demo shortly.
Well testing a new version of RPU, we have the room system, map system, and most the other stuff working. This should work out, so stop on by the 1.6 server and give us your input.
Alrighty, guys and gals. I've recieved a few reports, figured I'd put this out there. I am aware of the Forum glitch, by updating to Byond 499. We're currently looking into it to try and fix it. For now, simply try to remember that clicking post multiple times, or edit multiple times, will only spam the forum. Thanks guys and gals.
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