ArcaneDragonX

Joined: Sep 17 2007

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Wow, been some time since I've logged on to this place. Glad to see there is some activity no matter the frequency of …
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What exactly will you be doing with the icon states when you allow the player to access them?
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You could always look into using a switch(), but even then you are still using if-statements. You're going to use them …
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Perhaps after I finish at least the majority of the game.
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Yes. Yes I did.
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I was messing around with some ideas the other day and I decided to work on some visual effects. If you played …
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If I'm not on, just send it to my email. Figuring out code isn't that hard for me.
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So I've screwed around with Xooxer's Platformer Test Source and I've been pulling the code apart to see what its …
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Then do me a favor and create yourself a little demo. In that demo, make a box on the screen that goes from, I dunno, …
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Journey to Silius: One of the most underrated NES games, and possibly one of the best. The game mechanics are simply …
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Well, here's the deal: I want to remake a Final Fantasy game, most preferably one within the range of 1 and 6 while …
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http://www.byond.com/games/ TheFFAnotherWorldTeam/ AnotherWorld#online
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Now, that I have you attention, please direct your attention to a sprite that I wish to use that I made from scratch …
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Video games in general.
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The trees are non-interactive and they are for scenery only. Perhaps the turf approach may be a little better and using …
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As much as I like Firefox, at any one point and time, it uses at least 44MB of memory. That's not bad on a computer …
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Yammen wrote: > Hey Arcane, you think you can make some cfg files for other games as well? Actually, I was hoping …
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mob >icon = 'person.dmi' >verb >>ExampleVerb() >>>usr represent one tab, the tab on your keyboard to indent 5 or so …
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172.16.0.1 wrote: > After playing around with it for a while it did not produce the quality of sounds I was exactly …
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Garthor wrote: > It sucks. ...really?
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Foomer wrote: > I don't think its necessary to have that kind of HUD activity. It'll mostly distract players from the …
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