ID:160504
 
The Title screen pretty much explains it.. I'm making a Kingdom hearts game with a few friends and i need to know how to make a banner for the main menu. I already have the pic made but i dont no how to put it into the code
You could just do:
turf
PicName
icon='picname.png' //make sure you spell the name correctly

And then you could make it's density 1 if you don't want players to move, or you could override Move() for that.
In response to DisturbedSixx (#1)
Here's another way to do it.

turf
icon='Titlething.png'
density=1
mob
Login()
world<<"<b>[html_encode(src)]</b> has logged in!"//Just a little login message.
src.loc=locate(x,y,z)//Input coordinates here.
Startgame()//Just a proc that you MIGHT want to add after login, like a switch(input()) that pops up.


Pretty much it.
In response to DisturbedSixx (#1)
Setting the loc for that isn't really very problematic or anything, but it's 'cleaner' IMO to leave their loc at null, and just temporarily move their eye only to the title screen, as you only need them to see it visually, nothing more. That way you quite ensure they can't really interact with the title screen (or other players viewing it), the only ability they gain is clicking on it basically, which is all that is wanted. =)

EDIT: Oops. XD forgot the "not" after the "is" in the first sentence, so it's "isn't" now and fixed so nobody gets the wrong idea.
In response to Kaioken (#3)
Thanks for the help, i'm gonna go see if it works
In response to Duelmaster409 (#2)
Why, would you do that when you could do it Kaioken's way?

It would be simple as to create a title screen image and set the clients eye to whatever coordinates as they login.

Example
mob/Login()
src.client.eye = locate(1,1,1)


But, thats just an example and nothing more..