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        <title>Asakuraboy's site</title>
        <link>http://www.byond.com/members/Asakuraboy</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:38:02 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Display not updating</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=234492</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=234492</guid>
            <pubDate>Wed, 01 Feb 2012 19:31:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=234492#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
HealthMeter&lt;br&gt;    parent_type = /HudGroup&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'health-bar-demo.dmi'&lt;/span&gt;&lt;br&gt;    layer = MOB_LAYER + 5&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; 10)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/px = i * 16 - 16&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/py = 32&lt;br&gt;            add(px, py, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;health&amp;quot;&lt;/span&gt;)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        update(value)&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Health Called!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; 10)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HudObject/h = objects[i]&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(i &amp;lt;= value)&lt;br&gt;                    h.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;health&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(h.icon_state == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;health&amp;quot;&lt;/span&gt;)&lt;br&gt;                        flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hurt&amp;quot;&lt;/span&gt;, h)&lt;br&gt;                    h.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;empty&amp;quot;&lt;/span&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        UpdateHUD()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client)&lt;br&gt;                &lt;span class=&quot;dmcomment&quot;&gt;//var/HPPercent = src.Stamina/src.MaxStamina&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmcomment&quot;&gt;//var/n = max(0,min(round(HPPercent*10)))&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/n = rand(0,10)&lt;br&gt;                src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Before Health Call&amp;quot;&lt;/span&gt;&lt;br&gt;                health_meter.update(n)&lt;br&gt;                src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;After Health Call&amp;quot;&lt;/span&gt;&lt;br&gt;                spawn(10)&lt;br&gt;                    src.UpdateHUD()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Essentially, the hud doesn't update. The 'before call' message is displayed, but neither the 'called' or 'after call' messages are...&lt;br&gt;
&lt;br&gt;
Any ideas?</description>
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                <item>
            <title>Splash screen params for a 'full screen' game</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=138783</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=138783</guid>
            <pubDate>Thu, 01 Dec 2011 18:10:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=138783#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
        winset(src, null, &lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&lt;br&gt;            default_window.child_main.left      = &amp;quot;pane_splash&amp;quot;;&lt;br&gt;            default_window.can-resize           = &amp;quot;false&amp;quot;;&lt;br&gt;            default_window.statusbar            = &amp;quot;false&amp;quot;;&lt;br&gt;            default_window.titlebar             = &amp;quot;false&amp;quot;;&lt;br&gt;            default_window.macro                =  null;&lt;br&gt;            default_window.menu                 =  null;&lt;br&gt;        &amp;quot;}&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
So, I've got a rough game outline that is 'full screen'. By this I mean it's a widescreen game with no tabs, only a map window.&lt;br&gt;
&lt;br&gt;
I've set up a splash screen as I would normally.&lt;br&gt;
&lt;br&gt;
But obviously the first line of those params is wrong... Obviously I want the main child to be the splash pane, but the game itself doesn't use childs! So how can I perhaps make the pane a main window instead. Or, if possible plainly make it revert to the main window after showing the splash screen?</description>
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                <item>
            <title>Splash screen params for a 'full screen' game</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=154858</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=154858</guid>
            <pubDate>Wed, 30 Nov 2011 17:21:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=154858#comments</comments>
            
            <description>So, I've got a rough game outline that is 'full screen'. By this I mean it's a widescreen game with no tabs, only a map window.&lt;br&gt;
&lt;br&gt;
I've set up a splash screen as I would normally.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
winset(src, null, &lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&lt;br&gt;            default_window.child_main.left      = &amp;quot;pane_splash&amp;quot;;&lt;br&gt;            default_window.can-resize           = &amp;quot;false&amp;quot;;&lt;br&gt;            default_window.statusbar            = &amp;quot;false&amp;quot;;&lt;br&gt;            default_window.titlebar             = &amp;quot;false&amp;quot;;&lt;br&gt;            default_window.macro                =  null;&lt;br&gt;            default_window.menu                 =  null;&lt;br&gt;        &amp;quot;}&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
But obviously the first line of those params is wrong... Obviously I want the main child to be the splash pane, but the game itself doesn't use childs! So how can I perhaps make the pane a main window instead. Or, if possible plainly make it revert to the main window after showing the splash screen?</description>
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                <item>
            <title>Scale not working properly</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=138805</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=138805</guid>
            <pubDate>Sat, 12 Nov 2011 19:08:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=138805#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/HUDS&lt;br&gt;    HP&lt;br&gt;        layer = 69&lt;br&gt;        HpBar&lt;br&gt;            New()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'Health bar.dmi'&lt;/span&gt;)&lt;br&gt;                I.Scale(150,150)&lt;br&gt;                src.icon = I&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;100&amp;quot;&lt;/span&gt;&lt;br&gt;            screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;2,15&amp;quot;&lt;/span&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        UpdateHUD()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/healthpercent=round(src.Health/src.MaxHealth*100,100)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(healthpercent&amp;gt;100) healthpercent=100&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(healthpercent&amp;lt;0) healthpercent=0&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/HUDS/HP/X &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.client.screen)&lt;br&gt;                    X.icon_state=num2text(healthpercent)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://tinypic.com?ref=vo1rmo&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i42.tinypic.com/vo1rmo.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Is what comes out, while the stuff in the red circle should come out as this...&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://tinypic.com?ref=11h3uz8&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i40.tinypic.com/11h3uz8.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Have I done something wrong in the code or?.... The icon's size is 150x150 so I'm not sure why it isn't coming out as it should?&lt;br&gt;
&lt;br&gt;
EDIT - My map format was wrong, all fixed now.&lt;br&gt;
&lt;br&gt;
Map format changed to TOPDOWN_MAP</description>
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                <item>
            <title>Problem with Hud size..</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=138892</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=138892</guid>
            <pubDate>Tue, 27 Sep 2011 16:31:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=138892#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/HUDS&lt;br&gt;    HP&lt;br&gt;        layer = 69&lt;br&gt;        bigatom_mode = BIGATOM_ON &lt;span class=&quot;dmcomment&quot;&gt;// Is this even what the big_atom tag should be?&lt;/span&gt;&lt;br&gt;        HpBar&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Health bar.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;100&amp;quot;&lt;/span&gt;&lt;br&gt;            screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;2,15&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; Basically, I'm wondering if its possible to either make big_atom work with a hud OR, if its possible to change the objects in-game size to be whatever it is...&lt;br&gt;
&lt;br&gt;
Or do I really have to break it up into each chunk? D:</description>
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            <title>Well...</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=113095</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=113095</guid>
            <pubDate>Tue, 10 May 2011 20:49:00 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=113095#comments</comments>
            
            <description>Thought I'd post something for once... Well, AS exams are currently killing me. Music + Music Tech coursework deadlines did infact temporarily destroy me.&lt;br&gt;
On Byond news... Apparently BYONDAnime is now desolate and don't bother checking submissions etc.&lt;br&gt;
ATP has infact collapsed. I have picked up on my rip again.&lt;br&gt;
On me news... I've decided to start playing WoW in the summer... Summer will hopefully consist of playing gigs, getting pissed, and playing WoW through the night.&lt;br&gt;
&lt;br&gt;
FMA news - Still waiting on Chris Gayle's release of his pixel projectile library.&lt;br&gt;
NNA news - Update in the oven, should be out at the weekend.</description>
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            <title>Well...</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=109841</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=109841</guid>
            <pubDate>Mon, 21 Feb 2011 16:05:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=109841#comments</comments>
            
            <description>Well... I bought DCUO on PC, it's cross platform so, if you're the EU server 'Brightest Day' add me, I'm called Ojay and I'm a hero :]&lt;br&gt;
&lt;br&gt;
P.S - If you do add me, don't expect a stupendous amount of help or anything, if I'm in the area and feeling nice I'll help, otherwise I won't.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
In other news, music tech coursework is a bitch.&lt;br&gt;
&lt;br&gt;
The Quantum phenomena segment of Physics is supremely easy &amp;lt;3&lt;br&gt;
&lt;br&gt;
And, ATP have apparently turned to crap. It's a sad day indeed.</description>
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            <title>DC Universe Online</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=107838</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=107838</guid>
            <pubDate>Mon, 31 Jan 2011 16:53:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=107838#comments</comments>
            
            <description>I'm gonna get DCUO plainly cos it looks soooo good, and I've wanted it since I knew it was in development.&lt;br&gt;
&lt;br&gt;
The one question being- PC or Ps3&lt;br&gt;
&lt;br&gt;
PC has the option of lifetime subscription (Yes it's subscription based, stfu.) for £120 which is the same cost as 12 month's of gameplay... The ps3 has no such offer unfortunatly... This is where I'm leaning at the moment :p&lt;br&gt;
&lt;br&gt;
Anyone else fancy chippin' in to talk about it?</description>
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            <title>How to display location for checks</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=156075</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=156075</guid>
            <pubDate>Sun, 02 Jan 2011 14:28:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=156075#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
            Enter(A)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(A))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M = A&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/t = src&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(t.loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;3,33,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc = locate(7,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;9,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc = locate(19,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;14,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc=locate(31,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;19,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc=locate(43,91,2)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;26,34,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            M.loc=locate(55,91,2)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
I tested the first 3 doors, none of them worked, my conclusion is that I'm checking the loc through the wrong means... Anyone know how I could do this?</description>
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            <title>Hmmm...</title>
            <link>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=102858</link>
            <guid>http://www.byond.com/members/Asakuraboy?command=view_post&amp;post=102858</guid>
            <pubDate>Tue, 05 Oct 2010 16:54:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Asakuraboy?command=view_comments&amp;post=102858#comments</comments>
            
            <description>Was just thinking; I haven't done anything on Byond in a while, I'm needing motivation as A level math's is breaking my skull.&lt;br&gt;
&lt;br&gt;
I'm open to suggestions for developing a new library or demo to explain things that people want in new games these days.&lt;br&gt;
&lt;br&gt;
May the spam commence.</description>
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