PA2 Update
When the GIAW contest ends, I will continue to work on PA2, which is almost ready for early alpha testing. There have been some changes since the last post, however.
1) PP will be in game. I made myself an easy way to do this.
2) Stat reduction/gain will be in! I actually disliked this idea during PA1, mostly because I forgot I could use stat bonus vars >_>. This commonly resulted in uber stats for limited amounts of time...
3) All 4 attack types from PA1 (charge,range,projectile,melee) will be in along with the stat gain attack type, which can be used for moves like Howl and belly drum.
4) Hp/exp bars will be located inside the skin for convenience.
5) PP will be displayed next to each attack.
6) Struggle will be in game. It's a semi weak melee attack with infinite PP and recoil damage for when your pokemon run out of PP
Things that need to be done before alpha testing:
1) Change EXP/HP bars from labels to childs (maybe). This will remove the problem with label resizing, but would also allow players to slide the splitter to make it appear that their HP/EXP is higher/lower than it is.
2) Make it so that randomly generated arenas don't block players from their enemies (Which can happen, but would be incredibly rare).
3) Add evolution and 9 pokemon: Charmander, squirtle, bulbasaur and their evolutions (Unless the players would prefer others)
Posted by AstroGuy808 on Wednesday, June 25, 2008 07:00PM
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