sfxr -- You need this
sfxr is a small utility designed to generate sounds as easily as possible, and it is extreemly good at it's job. Need some sounds for your game? Click a couple buttons and within 30sec you'll have more explosions than the game will ever need. Need samples for use in a mod file? Play with the sliders for 3min and you'll roughly have the instrument you were looking for. Really, I can't think of anything to say to properly hype sfxr; you need it, download it.
More info here:
sfxr home page
Samples:
get_item.wav
lasers.wav
no_clue.wav
step_in_snow.wav
sword_swipe2.wav
sword_swipe.wav
Posted by IainPeregrine on Saturday, May 24, 2008 09:57AM
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Keywords:
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programs,
foley
(Edited on Saturday, May 24, 2008 11:08AM)
Mod Tracking Tutorial: Part 1
Ahoy again! The next section of our Mod Tracking tutorial is now available. In part 1 I go over how to use the basic features of Mad Tracker, such as the instrument editor, the metrics editor, module modes, and (finally!) placing notes. Have no clue what any of that is? Don't worry, it's all explained for the absolute beginner (like me).
Mod Tracking Tutorial: Part 1
Though the tutorial uses Mad Tracker throughout it's examples, the other programs I've used have similar enough interfaces, so most should carry over.
Posted by IainPeregrine on Sunday, May 11, 2008 04:37PM
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Mod Tracking Tutorial: Introduction
Ahoy! If this is the first time you've visited the Audiophiles guild, allow me to introduce our community. Whether you're talking music or sound effects, we're hear to make Audio as simple to make, and as present on BYOND, as either programming or graphics.
How do we get BYOND-user made music in our games? Mod Tracking is part of the answer.
Mod Tracker Tutorial: Introduction
Want more? Join up for notifications on future tutorials and resources, or to ask your questions on the forum.
Posted by IainPeregrine on Thursday, February 14, 2008 10:27PM
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Instrument Waveforms, and Audacity
I downloaded
Audacity about a month ago, but wasn't able to do much with it because of my lack of experience in audio. However, I was recently looking through some samples, seeking a good pipe organ, and didn't see
exactly what I wanted, but found some things
close to what I wanted.
What happened next was a break through for me. I accidentally opened the sample (one note) in audacity, and was able to view the wave form for that one note. Using the "generate tone" command to generate a second or so of square waves, I then was able to use the "envelope" tool to make a wave form that was a compromise between several of the samples I had found.
With that success, I've turned to making samples like those you might find on the NES or other pre-32bit era consoles. First, I find a .wav sample I like (of a violin, for instance) and examine the wave form. Then, I generate either a square wave or a "triangle" wave, and then use the envelope editing tool to reproduce that wave form.
I've had a lot of success with this technique, and as soon as I get some time I'll post some images. In the meantime, try downloading Audacity and examining various instrument samples that can be downloaded for free.
Posted by IainPeregrine on Friday, January 25, 2008 05:09PM
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Tracking Software Chosen
A temporary
ModTracker has been chosen for the guild to use in any tutorials or other materials (in other words, if I post a tutorial, it'll be aimed at how to use that tracker to produce a mod file). Please respond on the forums (members only for now).
Anyone interested in learning how to make mod files should download the software. If you're feeling adventurous, you can attempt to make your own files right off the bat using whatever info you can find online. For those who don't want to waste hours digging around random forums, I'll be providing a very basic tutorial sometime in the next week.
Posted by IainPeregrine on Wednesday, January 16, 2008 02:31PM
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