world.loop_checks = 0 in BYOND Discussion
mob/proc/Test() src<<"Test!" spawn(10)Test()mob/New() Test()
While turning world.loop_checks off seems to be necessary for my game, do you think infinite loops could result in a more graceful end that simply crashing everything?
So, according to catastrophic failure: if the computerized lighting system fails for a half second due to a large stream of data input, the helicopter crashes!