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        <title>Axerob's site</title>
        <link>http://www.byond.com/members/Axerob</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 19:25:32 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Happy holidays everyone!</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=121958</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=121958</guid>
            <pubDate>Fri, 16 Dec 2011 18:48:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=121958#comments</comments>
            
            <description></description>
        </item>
                <item>
            <title>Shinobi Online Down today</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=117705</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=117705</guid>
            <pubDate>Sat, 27 Aug 2011 15:22:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=117705#comments</comments>
            
            <description>Shinobi Online will be down today as i'm going back to college. It will be back up tomorrow with fixes and some new stuff. Thanks.</description>
        </item>
                <item>
            <title>Shinobi Online</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=117588</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=117588</guid>
            <pubDate>Thu, 25 Aug 2011 01:13:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=117588#comments</comments>
            
            <description>Shinobi Online releases Friday, August 26&lt;br&gt;
All that's left to do is set skill point requirements for the skills and it'll be ready to go! Here is what you will be experiencing;&lt;br&gt;
&lt;br&gt;
1: 10 story missions and 1 repeatable quest&lt;br&gt;
2: 8 types of elemental techniques and 7 clans to choose from.&lt;br&gt;
3: A fully functional skilltree system&lt;br&gt;
4: a complete tutorial that teaches the basics of the game&lt;br&gt;
5; a sword system (only seen in BonE manipulator clan at the moment)&lt;br&gt;
6: an event system that currently features 3 events(slayer, team slayer, capture the flag)&lt;br&gt;
&lt;br&gt;
What to expEct after release&lt;br&gt;
&lt;br&gt;
1: several more story missions and quests&lt;br&gt;
2: several clans to be added&lt;br&gt;
3: more events&lt;br&gt;
4 passive skill tree&lt;br&gt;
&lt;br&gt;
Posted this from my iPod, fuck yeah&lt;br&gt;</description>
        </item>
                <item>
            <title>Swapmaps issue</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=139003</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=139003</guid>
            <pubDate>Thu, 11 Aug 2011 17:50:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=139003#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/hashstrings = list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;alpha&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;beta&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;gamma&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;delta&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;release&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;a&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;b&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;c&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;d&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;e&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;f&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;g&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;h&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;i&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;Instance&lt;br&gt;    Map&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;            hash&lt;br&gt;            swapmap/map&lt;br&gt;&lt;br&gt;        New(_hash)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;( !(_hash) ) hash =  pick(hashstrings) + pick(hashstrings) + pick(hashstrings) + pick(hashstrings)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; hash = _hash&lt;br&gt;            map = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(_hash)&lt;br&gt;            map = SwapMaps_CreateFromTemplate(_hash)&lt;br&gt;            map.id = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[hash]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[pick(hashstrings)]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[pick(hashstrings)]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[pick(hashstrings)]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[pick(hashstrings)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            hash = map.id&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(map)&lt;br&gt;                ..()&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src&lt;br&gt;&lt;br&gt;        Del()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/swapmap/map = SwapMaps_Find(hash)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;( map ) &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; map&lt;br&gt;            ..()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
So i've got this code, which utilizes Lummox's SwapMap library. I have one currently working Instance. However, that map has only 1 set of turfs on it. Then I have &lt;a href=&quot;http://files.byondhome.com/Axerob/map_Hanging.txt&quot;&gt;This one&lt;/a&gt; which has mobs, and turfs that have contents(other turfs) on it.&lt;br&gt;
&lt;br&gt;
Upon loading this map, i get the following errors:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt; name: Read (/atom/Read)&lt;br&gt;  source file: SwapMaps.dm,490&lt;br&gt;  usr: the derfwer (/mob)&lt;br&gt;  src: Shinobi: Online (1,1,12) (/turf/player_barrier)&lt;br&gt;  call stack:&lt;br&gt;Shinobi: Online (1,1,12) (/turf/player_barrier): Read(C:\\Users\\Axerob\\Documents\\... (/savefile))&lt;br&gt;/swapmap (/swapmap): Read(C:\\Users\\Axerob\\Documents\\... (/savefile), /swapmap (/swapmap), null)&lt;br&gt;SwapMaps CreateFromTemplate(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Slums&amp;quot;&lt;/span&gt;)&lt;br&gt;Map (/Instance/Map): New(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Slums&amp;quot;&lt;/span&gt;)&lt;br&gt;Slums (/Instance/Slums): Action(the derfwer (/mob))&lt;br&gt;the derfwer (/mob): Do()&lt;br&gt;runtime error: Cannot create objects of type null.&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt; name: Read (/swapmap/Read)&lt;br&gt;  source file: SwapMaps.dm,287&lt;br&gt;  usr: the derfwer (/mob)&lt;br&gt;  src: /swapmap (/swapmap)&lt;br&gt;  call stack:&lt;br&gt;/swapmap (/swapmap): Read(C:\\Users\\Axerob\\Documents\\... (/savefile), /swapmap (/swapmap), null)&lt;br&gt;SwapMaps CreateFromTemplate(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Slums&amp;quot;&lt;/span&gt;)&lt;br&gt;Map (/Instance/Map): New(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Slums&amp;quot;&lt;/span&gt;)&lt;br&gt;Slums (/Instance/Slums): Action(the derfwer (/mob))&lt;br&gt;the derfwer (/mob): Do()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
The first runtime error is probably directly related to the second one, as this falls under atom/Read&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    Read(savefile/S)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/l&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(contents.len) l=contents&lt;br&gt;        ..() &lt;span class=&quot;dmcomment&quot;&gt;// this happens to be line 490, so this is probably directly related to the second error i have&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;// if the icon was a text string, it would not have loaded properly&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;// replace it from the cache list&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!icon &amp;amp;&amp;amp; (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;icon&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; S.dir))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/ic&lt;br&gt;            S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;icon&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;ic&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istext(ic)) icon=swapmaps_iconcache[ic]&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(l &amp;amp;&amp;amp; contents!=l)&lt;br&gt;            contents+=l&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(l)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
The second runtime error falls under swapmap/Read()&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    Read(savefile/S,_id,turf/locorner)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;            x;y;z;n&lt;br&gt;            list/areas&lt;br&gt;            area/defarea=locate(world.area)&lt;br&gt;        id=_id&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(locorner)&lt;br&gt;            ischunk=1&lt;br&gt;            x1=locorner.x&lt;br&gt;            y1=locorner.y&lt;br&gt;            z1=locorner.z&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!defarea) defarea=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; world.area&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!_id)&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//world &amp;lt;&amp;lt; &amp;quot;New id&amp;quot;&lt;/span&gt;&lt;br&gt;            S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;id&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; id&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/dummy&lt;br&gt;            S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;id&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; dummy&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//world &amp;lt;&amp;lt; dummy&lt;/span&gt;&lt;br&gt;        S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; z2        &lt;span class=&quot;dmcomment&quot;&gt;// these are depth,&lt;/span&gt;&lt;br&gt;        S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; y2        &lt;span class=&quot;dmcomment&quot;&gt;//           height,&lt;/span&gt;&lt;br&gt;        S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; x2        &lt;span class=&quot;dmcomment&quot;&gt;//           width&lt;/span&gt;&lt;br&gt;        S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;areas&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; areas&lt;br&gt;        locked=1&lt;br&gt;        AllocateSwapMap()   &lt;span class=&quot;dmcomment&quot;&gt;// adjust x1,y1,z1 - x2,y2,z2 coords&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;//world &amp;lt;&amp;lt; &amp;quot;successfully allocated map&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/oldcd=S.cd&lt;br&gt;        world &amp;lt;&amp;lt; S.cd&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(z=z1,z&amp;lt;=z2,++z)&lt;br&gt;            S.cd=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[z-z1+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            world &amp;lt;&amp;lt; S.cd&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(y=y1,y&amp;lt;=y2,++y)&lt;br&gt;                S.cd=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[y-y1+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                world &amp;lt;&amp;lt; S.cd&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(x=x1,x&amp;lt;=x2,++x)&lt;br&gt;                    S.cd=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[x-x1+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    world &amp;lt;&amp;lt; S.cd&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/tp&lt;br&gt;                    S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;type&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;tp&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T=locate(x,y,z)&lt;br&gt;                    T.loc.contents-=T&lt;br&gt;                    T=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; tp(locate(x,y,z)) &lt;span class=&quot;dmcomment&quot;&gt;// this is the line which the runtime is occuring on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AREA&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; S.dir)&lt;br&gt;                        S[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AREA&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;n&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/area/A=areas[n]&lt;br&gt;                        A.contents+=T&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; defarea.contents+=T&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;// clear the turf&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/O &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; T) &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(O)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; T)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!M.key) &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(M)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; M.loc=null&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;// finish the read&lt;/span&gt;&lt;br&gt;                    T.Read(S)&lt;br&gt;                    S.cd=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;..&amp;quot;&lt;/span&gt;&lt;br&gt;                    world &amp;lt;&amp;lt; S.cd&lt;br&gt;                S.cd=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;..&amp;quot;&lt;/span&gt;&lt;br&gt;                world &amp;lt;&amp;lt; S.cd&lt;br&gt;            sleep()&lt;br&gt;            S.cd=oldcd&lt;br&gt;            world &amp;lt;&amp;lt; S.cd&lt;br&gt;        locked=0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(areas)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
I have modified this slightly to show how far in the loading process it gets before it crashes and this is what it yields.&lt;br&gt;
&lt;tt&gt;&lt;br&gt;
/.0&lt;br&gt;
/.0/1&lt;br&gt;
/.0/1/1&lt;br&gt;
/.0/1/1/1&lt;br&gt;
/.0/1/1/1/contents&lt;br&gt;
/.0/1/1/1/contents/2&lt;br&gt;&lt;/tt&gt;&lt;br&gt;
&lt;br&gt;
If you reference this to the text file i posted above(click the link), you'll see it happens right away, and only when the turf has contents(works fine on an &quot;empty(1 set of turfs, like all grass) map&quot;). Is there a fix for this? The actual map size is &quot;25,100&quot;, so this is just testing it.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Shinobi Online Progress Report</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=116921</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=116921</guid>
            <pubDate>Mon, 08 Aug 2011 11:29:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=116921#comments</comments>
            
            <description>In an earlier post, I stated that Shinobi Online would release early August.&lt;br&gt;
&lt;br&gt;
Obviously this is not the case due to a few reasons. First(and main) reason is that I found out the base icon I had obtained from someone was actually from another game just recently. A very good icon artist and friend of mine is currently working on the new base icon and it's coming great so far.&lt;br&gt;
&lt;br&gt;
Second reason is time constraints. I had to work two thirty five hour weeks recently due to someone leaving where I work. Everything has been taken care of in that respect and I am able to get back to my regular schedule of programming. I only have a few very brief things left to program in(Finishing the skill tree, adding a few NPCs, some playtesting, a few icons, etc) which happen to be mostly minor things.&lt;br&gt;
&lt;br&gt;
Third reason is shell problems. My shell has been shut down and maintenance is currently being performed on it, which should be completed today. This also explains the downtime of WoTS.&lt;br&gt;
&lt;br&gt;
With all of these minor issues, I can still say that the game will hopefully be released in august in a very basic form, with rapid updates coming thereafter.</description>
        </item>
                <item>
            <title>Shinobi Online is Releasing Soon.</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=115810</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=115810</guid>
            <pubDate>Wed, 13 Jul 2011 01:46:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=115810#comments</comments>
            
            <description>http://i349.photobucket.com/albums/q362/Axerob/ Untitled1-5.png?t=1310401533&amp;gt;\&lt;br&gt;
&lt;br&gt;
Coming Early August, 2011.&lt;br&gt;
&lt;br&gt;
It will be a three month pre-alpha testing period, there's not a whole lot done, but it's what i have to offer.&lt;br&gt;
&lt;br&gt;
Come check it out.&lt;br&gt;
&lt;br&gt;
We need pixel artists, a lot of the stuff in the game is placeholder stuff.</description>
        </item>
                <item>
            <title>More Conversion Progress!</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=112044</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=112044</guid>
            <pubDate>Fri, 15 Apr 2011 05:58:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=112044#comments</comments>
            
            <description>&lt;a href=&quot;http://www.byond.com/members/Axerob/files/2011-04/Axerob-0002/Untitled.png&quot;&gt;http://www.byond.com/members/Axerob/files/2011-04/ Axerob-0002/Untitled.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I know it doesn't look like a whole lot has changed from last time, but I assure you it has.&lt;br&gt;
&lt;br&gt;
The conversion process is almost complete, with mainly the elemental techniques left to go.&lt;br&gt;
&lt;br&gt;
What about after the conversion is complete?&lt;br&gt;
&lt;br&gt;
This is the list of stuff i'll want to do for the open beta.&lt;br&gt;
&lt;br&gt;
Change Hand Seals to chants&lt;br&gt;
Add new elements: Ice and light&lt;br&gt;
Add stealth gameplay(stuff like camouflage, etc)&lt;br&gt;
Add in new masters(Taijutsu Master, Yin Yang Master, Body Manipulation Master, Puppet Master, Mind Manipulation Master(Illusionist), Medical Master, and probably others)&lt;br&gt;
Add in some basic techniques(something like body flicker)&lt;br&gt;
Add in some passive techniques(parry, lots of other stuff)&lt;br&gt;
Add/Finish Skilltree&lt;br&gt;
Finish new base icon&lt;br&gt;
Finish swordplay&lt;br&gt;
Clean up a bit of the code(Removing a lot of testing stuff)</description>
        </item>
                <item>
            <title>Conversion Progress!</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=111647</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=111647</guid>
            <pubDate>Wed, 06 Apr 2011 04:12:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=111647#comments</comments>
            
            <description>At the moment I'm currently re-working some of the mechanics of the game, mainly the techniques of the game and some gameplay adjustments.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
But I decided to work on the look of the game. So here's what it looked like previously.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Axerob/files/2011-04/Axerob-0001/Untitled.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;95&quot; src=&quot;http://www.byond.com/members/Axerob/files/2011-04/Axerob-0001/Untitled_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
(Click for larger image)&lt;br&gt;
&lt;br&gt;
And here is what it looks like at the moment.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Axerob/files/2011-04/Axerob-0001/New.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;238&quot; src=&quot;http://www.byond.com/members/Axerob/files/2011-04/Axerob-0001/New_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
(Click for larger image)&lt;br&gt;
&lt;br&gt;
I plan on adding a HUD for the hotslots and adding in a few on screen buttons, such as showing the info window.&lt;br&gt;
&lt;br&gt;
What do you guys think?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Shinobi Online Introduced!</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=111515</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=111515</guid>
            <pubDate>Sat, 02 Apr 2011 22:43:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=111515#comments</comments>
            
            <description>Taking my old game and converting it to non anime, easy peasy.</description>
        </item>
                <item>
            <title>Spring Break!</title>
            <link>http://www.byond.com/members/Axerob?command=view_post&amp;post=110560</link>
            <guid>http://www.byond.com/members/Axerob?command=view_post&amp;post=110560</guid>
            <pubDate>Wed, 09 Mar 2011 04:01:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Axerob?command=view_comments&amp;post=110560#comments</comments>
            
            <description>Well I've been enjoying my spring break, which began on friday. Taking a 21 credit semester in college and let me tell you keeping straight As in all of my classes is a pain in the rear, but I am somehow managing to do so.&lt;br&gt;
&lt;br&gt;
It feels great to relax and I can finally get back to trying to program stuff on here.&lt;br&gt;
&lt;br&gt;
The first thing I've been working on lately is a patch for &lt;a href=&quot;byond.com/games/axerob/NWOTS&quot;&gt;WOTS&lt;/a&gt; which I'm sure some of you care about. A quick few fixes and tweaks to stuff and we've got some new content headed your way.&lt;br&gt;
&lt;br&gt;
Secondly, &lt;a href=&quot;byond.com/games/axerob/NarutoOnline&quot;&gt;Naruto Online&lt;/a&gt; will without a doubt be gaining some attention, especially since I've recently found another pixel artist to help out every once in a while, which is always nice.&lt;br&gt;
&lt;br&gt;
Lastly, head on over to &lt;a href=&quot;http://www.byond.com/members/TH-Productions&quot;&gt;Twilight Herald's&lt;/a&gt; member site to see another project that I'm working on, albeit I've been neglecting BYOND lately for school and I apologize to the TH staff for not really doing much yet, but hopefully that will change soon.&lt;br&gt;
&lt;br&gt;
Of course, I could always just choose to &lt;a href=&quot;http://i349.photobucket.com/albums/q362/Axerob/usagain.jpg?t=1299633411&quot;&gt;Relax&lt;/a&gt; and play some Xbox and Kinect, which always leads to interesting &lt;a href=&quot;http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc6/167999_10150163419109638_823259637_8478921_643651_n.jpg&quot;&gt;pictures&lt;/a&gt;. But I really just want to enjoy myself.&lt;br&gt;
&lt;br&gt;
Oh yeah, lent starts tomorrow and all of this sitting around studying my butt off has not really been too good for my health so i'm going to be giving up a lot of the food I've been eating and the one beverage I've been drinking the most. So I'll be going 40 days without soda, chips, or french fries. Going to be real fun.</description>
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