season problems in Developer Help
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Code:
mob proc season() if(!season) world << "Winter arrives with snow from the skies" season = 1 for(var/turf/T in world) if(T.icon_state == "grass") T.overlays += new/turf/envoirment/snowing sleep(200) T.icon_state = "snowy" sleep(900) season() if(season) world << "Summer arrives with the sun shinning brightly" season = 0 for(var/turf/envoirment/grass/T in world) if(T.icon_state == "snowy") T.overlays = null sleep(100) T.icon_state = "grass" sleep(900) season()
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Problem description:
I get the error below when i use the admin verb to activate the season. I already tried to make it with world creation but that didnt work
runtime error: bad loc
proc name: season (/mob/proc/season)
usr: Mass (/mob)
src: Mass (/mob)
call stack:
Mass (/mob): season()
Mass (/mob): Season()
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