ACWraith wrote: > Pardon my late attempt at catching up on forum posts, but I've always had a problem with these requirements (or "tests") for being featured. How about some removals?2. The game should be fairly popular. It stands to reason that if a game is good, it will have a decent following of players. This isn't so much a requirement as a test to see if your game is ready to be featured. What's the point of being featured if you already have an abundance of players? Guilds should be pushing games in order to create an audience. If not even they are willing, then developers might as well avoid focusing on anything other than trademark infringement and the property's predefined audience.4. The game should have at least one positive, objective review. This makes developers who are trying to get their game featured responsible for something out of their control. If it was within their control, it wouldn't be objective. You're essentially waiting for a random reviewer with actual writing skills to stumble onto a game and feel motivated. > > Frankly, I think getting a review should be a guild's problem. The guild staff is already a filter. I think they should either write down their thoughts or ask for a written review from the public after a game is featured.
When the guild was first being put together, those featured guidelines were chosen in the hopes of creating a simple, objective process for handling feature requests--it mainly came out of the fear that we would otherwise be swamped. To be honest, they've never been enforced.
We'll scrap the feature system for now and just start over. I hate doing things subjectively, but I guess we can just individually review each game and decide whether or not it should be featured at [x] time. |
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