ID:111904
 
This issue has been marked as a duplicate of id:91955
Applies to:Dream Seeker
Status: Duplicate

This issue has been marked as a duplicate of id:91955
I'm not sure how feasible this is.

BYOND's isometric display can draw an object to appear in front of another object despite what the layer values are. For example:



The mob (the blue cube) is behind the wall, even though it's layer is 4 and the wall's layer is 2.

To create the 2.5D effect in a top-down map, this doesn't seem possible without modifying layer (which is undesirable because it complicates other things). For example:



The mob looks like it's in front of the wall in that picture, but when we try to move behind the wall this is what happens:



We can set the mob's layer to be lower than the turf it should be behind, but this can interfere with other uses of the layer var. I'm not sure if there's a solution that wouldn't cause problems for current uses of layering in the top-down display, but it would be nice to have some built-in support for this.
I think it's quite feasible, to the point where I seriously considered trying to sneak it into 481. Too many other bug fixes though to go messing with it in that release.