ID:85419
 
BYOND Version:456
Operating System:Windows Vista Home Premium 64-bit
Web Browser:Opera 9.80
Status: Deferred

This issue may be low priority or very difficult to fix, and has been put on the back burner for the time being.
Descriptive Problem Summary:
Problem is simple.
If you enable isometric mode, and fill it with a turf that has a verb, when you right click on a turf, instead of showing a list of verbs that turf has, it shows a list of turfs (which can be highlighted to select a verb).

http://www.byond.com/members/TheMagicMan/files/turfverb.jpg
That picture makes it easier to see. I was right clicking on one turf, but a list of 12 popped up.

Numbered Steps to Reproduce Problem:
Use isometric mode.
Make a turf with a verb (using set src in view())
Fill a map with that turf.
Compile/play and right click on the turf.

Code Snippet (if applicable) to Reproduce Problem:


Expected Results:
Right clicking on a turf shows only the verbs for that turf.

Actual Results:
It shows a list of turfs and their verbs.

Does the problem occur:
Every time? Or how often? Everytime
In other games? Yes
In other user accounts? Yes
On other computers? No idea

When does the problem NOT occur?
When isometric mode is not used.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)


Workarounds:
None that I know of.
This is sort of on the borderline between a bug and a feature request, since the behavior you're seeing is actually what would be expected in topdown mode. Basically the right-click menu will pull up any atom for which the cursor falls within the icon's bounds, regardless of whether there's a solid pixel there or not. This is actually good behavior in topdown mode, but in isometric I can see the problem, which is exacerbated by using taller tiles.

The ideal behavior in isometric mode is probably to include any atom that has a solid pixel at the spot of the cursor, and then to find out what actual turf is at that spot and include any atom on that turf. Unfortunately, this is a non-trivial problem to solve and will have to wait for a later release.
this also is making bmp instances when you connect none partitioned turf to a world it can also distort mob icons and menu text
not too mention even out of the mode he is refering too the turf icons tend to duplicate them selves times over in some cases and replace mobs items.. just thought i would note that
I don't know anything about isometric stuff.. But it seems the same thing is happening to me and it just happened out of nowhere, I didn't change anything and it just kinda happened and then I tried my other sources and same thing there too...