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        <title>BYOND RPG</title>
        <link>http://www.byond.com/members/BYONDRPG</link>
        <description>The place where role-players unite!</description>
        <lastBuildDate>Sun, 22 Nov 2009 10:54:52 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Hazordhu Review</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=86071</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=86071</guid>
            <pubDate>Sun, 22 Nov 2009 02:14:46 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=86071#comments</comments>
            
            <description>This game, is well coded, very well iconed, and really overall a good game.&lt;br&gt;
&lt;br&gt;
The gameplay of this game is quite user friendly, with most actions preformed by a right click. However, the gathering system, is rather tedious. Walking is generally slow, and can seem tedious at times. However, you can get a mount, and increase your speed up to 4X. Overall, the game is Quite user-friendly.&lt;br&gt;
&lt;br&gt;
The way this game is presented, is simply fantastic, you can hear footsteps, the animals make their respective noises. Depending on the season, the back ground music will change. From a wind whistle sound, to the sound of crickets and birds chirping. The way the game is presented to the player is quite fantastic, and gets a perfect ten from me.&lt;br&gt;
&lt;br&gt;
This game shares qualitys, and bears minor map resemblances to the games of &quot;Survival&quot; and &quot;Archipeligo&quot; however, Hazordhu is original in the meaning that it has its own seasons, Heritage choosing screen. (Which is rare at best in survival games.) On that same note, it is also RP enforced, another rarity in the semi-survival genre of games. Overall, this game is its own, game, having no ripped icons or really anything ripped. It is a tottally original game.&lt;br&gt;
&lt;br&gt;
Overall, This game is a jewel which often goes undiscovered. With frequent updates, and active staff that do not abuse their powers. It is truly a fantastic game which deserves praise and credit, for surviving so long.&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Raid Closed Beta</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=85576</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=85576</guid>
            <pubDate>Fri, 13 Nov 2009 02:56:41 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=85576#comments</comments>
            
            <description>Within the next week Closed Beta will begin for Raid. If you don't know what Raid is, it's a RPG i've been working on for the past couple of years. You can battle monsters, fight your friends or giant bosses, train your skills in crafting and use them for merchanting, and so on. If you wish to be a beta tester send me an email at max2078@live.com, add me on MSN, or send me a buzz through the pager. Be sure to include &quot;Raid Closed Beta&quot; in the email title or it may be ignored.&lt;br&gt;
&lt;br&gt;
You have until Monday(November 16) to apply for the beta. The beta will be hosted on a shell server within the next couple of weeks. You can join my &lt;a href=&quot;http://www.byond.com/members/Magicbeast20?tab=index&quot;&gt;Member Site&lt;/a&gt; for information and updates about Raid. Raids hub can be found &lt;a href=&quot;http://www.byond.com/games/Magicbeast20/Raid?tab=index&quot;&gt;Here&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Requirements to help your chances in getting in the closed beta:&lt;/b&gt;&lt;br&gt;
Proper Grammar&lt;br&gt;
Ability to write explanatory bug reports or suggestions&lt;br&gt;
Very active&lt;br&gt;
&lt;br&gt;
Contact information:&lt;br&gt;
MSN - max2078@live.com&lt;br&gt;
Email - max2078@live.com&lt;br&gt;
Pager - Magicbeast20</description>
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                <item>
            <title>Just another friendly reminder.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=85463</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=85463</guid>
            <pubDate>Wed, 11 Nov 2009 06:17:49 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=85463#comments</comments>
            
            <description>I mentioned in &lt;a href='http://www.byond.com/members/BYONDRPG?command=view_post&amp;amp;post=63288'&gt;a previous post&lt;/a&gt; that if you're developing an RPG, I want to hear about it.&lt;br&gt;
&lt;br&gt;
I've received a few emails about upcoming RPGs. One nice fellow sent me all of his design notes (and I say, it sounds very interesting), another team send me a few screenshots, another nice looking game. A few have even sent follow up emails explaining their games in more detail.&lt;br&gt;
&lt;br&gt;
So please drop me a line on what you're developing. Please remember to include BYOND RPG in the title of your email so it doesn't get picked up by my overused spam filter. If email isn't your style, you're also free to add me to MSN or fire me a message on the pager. (Please note that I generally leave my computer on all the time, so I might not be around when you send me a message. Email is the only surefire way I get your message. Please also remember to identify yourself if you add me to MSN.)&lt;br&gt;
&lt;br&gt;
MSN: ambient546@hotmail.com&lt;br&gt;
Email: tiberath@tibbius.com</description>
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                <item>
            <title>Lands of Acele:  New game bringing back some old fun.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=85287</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=85287</guid>
            <pubDate>Sat, 07 Nov 2009 19:34:17 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=85287#comments</comments>
            
            <description>Hey, I'm Oasiscircle and recently (like a week ago.) I started on a new project that had a lot of old elements that I myself enjoyed on other games plus some new things that I thought would be the best for the game. I named it &lt;a href='http://www.byond.com/games/Oasiscircle/LL'&gt;Lands of Acele&lt;/a&gt; and I'm here to tell you about the gameplay and other things that you'll find inside LoA if you ever do decide to drop in for a visit.&lt;br&gt;
&lt;br&gt;
&lt;small&gt;Just a few small notes before I begin.&lt;br&gt;
1. About a fourth of everyone will notice and say: &quot;This looks like Cow RP/Alio.&quot; I know, I've heard it a few times before and I don't need to hear it again.&lt;br&gt;
2. This game is NOT bug-free. It's playable, but because it's being updated almost all-day, bugs arise, so don't complain to me, just tell me what the bugs are. Preferably on the &lt;a href='http://landsofacele.ownbb.com/index.php'&gt;forum&lt;/a&gt;.&lt;br&gt;
3. I am &lt;b&gt;horrified&lt;/b&gt; of posting on major guilds. Hopefully me doing this will give others some courage to do it themselves, I love reading articles and so do many other people.&lt;/small&gt;&lt;br&gt;
&lt;br&gt;
Alright, now that that's over with we'll start with the Gameplay!&lt;br&gt;
&lt;br&gt;
&lt;big&gt;&lt;b&gt;* Joining the Game.&lt;/b&gt;&lt;/big&gt;&lt;br&gt;
&lt;br&gt;
When you join a game of Lands of Acele, you are prompted for your character's name. Since this is an RP Game, I suggest using a last name, but it isn't required. Another key point is that if your RP Name has numbers or symbols or isn't legible.. then it's most likely not an RP Name at all! After you've completed the name prompt and entered it into the game, you find yourself facing a wall of possible 'Professions' that you could take. Some of them, like the King and Necromancer, can only be taken by one person. Some, like the Guard, can be taken by a few people before disappearing. The row of classes on the very bottom can have infinite players choose them.&lt;br&gt;
&lt;img src='http://www.byond.com/members/Oasiscircle/files/rpgpost1.png'&gt;&lt;br&gt;
&lt;small&gt;A screen-shot of the profession choosing screen&lt;/small&gt;&lt;br&gt;
&lt;br&gt;
After entering the game, you are sent to your place and you can begin your RP. In some classes, you are not fully equipped with everything you need for your job. The Alchemist needs to pick up their flasks and berries and guards can pick up different sets of armor sitting in the Barracks.&lt;br&gt;
I'll now go farther in-depth with all of the classes and show all of their functions that can lead to infinite RP possibilities!&lt;br&gt;
&lt;br&gt;
&lt;big&gt;&lt;b&gt;* Professions&lt;/b&gt;&lt;/big&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* King&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Being the King isn't for inexperienced role-players. Being the King of the land means that you are expected to have bodyguards, taxes, be able to answer any question, send scouts to find more things out about the area, tell peasants and others what to do, have good leadership, give Guards quests to slay beasts and keep a good eye on the town. The King has absolute power over the kingdom and should be able to get anyone to do anything with the right price or punishment. You are also treated as the highest court ruler and you can decide to set people free of the dungeon, lock them in for the rest of their life, or worse..&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Chef&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Being the Royal Chef can be very fun if your King is role-playing along with you. As the Royal Chef, you prepare all meals and desserts for the King. You have your own little kitchen right near the King's Throne Room. As Chef, you start out with many valuable ingredients required for baking and you bake pastries two times faster than anyone else in the kingdom!&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Guards&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Guards are the bodyguards of the King. They're sworn to do whatever he asks unless it is completely out of the question. Even then, they try to keep their loyalty by persuading the King to think what he is doing is wrong. Guards come in full armor and arms. Being a Guard can have many different RP paths. Depending on what the King orders you to do, you could be..&lt;br&gt;
*Patrolling the Town for murderers/thieves.&lt;br&gt;
*Being the King's bodyguard.&lt;br&gt;
*Standing Guard at the Castle Bridge.&lt;br&gt;
*Sent on a mission to slay beasts of burden.&lt;br&gt;
*Patrolling the Castle for stray peasants.&lt;br&gt;
*Tax collector.&lt;br&gt;
*Messenger.&lt;br&gt;
*And whatever else the King wants you to do!&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Necromancer&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
The Necromancer is a magician that can control undead creatures with the powers inscribed inside the Monster Manual. The Monster Manual is a book about how to create and control creatures of evil origin. Using the Monster Manual requires only flipping to the page of the beast that you would like to create, and then gathering the spell components that the book asks for. The Monster Manual is ever-changing, so no two recipes are ever alike. The Monster Manual also cannot have two different spells being prepared. After specifying what creature you want to make, you must make that creature to reset the book, otherwise any tries to prepare a new spell automatically fail and the only page you can open is the list of currently needed spell components.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Alchemist&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
The Alchemist is a shifty character, capable of being the boon of the kingdom, or the bane. He has immense knowledge of how to cure sickness, damage, insomnia, and other hindering effects. But he also is capable of poisoning foods, knocking people out cold, causing extreme hunger, or even a slow helpless death. To make create these effects, the Alchemist uses his trusty cauldron and flasks. Making a new flask, which you will need if you're going to make a lot of potions, is as simple as collecting some sand from the beaches and then putting it on a fire. Molten glass will result, pick this item up and then go into the Build menu. Select &quot;Create flask&quot; and a new flask will appear in your inventory. Now, back to using the cauldron. The only ingredients that can be added to the cauldron as berries. There are berries littered around the ground outside and some on your small table inside your house. Right click the cauldron and select &quot;Add Ingredients&quot; then choose the berry you'd like to add. To achieve a desired effect from the mixture, take a glance at your Guide of Herbology for the various effects of berries. Berries' effects are determined randomly at the start of the game. After adding either one or two berries to the cauldron, you may scoop them out with your flasks. To scoop mixture out of the cauldron, drag and drop your empty flasks into the cauldron to retrieve some of the mixture. After doing this, depending on how many doses you have created, you may use the cauldron again. If you added two berries to the cauldron, you must scoop out the mixture with two seperate flasks. It is possible to stack the effects of berries. Two sleep effects applied in a potion will knock the drinker out cold almost instantly and two hunger berries can make a serious stomach ache. Potions can also be applied to food. By using the &quot;Pour&quot; command, you may select a food item inside your inventory and add the effects of the potion to that food. Your character then automatically discards the ruined flask. These effects are not noticeable by the eye of anyone and it is suggested you only do harmful things to smaller groups of food. Another thing, food can be effected by more than one potion so that one single piece of food may become an almost definite death if eaten.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Priest&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
You are a holy figure that is respected by many and recognized by everyone. Your Holy Book may be used to heal diseases that ravage through the town. You are expected to know everything about the lands. You are God's messenger. You could either abuse this position and become a very powerful person ruling almost as much as the King himself or you could simply become an aid to the people of Acele and bless others and wish them luck.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;big&gt;* Peasant Classes&lt;/big&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Peasants can RP almost anything, thousands of options, but not many of them have extremely difficult-to-use features, so Peasant entries are smaller than others.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Builder&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Builders can build more efficiently than anyone else, using less wood and stone.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Tailor&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Tailors can create clothes and other things out of hides from dead animals using the Tailor tab.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Miner&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Miners start out with a pick-axe and strike gold and stone more often than anyone else.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Fisherman&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Fishermen start out with a spear and can catch rarer fish more often than anyone else.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Lumberjack&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Lumberjacks cut trees with a lot more efficiency than anyone else.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Farmer&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Farmers start with a hoe and till ground slightly faster. Planted seeds will also grow twice as fast.&lt;br&gt;
&lt;br&gt;
That wraps up the professions, now into the general features that enrich each individual class!&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;big&gt;* Building&lt;/big&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Building is a feature mostly used by Peasants, since all other classes have pre-build homes. Many people, however, wish to expand their living space and they require building. Using the Build tab requires materials fit for the job. There are two main building materials. Wood and Stone.&lt;br&gt;
&lt;br&gt;
Wood can only be obtained by chopping trees while an axe is equipped. Normal trees have ten wood available before they're chopped down. Palm trees only have eight wood. Stone can be obtained by either picking it up from the ground or going under the surface of the earth and finding it in the dirt. To go under the surface, right click your shovel and select &quot;Dig Hole&quot;. After you're underground, equip either a shovel or a pick-axe and start clicking away at the dirt walls.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Wood&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
With wood, you can build the following things:&lt;br&gt;
&lt;br&gt;
*Wood Floor&lt;br&gt;
*Wood Wall (requires 2 wood)&lt;br&gt;
*Wood Door (requires 2 wood)&lt;br&gt;
*Wood Window (requires 2 wood)&lt;br&gt;
*Fence&lt;br&gt;
*Gate&lt;br&gt;
*Bucket&lt;br&gt;
*Fire (stays for a limited time until goes out)&lt;br&gt;
*Paper&lt;br&gt;
*Bed&lt;br&gt;
*Table&lt;br&gt;
*Chair&lt;br&gt;
*Oven&lt;br&gt;
&lt;br&gt;
&lt;b&gt;* Stone&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
With stone, you can build the following things:&lt;br&gt;
&lt;br&gt;
*Stone Floor&lt;br&gt;
*Stone Wall (requires 2 stone)&lt;br&gt;
*Stone Door (requires 2 stone)&lt;br&gt;
*Stone Window (requires 2 stone)&lt;br&gt;
*Stairs&lt;br&gt;
&lt;br&gt;
Buildings can be destroyed by clicking them rapidly while using an axe to destroy wooden structures and a sledgehammer to destroy stone ones.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
There are many other features and elements in the game, but to experience them all, you have to join on your own! I hope you enjoyed my first post and that I inspired other developers to get over their fear of posting progress.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Thank you for reading. ~Oasiscircle&lt;/i&gt;</description>
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                <item>
            <title>Review of Final Fantasy Legacy by Nielz</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=84592</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=84592</guid>
            <pubDate>Tue, 27 Oct 2009 20:27:27 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=84592#comments</comments>
            
            <description>A disease has plagued the world! Is the disease a virus that turns people into the heroes of the past, or is it the plague of rips on BYOND? Is this just another one of them?&lt;br&gt;
&lt;br&gt;
Originally made by &lt;a href=&quot;http://www.byond.com/members/Loud&quot;&gt;Loud&lt;/a&gt;, Final Fantasy Legacy takes Final Fantasy 4 for the Super Nintendo and transforms it into this multiplayer game for BYOND. Originally, the game was fairly well done, but there were a lot of bugs and many things I could complain about. Neilz and the developers before him have taken the game and transformed it into something beautiful. I will be reviewing the game as a whole, including the many improvements that have been made on it through this version.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Gameplay:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;Starting Out&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
You start out the game on a pretty nice looking title screen and are told to press &quot;Center&quot; to enter the game. When you press &quot;Center&quot; (which is 5 on the numpad) You come to a character selection screen. Here you can load or create up to 8 characters.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/CharaSelect1.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/CharaSelect1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
If you press the right arrow key on that screen, you'll see the other four open character slots. This is a nice plus for me, and almost a necessary one. I'll get to why it's necessary later.&lt;br&gt;
&lt;br&gt;
If you click on one of the New Game options, you'll see a list of many characters you can choose from.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/CharaSelect2.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/CharaSelect2_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Each of the characters have their own unique abilities that make them useful. I'll go over each of them.&lt;br&gt;
&lt;br&gt;
1. Dark Knight- Dark Knights are your basic knight in shining (dark) armor. In the game, this guy was the main character, but also stained with evil. They can use Dark Wave which damages all enemies, but also hurts themselves, or they can use Cover to guard other party members.&lt;br&gt;
&lt;br&gt;
2. Paladin- Paladins are basically Dark Knights without the dark part. They don't have Dark Wave, but they can use white magic (healing magic) and Cover as well.&lt;br&gt;
&lt;br&gt;
3. Dragoon- Dragoons are rather overpowered in this game. They are natural tanks. I feel that their jump is so much of an advantage that it's almost not fair. They can use a Jump attack, and also a regular Attack. Since Jump is basically an overpowered regular attack, there's hardly any point to attacking normally in the first place.&lt;br&gt;
&lt;br&gt;
4. White Mage- White mages use, who would have guessed, white magic. They also have a prayer ability which heals all party members, and also an Aim ability for their attacks.&lt;br&gt;
&lt;br&gt;
5. Young Caller- Young callers have both white and black magic abilities (neither are very potent for them) and can also &quot;Call&quot; summonings to do an attack on the enemies during battle.&lt;br&gt;
&lt;br&gt;
6. Mature Caller- The mature caller has only black magic, but it is more potent than the Young Caller's. The Mature Caller can also use Summon.&lt;br&gt;
&lt;br&gt;
7. Black Twin- The Black twin uses Black Magic and also has a Strengthen ability to increase a party member's Magic Attack momentarily.&lt;br&gt;
&lt;br&gt;
8. White Twin- The White twin uses White Magic and also has a FakeTears ability to lower enemy defence.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;The Twins are very useful for multikeying (if you don't or can't party with anyone) because at a certain level they can work together to summon powerful magics with their Twin ability.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
9. Lunarian- Lunarians are good magic users. They have both White and Black magic. They have poor defence though. They also have a SpiritWave ability to cast Regen on the entire party which will gradually heal your HP.&lt;br&gt;
&lt;br&gt;
10. Sage- Sages also have both White and Black magic, but their magic is much more potent. Consequently, they have less MP to use than the other classes that use magic. Sages also have a Remember ability which will allow you to hurt the enemies with some &quot;Remembered&quot; magic. It doesn't tell you what's happening really. You just hurt the enemy.&lt;br&gt;
&lt;br&gt;
11. Ninja- Ninjas can duel weild their weapons. They have a Ninjutsu ability which allows them to use certain abilities they learn in there. They also have a Dart ability to throw weapons or shurikans at the enemies.&lt;br&gt;
&lt;br&gt;
12. Monk- Monks have a kick ability to basically jump kick all the enemies in front of you. Monks also have a Build up and Endure ability to improve their Attack or Defence momentarily.&lt;br&gt;
&lt;br&gt;
13. Bard- Bards have a sing ability to use their music to cause various things, such as status effects, to happen to your enemies. They also have a Medicine ability to heal party members without the cost of MP.&lt;br&gt;
&lt;br&gt;
14. Engineer- Engineers are one of my personal favorite classes. Though their attacks are not animated yet, they are powerful. Engineers first off have a Peep ability to look at your enemy's health and other stats. Engineers also have a Bomb ability to use various bomb attacks on enemies. Those attacks get very powerful as you progress through the game. They also don't use magic for them.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
Along with all of these classes there is also a section which gives you New Game++ characters. These characters can only be unlocked by beating the game. Each character you beat the game with gets you a different New Game++ character. If you beat the game you can also change your icon if your icon fits the specifications.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/CharaSelect3.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/CharaSelect3_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
All of these different character choices and the distinct differences between all of the characters is a huge plus for me.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;u&gt;Battling Enemies&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
If you've played Final Fantasy Four (or many of the other Final Fantasys) you'll be quite at home with the turn-based battle system used here. You walk around the Overworld map and randomly enter into a battle mode.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Battleshot1.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Battleshot1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Once in battle mode you can choose from one of the various options there. If you choose to attack, you'll see a small hand appear on one of the enemies. You move the hand around to choose your target (this is the system for choosing any target). If you choose magic, you see all of your available magics of that type and how much MP they cost.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Battleshot2.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Battleshot2_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The battle system is well done and user friendly. Almost an exact replica of the original Final Fantasy 4 battle interface.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;u&gt;Controls:&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
The controls in this game are simple. All main actions are done with the &quot;Center&quot; key (5 on the num pad). You also use 7 and 9 on the numpad to enter/exit the menu screen. From there you can choose from the various options to equip things, use magic, use items, save your game, etc.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Menushot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Menushot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The controls are one thing that annoy me personally a little. I never like using the numpad, and I also feel that it's foolish to make players use that since laptops don't come with numpads. I don't use a laptop, but I usually end up making macros for the options anyways just out of personal preference.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;u&gt;Exploration:&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
Exploration is a huge part of this game. When you're first starting out it can be a little annoying. If you want to go back to a town you've visited in the past, you need to use the warps which are located in the towns. Those can get fairly pricey though. And I mean -pricey-.&lt;br&gt;
&lt;br&gt;
One of my favorite things about this game is the vehicles you can use throughout it. I've never seen this so much in a BYOND game. It's also one of the major improvments that Nielz made upon it.&lt;br&gt;
&lt;br&gt;
Chocobo- The Chocobo is a big bird that you can ride around freely without the fear of random enemy encounters. When you are done with the chocobo, you need to find the chocobo forest again and hop on it again because it runs away after you dismount from it.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Chocoboshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Chocoboshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Hovercraft- The Hovercraft is useful a good few times during the game as you need it in order to ride over shallow rocky waters in order to reach areas out of your normal walking reach. You can't ride these where ever you want to. You automatically appear in the hovercraft if you step over rocky water or rivers.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Hovercraftshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Hovercraftshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Black Chocobos- Black Chocobos aren't like Chocobos. They can fly, and they also can't go over land! They act basically as Hovercrafts do, they automatically make you into it if you walk over the Ocean. Once you hit land, you go back to your normal human look.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Black%20Chocoboshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Black%20Chocoboshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Airships- Airships are one of my favorite parts about this game. I can't get over how much I love them. I had never seen a BYOND Final Fantasy game with Airships that players can fly and land at will until I saw this version of Final Fantasy Legacy. After a certain quest is completed, you can receive an airship.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Airships.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Airships_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Lunar Whale- Though the fact that it is the Lunar Whale from Final Fantasy 4 isn't specified in the game, this is your ticket to get to the moon in order to complete the game. You can't actually board it until you're a high enough level, but once you do you can walk around the inside and ride it to the moon. The Lunar Whale simply sits on the same spot the entire time. If you have an airship or even a black chocobo, you can get to it.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Whaleshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Whaleshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;OVERALL GAMEPLAY RATING:&lt;/font&gt;&lt;/u&gt;&lt;font size=&quot;4&quot;&gt;8/10&lt;/font&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Presentation:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;Graphics:&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
The graphics from this game are from Final Fantasy 4 for the Super Nintendo. I have seen no errors in the ripping of the tiles either or even the double sizing of them (which I have a -huge- problem with in Final Fantasy The Hunting Grounds). What impresses me more is that they took the time to recreate the entire world map, including the underground world map and all of the towns and even some dungeons were replicated perfectly through nothing but tiles.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Townshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Townshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Overworldshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Overworldshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Another very impressive thing that I've seen is that many of the magics in this game, even some of the summons, are animated. A Bolt spell will actually show the lightning bolt coming down, etc. I've never seen it so well done to this extent in a Final Fantasy game on BYOND. The best part is that they are still making more.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Magicshot1.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Magicshot1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;Sound:&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
Sound is fairly straightforward. I assume that they used only mids for the music. All of the music is excellent in the game. I couldn't have picked better songs. They all sound very close to the originals.&lt;br&gt;
&lt;br&gt;
Another huge plus with sounds is that there are sound effects for just about everything that's animated. Magic, attacking, moving a cursor, opening the menu, it all has sound. That's a good thing to see (actually, hear).&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;OVERALL PRESENTATION RATING:&lt;/font&gt;&lt;/u&gt;&lt;font size=&quot;4&quot;&gt;9/10&lt;/font&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Originality:&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;br&gt;
This game doesn't have much originality for some good reasons.&lt;br&gt;
&lt;br&gt;
1. Nielz didn't make this game to start with. He continued it from the many others that worked on it after Loud.&lt;br&gt;
&lt;br&gt;
2. It's completely based off of a real game. Every aspect is based off of it. You can have fan games, but this game is basically a replica.&lt;br&gt;
&lt;br&gt;
Despite those reasons, I'll point out some of the original things I found in here.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
First off, a very nice thing you find here is clans. This isn't just your average guilds either. The clans actually have in-game clan &quot;bases&quot; I guess you would call them. You'd be best off joining a clan than making one though! Clans cost a lot of money to make.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Clanshot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Fugsnarf/files/2009%2D10/Fugsnarf%2D0004/Clanshot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The other fairly original things (as far as BYOND is concerned) are the vehicles that I talked about earlier in the gameplay section. You just don't see vehicles anywhere else in BYOND Final Fantasy games like you see them here. The animations of the spells still look extremely nice to me as well. You don't see things like that in BYOND games. These people worked very hard on what they did. Nonetheless, the game isn't all too original.&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;OVERALL ORIGINALITY RATING:&lt;/font&gt;&lt;/u&gt;&lt;font size=&quot;4&quot;&gt;5/10&lt;/font&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Overall:&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
This game is very well done, and a lot of fun to play. Though it may be a rip of Loud's original game, it's been transformed and fixed up and molded to be a great game on BYOND. The best part is that it's hosted often and also still being updated continually.&lt;br&gt;
The community is friendly and the GMs are all willing to help you. You are bound to have a good time any way you look at this game. It's one of the only rips on BYOND that I'm recommending you play.&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;OVERALL RATING:&lt;/font&gt;&lt;/u&gt;&lt;font size=&quot;4&quot;&gt;7/10&lt;/font&gt;&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Impromptu session.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=84393</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=84393</guid>
            <pubDate>Sat, 24 Oct 2009 09:54:59 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=84393#comments</comments>
            
            <description>If that's not your thing, our friend &lt;a href='http://www.byond.com/members/divinetraveller'&gt;DivineTraveller&lt;/a&gt; is currently hosting &lt;a href='http://www.byond.com/games/DivineTraveller/NamelessLands'&gt;Nameless Lands&lt;/a&gt;. Go forth and give that a shot!&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
&lt;s&gt;Hey kids, &lt;a href='http://www.byond.com/members/themagicman'&gt;The Magic Man&lt;/a&gt; is currently hosting his RPG &lt;a href='http://www.byond.com/games/TheMagicMan/Generiquest?tab=live'&gt;Generiquest&lt;/a&gt;. There's currently 8 players in there at the moment, get in while it's hot.&lt;/s&gt;</description>
        </item>
                <item>
            <title>Got those ideas swirling?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=84116</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=84116</guid>
            <pubDate>Mon, 19 Oct 2009 00:08:23 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=84116#comments</comments>
            
            <description>By now I'm sure you're all aware of &lt;a href='http://www.byond.com/members/BYOND?command=view_post&amp;amp;post=81776'&gt;BYOND's Isometric feature&lt;/a&gt;, and a lot of people I've spoken to on the subject are really excited to dive in and start playing around.&lt;br&gt;
&lt;br&gt;
Aside from the obvious benefits board games and puzzle games will have, which has our friends at &lt;a href='http://www.byond.com/members/BYONDStrategy'&gt;BYOND Strategy&lt;/a&gt; and &lt;a href='http://www.byond.com/members/BYONDCasual'&gt;BYOND Casual&lt;/a&gt; giddy with anticipation, I'm wondering if anyone out there has seen the potential this new map format will have for BYOND RPG?&lt;br&gt;
&lt;br&gt;
So, BYOND RPG developers, has this new feature given you new incentive to revive old projects, or have you been beaten with the inspiration and creativity sticks respectively to design something new?&lt;br&gt;
&lt;br&gt;
(I'd like to mention that while this is in private beta, now is the time to start the development process. You can't jump right in eyes closed hands first if you don't have the tools you need to do it. So now it's time to hit the books and start designing!&lt;br&gt;
&lt;br&gt;
Also! Don't forget to check out any semi-recent &lt;a href='http://www.byond.com/members/byondrpg/forum'&gt;forum&lt;/a&gt; activity!)</description>
        </item>
                <item>
            <title>Do you wish to play again?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=76055</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=76055</guid>
            <pubDate>Sat, 11 Jul 2009 05:52:08 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=76055#comments</comments>
            
            <description>Well as some people who talk to me know I am working on a neat little single player role-playing game for the BYOND community called &quot;Alandra&quot;. As I've been working, and toiling away at free time falling into my disposal, I thought of a curious topic to bring up! Granted, these opinions could help me, or hinder me in my development to Alandra but I thought I'd put them out there.&lt;br&gt;
&lt;br&gt;
The topic is &quot;Replay Value&quot;. Now for those not in understanding of what Replay Value is, it's a common decision with creating a game(Regardless of specific classification on the type), the decision more greatly applies to single player games, as opposed to multiplayer ones really though.&lt;br&gt;
&lt;br&gt;
So what is Replay Value really? Well it's nothing more then just the value of players, and it's fanbase wanting to play through it multiple times. In allot of cases, people play a game once through and never touch it again. Replay Value is basically the odds of placing different objectives, quests, goals into the project to further strengthening them to want to play it more then once(Who knows, maybe a third time is in order!)&lt;br&gt;
&lt;br&gt;
What allot of people look at for this kind of thing, is the Non-Linear type of games. Why? Simply being that Non-Linear games have more freedom to explore, and in a number of cases provide multiple outcomes to. This is good for making them want to try it over to see the other outcomes(Curiosity killed the cat, but at least the developer is proud of their work!).&lt;br&gt;
So exploring this thought multiple times over I have come up with some interesting and simply put ways to use Non-Linear, and BYOND's engine to add to the replay value.&lt;br&gt;
&lt;br&gt;
1. Provide different classes/races, each with a different story setting.&lt;br&gt;
2. Give the players freedom to express, and choose ways of interacting during quests, story sessions, or common citizen interactions!&lt;br&gt;
3. Give specific outcomes depending on their statistics(Good, Evil, Neutral, Strong, Weak, Magical, Lucky, etc)&lt;br&gt;
4. Allow users to choose which path/quest to embark on, and assign their character through the accordingly staged direction!&lt;br&gt;
5. Always give them choices, in virtually everything about the game.&lt;br&gt;
6. Allow each thing they do, being it talk to someone, fight someone, or kill someone to effect them as a character.&lt;br&gt;
&lt;br&gt;
Using these examples, with your imagination will certainly add to the replay value of your game! Sure, doing some of these adds more to the developer's plate, but time is of no importance when it comes to dishing out good work here. Doing these will, depending on your creativity and imagination, not only provide them with seemingly unexpected challenges ahead, but may also keep them guessing as they progress!</description>
        </item>
                <item>
            <title>There's an audience outside of BYOND!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=70467</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=70467</guid>
            <pubDate>Wed, 27 May 2009 12:24:00 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=70467#comments</comments>
            
            <description>Hello RPG Game Creators!&lt;br&gt;
&lt;br&gt;
I wanted to let you all in on a little secret... there is an audience for your games outside of BYOND!&lt;br&gt;
&lt;br&gt;
While many of us love BYOND and all the tools it provides (especially the nifty hub), I'm sure some of us worry about our RPG games being drowned out by the Anime, or maybe just not getting enough players.&lt;br&gt;
&lt;br&gt;
As has been said in the past, although BYOND offers you a great way to market the game (via the hub), it is certainly not the &lt;i&gt;only&lt;/i&gt; way.&lt;br&gt;
&lt;br&gt;
I recently made a &lt;a href=&quot;http://www.reddit.com/r/gaming/comments/8nh2y/askgaming_would_you_be_interested_in_an_snesstyle/&quot;&gt;post&lt;/a&gt; on the reddit.com /gaming/ sub-reddit, asking if people would be interested in a 2D RPG, and in not even 24 hours we've gotten quite a response. Many would be interested in playing it, some of then broad in their support, some more conditional (and a few even asking if they could actually help out with the art or programming!). &quot;Is it free? Will it include modern gameplay?&quot; I encourage all the developers to check out that post to get a little design ideas for your game, and to realize that the existing BYOND community is not the only community for your game. Enjoy!</description>
        </item>
                <item>
            <title>The next stage for My Life as a Spy.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=69167</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=69167</guid>
            <pubDate>Sat, 16 May 2009 23:54:05 GMT</pubDate>
            
            <comments>http://www.byond.com/members/BYONDRPG?command=view_comments&amp;post=69167#comments</comments>
            
            <description>If you've played My Life as a Spy (MLAAS) since I've started work on it you've probably noticed things haven't changed a whole lot. My first focus was of course fixing bugs, and once I did that I wanted to focus on the little things people have been waiting for and wanting for years.&lt;br&gt;
&lt;br&gt;
I feel I have finally gotten a good grasp on the source for the game and fulfilled enough of what I set out to do for what I called the 'Apollo' version-set of the game.&lt;br&gt;
&lt;br&gt;
This release set saw major bug fixes and some pretty cool new features like dynamic lighting and related effects, a new area and some changes to existing areas.&lt;br&gt;
&lt;br&gt;
The next release now dubbed 'Hermes' will be a release focusing on expanding the game and adding features. This is what I've been waiting for, and what I'm sure you've been waiting for.&lt;br&gt;
&lt;br&gt;
New areas, gameplay elements, tasks, and all that, I have lots of plans. I've been coming up with ideas to draw people who used to play back to the game and I think everyone will like the things I've come up with.&lt;br&gt;
&lt;br&gt;
I don't want to give too many details out because I want the update to be a genuine surprise in most cases but I have posted a little bit of a teaser over at the MLAAS forums. &lt;a href=&quot;http://mylifeasaspy.com/forum/viewtopic.php?f=52&amp;amp;t=2449&quot;&gt;http://mylifeasaspy.com/forum/viewtopic.php?f=52&amp;amp;t=2449&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
So if you've been playing MLAAS from the start or have never played it before be sure to drop by and see what's new. And be sure to stay tuned and catch this next major release!&lt;br&gt;
&lt;br&gt;</description>
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